With more updates, this character starts to look and feel even better each time. She's definitely become one of my favorites to play as in my roster. There's still that input with Psycho Sting becoming Rapid Dagger sometimes though, still not sure what's up with that... If I may, I'd also like to make a bit of a suggestion about changing up Strafe Dagger a bit to stop it feeling so samey, and I hope I'm not overstepping any boundaries with this: Level 1 Strafe Dagger is fine as it is, as essentially the basic variant of the super. Level 2 version could hit six times, keeping the opponent standing until the last hit, which could be her crouching heavy punch, and the Level 3 variant can hit ten times, with the last three strikes being her close heavy punch followed by a Psycho Sting, which would knock the opponent back, as well..
I mainly suggest this because I remember variants of the supers in Capcom vs SNK 2 being different enough with each level, and this could also make it a bit more accurate to how the super looked in SFIV. If I'm being a bit much or otherwise overstepping boundaries, then feel free to ignore this ^^;
There's a mistake in one of the commands. I will fix it in the next update. If you cannot wait, just change this command in the cmd file :
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For Strafe Dagger super, I know its a bit different from USFIV as it doesn't have the finishing attack with her psycho daggers. This mainly due to lack of sprites. I really appreciate your ideas but I feel that her current attack sprites are not so fitting for it. So far I am OK with the super with as it is, simple but effective. But who knows I might change it in the future.