Hi guys, tjis is just a theoric question, I don't really having issues with sprites, yet...
I'm using mugen 1.1b plus as base, I've already made the screenpack and a single char. But I have a doubt regarding png used on sprites, I'm reading 1.0 tutorials and working on 1.1 so I can't find the data on what has changed about limits of colors and etc on png.
So for what I understand I can use now, 32 bits png and rgba colors right? we are talking about more than 16 million of colors, where is the limit of this? I mean how many colors really I can have on my sprites?
I mainly use 2 softwares for graphics: GIMP and Macromedia Fireworks 8. How I should export my sprites on these softwares (going to phoshop is not an option). I read some guides about export with exact color mode on gimp, but is this needed for 1.1b? I think I have better options for png on Fireworks can you help me to find the best configuration (performance and quality) for both, character, stages and screenpack sprites?
On fireworks I have these options:
for png 8bits:
-up to 256 colors
-Matte ( enables you to set the color your images will be anti-aliased to)
-Alpha transparency (alpha, index or none)
-dither (not sure what does this option).
also have lot of pallete customization here.
for png 24bits and 32bits:
-just Matte options
and a last question. ALL sprites need to have same palette right? with 32bits too?
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