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NEOs Sprite Work (CPS2/CPS3) (Read 139095 times)

Started by yatta.Neo, March 23, 2023, 08:12:54 am
Re: NEOs Sprite Work (CPS2/CPS3)
#21  May 17, 2023, 08:34:03 am
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Quote
Looks REALLY nice, though in a practical setting it might not work very well given the lack of range.

Since he's a cartoon-ish style of character, you can probably get away with a bit of anatomical warping and have him stretch his arm a bit more than normal so his punch'll reach farther (since he's punching with the arm further back). The other option (which would require fundamentally changing more, so I didn't suggest it as the first thing) would be for him to twist his torso a bit more, so his shoulder is closer to the opponent and his arm has better reach.
thank you! i realize i didn't take the actual hit into account. i'm going to exaggerate proportions alot more with the new model sheets im making




yatta.NE02k
Re: NEOs Sprite Work (CPS2/CPS3)
#22  June 05, 2023, 06:45:17 am
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Josuke in a Heritage for the future inspired style
nothing else to it lol




yatta.NE02k
Re: NEOs Sprite Work (CPS2/CPS3)
#23  September 05, 2023, 09:00:29 am
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New Updates!

New Dragon Ball Sprites




Mockups







Green Hill Zone Stage Progress





yatta.NE02k
Last Edit: September 05, 2023, 09:08:26 am by yatta.Neo
Re: NEOs Sprite Work (CPS2/CPS3)
#24  September 05, 2023, 09:06:49 am
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  • Super Mario Fighters 3 resurrected.
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Great to see you again, amazing work giving it a pre-rendered feel. The little hut is a very nice and unique touch.
Re: NEOs Sprite Work (CPS2/CPS3)
#25  September 05, 2023, 09:10:52 am
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yatta.NE02k
Re: NEOs Sprite Work (CPS2/CPS3)
#26  September 10, 2023, 11:39:28 pm
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I dunno if it was intentional or not, but you just ended up "reverse engineering" one of the cover art references from the amazing Worlds Collide comic series, haha. ;D

Spoiler, click to toggle visibilty


Also, you absolutely nailed on the 90's Capcom art style. All those sprites look just perfect. :datass: