YesNoOk
avatar

Followup Attack Not hitting (Read 620 times)

Started by NecusX, March 16, 2020, 10:13:07 PM
Share this topic:
Followup Attack Not hitting
#1  March 16, 2020, 10:13:07 PM
  • avatar
  • **
  • BOOM!
  • I'm a magen dade who knows how to code somewhat
    • USA
For the record, the clsn boxes are big enough to hit, and this character have free juggling but the followup is still missing, help is appreciated here are the hitdefs:


[State 6000, 3]
type = StateTypeSet
trigger1 = AnimElem = 4
statetype = A

[State 240, 2]
type = HitDef
trigger1 = animelem = 4
attr = A, SA
animtype  = hard
damage    = 138,8
priority = 7, Hit
getpower = 46,46
guardflag = MA
pausetime = 11,12
sparkno = S30002
sparkxy = -15,-69
hitsound   = s400,4
hitflag = MAF
guard.sparkno = S30040
guardsound = s120,1
ground.type = high
ground.slidetime = 17
ground.hittime  = 17
ground.velocity = -1,-8.5
air.velocity = -1,-8.5
air.type = High
guard.velocity = -11
yaccel = 0.48
fall = 1
fall.recover = 0
ID = 9999
nochainID = 9999

[State 240, 3]
type = HitDef
trigger1 = animelem = 13
trigger2 = animelem = 19
attr = A, SA
animtype  = hard
damage    = 75,8
priority = 2, Hit
guardflag = M
pausetime = 6,8
sparkno = S30002
sparkxy = -15,-69
hitsound   = s400,4
hitflag = MAF
guard.sparkno = S30040
guardsound = s120,1
ground.type = high
ground.slidetime = 17
ground.hittime  = 17
ground.velocity = -2,-3.9
air.velocity = -2,-3.9
guard.velocity = -11
yaccel = 0.48
fall.recover = 0
ID = 9999
nochainID = 9999

[State 240, 4]
type = HitDef
trigger1 = animelem = 29
trigger2 = animelem = 30
trigger3 = animelem = 31
attr = A, SA
damage = 75, 7
animtype = up
p2stateno = 1307
guardflag = H
hitflag = MAF
priority = 3, Hit
pausetime = 9, 10
sparkno = S30002
guard.sparkno = s30040
sparkxy = -20, -50
hitsound = s1,4
guardsound = s2,1
ground.type = High
ground.slidetime = 20
ground.hittime  = 21
ground.velocity = -3,17
air.type = High
air.velocity = -3,17
air.hittime = 12
fall = 1
fall.recover = 0
envshake.time = 10
envshake.ampl = 4
envshake.freq = 85
fall.envshake.ampl = 5
fall.envshake.freq = 85
fall.envshake.time = 10
ground.cornerpush.veloff = 0
air.cornerpush.veloff = 0


That will happen to you if you don't wear your seat belts, so make sure to wear your seat belts.
Re: Followup Attack Not hitting
#2  March 27, 2020, 05:10:35 AM
  • avatar
  • **
    • USA
First and second hit have the same ID and nochainID.  So the second hit cannot connect after the first.