QuoteLooks REALLY nice, though in a practical setting it might not work very well given the lack of range.Since he's a cartoon-ish style of character, you can probably get away with a bit of anatomical warping and have him stretch his arm a bit more than normal so his punch'll reach farther (since he's punching with the arm further back). The other option (which would require fundamentally changing more, so I didn't suggest it as the first thing) would be for him to twist his torso a bit more, so his shoulder is closer to the opponent and his arm has better reach. thank you! i realize i didn't take the actual hit into account. i'm going to exaggerate proportions alot more with the new model sheets im making
Great to see you again, amazing work giving it a pre-rendered feel. The little hut is a very nice and unique touch.
MR. IBZS II said, September 05, 2023, 09:06:49 amGreat to see you again, amazing work giving it a pre-rendered feel. The little hut is a very nice and unique touch.Much appreciated ^^ I'll be adding more touches like that as time goes on
yatta.Neo said, March 23, 2023, 08:12:54 amI dunno if it was intentional or not, but you just ended up "reverse engineering" one of the cover art references from the amazing Worlds Collide comic series, haha. Spoiler, click to toggle visibilty(Btw, these comics are actually awesome - I mean...Spoiler, click to toggle visibilty...at one point they literally manage to make a official Sega vs. Capcom story arc, with even more direct MvC references to top it off...!)Also, you absolutely nailed on the 90's Capcom art style. All those sprites look just perfect.