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My sprites, edits and animations (Read 33426 times)

Started by Guillotine, August 15, 2019, 03:17:17 PM
Re: My sprites, edits and animations
#61  December 19, 2019, 03:33:53 PM
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  • If my English is wrong, please point it out.
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Re: My sprites, edits and animations
#62  December 29, 2019, 08:53:57 PM
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Re: My sprites, edits and animations
#63  December 29, 2019, 09:08:52 PM
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dude, I fucking love both of those
Re: My sprites, edits and animations
#64  December 29, 2019, 09:09:00 PM
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  • Dante for Smash
    • vadapega.akawah.net/motorroach/
I'm loving to see your revamp on Ryo's sprites. I feel like his sprites definitely needed this.

Dante for Smash
Re: My sprites, edits and animations
#65  January 19, 2020, 04:29:39 PM
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This is my KOF Ryo set, thought to flow well with the classic AOF / KOF 13 onward stance I made. It's actually not a full set but what I skipped I felt worked well enough and can be found in XI/2k2 sets. Mostly I reworked animations I already did for NGBC Ryo but there's also something new, most already posted here. Feel free to use for your projects, maybe post them here if you'd like, thanks.

http://www.mediafire.com/file/dkfsldafnubxhuy/Ryo_KOF.7z/file

Re: My sprites, edits and animations
#66  January 20, 2020, 03:29:28 PM
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Thank you very much, those are some sweet improvements!
That’s when I thought, “good grief”
Just ain’t my belief
Until I saw the holes
Inside his hand
Re: My sprites, edits and animations
#67  February 21, 2020, 10:18:26 AM
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Here's a "smoothening" or whatever word one might conjure, of Krauser's Bliztball, both high and low. I did a different ending for the low suggesting a different arc, I don't buy it entirely but here it is.



I'm always at odd with Kof Krauser, it has this feeling like they animated an old lanky unbalanced man that is trying really hard...
Re: My sprites, edits and animations
#68  February 26, 2020, 04:21:57 AM
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    • vadapega.akawah.net/motorroach/
It's good to see Krauser getting some sprite attention. His animations in KOF often felt odd to me. even though I think he's a pretty neat design.

Dante for Smash
Re: My sprites, edits and animations
#69  June 02, 2020, 07:32:48 PM
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haven't posted in a bit, Sir Ghostler commissioned me a few animations for his SVC Sagat, it just so happened that I had a partial redesign for the character in a wip state, so I pushed through and finished it and handed to him. it features mostly a new head and some anatomy rework, and some consistency here and there. try it out, Sir Ghostler made a great work, very pleasant character to play! https://mugenguild.com/forum/topics/kofish-sagat-released-189757.0.html

Here's a few little things. This Elvis from God Hand still looks too much like Chang but he's been sitting around for years so here it is. the SVC Claw animation was a thing I did to give this attack a little extra visual flair, finally Red Arremer fireball from I think Demon Crest? This must be 10+ years old be careful might have a mind of its own

Re: My sprites, edits and animations
#70  June 02, 2020, 08:10:13 PM
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OMG a GOD HAND reference!
Man I wish that game got more love
Re: My sprites, edits and animations
#71  June 02, 2020, 08:49:39 PM
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Impressive!
Really impressive work!

Many POTS projects in my head, I decided to go ahead and try stuffs by myself, even if it's average...
I'm NOT making Angel. If a skilled creator want to make a POTS version, I would gladly provide customs.
Re: My sprites, edits and animations
#72  June 02, 2020, 09:42:05 PM
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  • Dante for Smash
    • vadapega.akawah.net/motorroach/
It's a total surprise to see some God Hand sprite work, for sure. You also drastically improved Claw's animation, considering the original move was just a single frame from what I remember. And that fireball looks real fluid, I love it. Always nice to see more work from you.

Dante for Smash
Re: My sprites, edits and animations
#73  June 02, 2020, 09:50:59 PM
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Thanks everyone, I originally wrote "Elvis from Best Game", changed it back cause I was afraid God Hand might be a tiny bit too niche, always glad to see it's still on people's mind.