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STREET FIGHTER III 4th Assault! Future of Fighting (Read 203344 times)

Started by Mastertkof, January 07, 2017, 12:32:10 AM
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Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manual edit)
#41  January 26, 2017, 09:52:53 PM
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first atempt to final stand
need fix in breasts, left feet, skirt, and 2 or 3 more frames
Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manual edit)
#42  January 27, 2017, 03:49:29 AM
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STAND BETA
Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manual edit)
#43  January 27, 2017, 05:19:27 AM
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TAUNT BETA
Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manual edit)
#44  January 27, 2017, 05:43:03 PM
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WALK BETA
Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manual edit)
#45  January 27, 2017, 06:30:47 PM
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Can that miniskirt stop moving?
Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manual edit)
#46  January 27, 2017, 06:54:57 PM
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I like the work and
 think all animations that you post are nice but I thinks the skirt subtracting some quality (because it move randomly )
http://armentis.deviantart.com/ http://mugenguild.com/forumx/index.php?topic=133017.0
Spoiler, click to toggle visibilty
Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manual edit)
#47  January 27, 2017, 07:41:08 PM
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Good job!
Yes, the skirt movement can be toned down.
And hopefully coordonated with hair move as well :)

Some more simple move would be OK. SFZ girls like Sakura nad Karin can be a reference.
These girls skirts goes "crazy" during attacks, but very subtle movement during regular stances and walk.

Custom POTS-like Kotaro WIP :
https://mugenguild.com/forum/topics/pots-kotaro-custom-ned-trying--192619.0.html And other fighting beauties in mind...
Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manual edit)
#48  January 27, 2017, 08:35:38 PM
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---AlexSin  probably the movement will be reduced to something like athena (XII / XIII) movement, but not will be removed
---zero de armentis    Thanks by the feedback this skirt is really a problem i thinked about remove it in the past, but i want to acept this challenge to make a skirt moving like colegial animes with a good physics
---Nedflandeurse unfortunately this hair no have bones, i do this fast only to change, maybe a add it on post spriting
street fighter alpha series will be a base






Last Edit: January 27, 2017, 08:38:56 PM by Anderson Masters
Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manual edit)
#49  January 27, 2017, 11:23:31 PM
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---AlexSin  probably the movement will be reduced to something like athena (XII / XIII) movement, but not will be removed
I didn't mean to say you should remove it, but it should move when it makes sense for it to move and with the right amount of movement (I can't come up with a synonym, sorry about that). It gives the impression the skirt has a life of its own.
Look at your last example: it looks like someone is pulling the skirt up when she starts the walk back cycle. Why? It doesn't make sense. I don't think it's always windy when she fights, so maybe you should tone that down a bit.

Also that's a strange bra she has there. Maybe giving her a tank-top instead would make her look more realistic, but it's just a nitpick of mine.
Last Edit: January 27, 2017, 11:28:24 PM by AlexSin
Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manual edit)
#50  January 28, 2017, 04:42:48 AM
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Bra and Panty can be converted in Top and Shorts just changing the pallete
skirt movement will be seems like this in the end


OVERHEAD WIP
Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manual edit)
#51  January 28, 2017, 04:58:43 PM
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some wip
TESTS (STILL NEEDS FIX IN ARMS POSES AND OTHER MINOR DETAILS)
MOVE TESTS

SUPER TESTS

ULTRA TESTS
Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manual edit)
#52  January 31, 2017, 02:55:59 PM
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OVERHEAD BETA

SUPER OVERHEAD BETA
Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manual edit)
#53  January 31, 2017, 04:33:07 PM
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i really liking to do this char
and i know that here have so many things that i need to improve
but i'm liking the progress in the animations (after all, this is the reason to i start this char, i want to learn about animations this year)
this still no is the way that i imagined her moves, but i started this about less than a month ago
one more time
Thanks for those who send good feedback
JAB BETA
Last Edit: January 31, 2017, 04:36:49 PM by Anderson Masters
Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manual edit)
#54  January 31, 2017, 05:39:49 PM
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  • SlowSpriter. Even slower and limited coding skills
  • A.K.A. NED
The pose seems ok for the jab, but you should align it to feet position, then tweak a little the animation to make it more fluid or realistic.
Just try it :)

Custom POTS-like Kotaro WIP :
https://mugenguild.com/forum/topics/pots-kotaro-custom-ned-trying--192619.0.html And other fighting beauties in mind...
Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manual edit)
#55  January 31, 2017, 06:44:28 PM
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i understand your point...
but fixing this problem...
a new problem apears
it will need one more frame between stand sprite and first jab sprite... maybe tomorrow i pose the model in this intermediate pose
Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manual edit)
#56  February 01, 2017, 03:09:05 PM
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Lighting source update
the first configuration is good for standing walks and simple attacks, but in punches and kicks, the legs and arms received the light in wrong ways, so, i tested this new lights in various poses, and i prefered update all in the start of the project
OLD NEW

CROUCHING TEST
Last Edit: February 01, 2017, 03:48:57 PM by Anderson Masters
Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manual edit)
#57  February 04, 2017, 04:40:47 PM
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S³    or SSS   (Supreme Sprite Shader)

closed source tool (maybe 2017 i release it as open souce, after i finish my char and training)

Showcase


Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manual edit)
#58  February 04, 2017, 05:27:35 PM
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  • SlowSpriter. Even slower and limited coding skills
  • A.K.A. NED
The stance is definitly better.
About crouch transition, you will need more transition sprites, it looks "jumpy"

Basically when you work with high res/big sprites, you (always) need moretransition sprites.
This is why Super Street fighter HDR was strangely animated with so few frames.
This ONLY my opinion.

Anyway, keep it up!


EDIT:
BTW the shader is cool! 8)

Custom POTS-like Kotaro WIP :
https://mugenguild.com/forum/topics/pots-kotaro-custom-ned-trying--192619.0.html And other fighting beauties in mind...
Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manual edit)
#59  February 04, 2017, 09:50:59 PM
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The stance is definitly better.
About crouch transition, you will need more transition sprites, it looks "jumpy"

i agree with your point of view.
i added one more frame on it

Quote
Basically when you work with high res/big sprites, you (always) need moretransition sprites.
This is why Super Street fighter HDR was strangely animated with so few frames.
Quote
This ONLY my opinion.
Thats why i created the topic, if i wanted to use only my opinion, don't would be needed have created a discussion about that
feedback is always welcome (of course, i need to filter it, cause no all members leave usefull feedback)


Quote
Anyway, keep it up!
EDIT:
BTW the shader is cool! 8)
i'll never touch in blender codes this year again, cause i'm going pretty more crazy than the usual to do that
but thank you!
Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manual edit)
#60  February 05, 2017, 09:31:49 PM
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result of 22 days of studing

FIRST ATTEMPT TO STANDWORK AT NOWTESTS WITH PALS