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King of Fighters E blog (Read 1240372 times)

Started by swipergod, November 14, 2007, 02:53:22 am
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Re: King of Fighters E blog
#2781  July 02, 2018, 08:04:29 pm
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Small update. I've fixed a nagging issue with characters that slide after getting hit. They'll now slide in the right direction. Also Xiangfei forceball and Gato's force palm cause slide landings and can no lover be quick recovered. I also fixed an overlooked issue about how much power is added when a character is thrown.
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: King of Fighters E blog
#2782  July 02, 2018, 08:25:20 pm
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That should make the game play much better.

Tec

Re: King of Fighters E blog
#2783  July 13, 2018, 01:25:58 pm
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when are you going to release Morrigan? I've been waiting for it for a long time :(
Search max on tutorial from kof zillion
Re: King of Fighters E blog
#2784  July 13, 2018, 02:27:12 pm
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^ They're working on her. Be patient, spriting is hard, coding is hard too. Waiting is easy.
I swear there was something cool here!!
Re: King of Fighters E blog
#2785  July 21, 2018, 11:05:51 pm
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Time to share some progress! Ladies and gentlemen, the collapse KOs are done. This means that now all KOFE fighters have a collapse animation. Excellent work Metal Warrior!!! So where are we going from here? There's one more batch of touch ups that will be done in the next month. Minor stuff. I will consider a release at that point. Then we'll finish up with Morrigan's basics so you can expect to see a video soon! You should also see a video of Raiden's basic movements soon. I'll just check in with Thedge to see where we're at. Lastly Vice will get her pants and we've got a brand new Hinako to convert as well:



What do you think?
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: King of Fighters E blog
#2786  July 21, 2018, 11:32:28 pm
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Whoa! Sexy and professional at the same time!
Cannot wait to see Hinako in action! I'm curious how are the other characters holding up? anything new with Morrigan or any of the newcomers?
Re: King of Fighters E blog
#2787  July 22, 2018, 01:46:15 am
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Thanks Flowrellik. I'm pretty happy with the way Hinako turned out. :) As I mentioned above, more to come on Morrigan and Raiden soon.

Here's a cross the board question. So I don't see the value in doing a guard interrupt to tag in a teammate since if you do a regular guard counter, you have plenty of time to do a tag without penalty. I do see benefit in doing a knockback attack that forces a tag though for enemies who are trying to recover life. What do you think? Cost one bar? I could also see value in a combo interrupt, where you can hit with your unique chain and bring in your teammate and pop up the enemy for combo potential? Any thoughts on either?
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: King of Fighters E blog
#2788  July 22, 2018, 02:26:56 am
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Hm! I'm actually pleasantly surprised with Hinako. Definitely works well for her! o.o
Re: King of Fighters E blog
#2789  July 22, 2018, 05:22:57 am
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That is a good proposal for the tag action. By the way, what do you mean by "cross the board"?
Re: King of Fighters E blog
#2790  July 22, 2018, 05:53:37 am
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Lasagna
Re: King of Fighters E blog
#2791  July 22, 2018, 06:34:40 pm
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How's her hair supossed to look from behind/teh side ? (I like what I am seeing)
Re: King of Fighters E blog
#2792  July 22, 2018, 06:54:48 pm
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I think it'll just be free hair (no ponytail or pigtails). We'll have to see once we start spriting the change, but this won't be until the winter probably or maybe even next year. I want to start Cammy first.
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: King of Fighters E blog
#2793  July 22, 2018, 07:02:32 pm
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Cammy? You are really getting creative with your roster for M.U.G.E.N.: The King of Fighters Edition. As for Cammy, I see a potential SNK vs. Capcom: SVC Chaos sequel in the fan-making after this is done.
Re: King of Fighters E blog
#2794  July 22, 2018, 10:30:36 pm
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For comparison, slightly different blue, no sash and proper color separation.

New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: King of Fighters E blog
#2795  July 22, 2018, 10:37:30 pm
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Oh man, I actually really liked that sash and color scheme of the last one.
 :(
Re: King of Fighters E blog
#2796  July 23, 2018, 12:13:48 am
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Not going with that style, just showing it off for comparison to get thoughts. :)
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: King of Fighters E blog
#2797  August 05, 2018, 05:29:54 pm
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So here's the latest. Bullfrog is helping me touch up the loader for the game to give it a bit more style. All the collapses have been added and tested. MW is working on the last touch ups for Ralf, Kensou and Hinako and then we're going all in to finish Morrigan. You can see the progress on Raiden in the Raiden topic. Thedge is moving to Ryuhaku next to finish up his basics. I'll be looking to finish up the Ikari Warrior's story and the Kim team story and then will probably move to make a promo video for the KOFE 2018 release.

If anyone is an vid editing dabbler and want to help, let me know. I can splice together game cuts, but I don't have much experience with graphics and effects.

2018 will add Lin and Hinako, include all the gameplay tweaks I've made over the year, new animations for some characters and outfit changes and I will also release Ryu and Chun Li. This will be the last release before the v1.0 release that will have the complete roster and story mode.
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: King of Fighters E blog
#2798  August 07, 2018, 07:00:10 pm
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I sign for the video, as for the gameplays framecutting, like when games are W.I.P. (as KOF XIV when just starting) disable the lifebars for I can give a good impression for the desired video, but let me get a good video editor, I'm still getting used to work with Windows Movie Maker :P
Re: King of Fighters E blog
#2799  August 11, 2018, 04:19:53 pm
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Cool RockHowardMX. I appreciate the help. Can you pm me some work you've done? I'm using Adobe Premier.

So since I have some time this weekend. I started finishing the hitstate corrections I started awhile ago.  This is what I'm doing:

- Adding a new 5182,1 to every character
- Adding a rotated 5030,0 to every character
- Fixing everyone's 5070 state and creating a 5270 animation for "getting pounded into the ground"

Why am I doing this? To allow for more diversity in throw animations mainly and to give a standing to ground smash animation.

This builds on the collapse ko completion, the trip animation fix and the 5030 sprite set fix I did previously. It'll take a couple of weekends I think, but at least it'll be done before the release.
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: King of Fighters E blog
#2800  August 12, 2018, 12:11:44 am
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Because Mai isn't awesome enough, I've given her the crawl she had in KOF '95. Touched up the face so that it would blend together. I'll probably get through 1/2 of the roster this weekend with the new hitstate changes. Lots of work finding an animation that works. Oh well, we progress along. I'll have a new Raiden vid tomorrow showing off the color separation and his Mary Snaps! :)
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info