I downloaded wolverine last night and have 2 problem, Are all your characters coded to play with your mvc2 characters only?
Every other characters I tried against on my roster has this problem, P2 Disappear temporary.
The 2nd problem, I can't do any air combo. Wolverine jump way too high and really fast from pressing UP right after high kick launcher.
I also tried wolverine vs wolverine and still can't air combo, looks perfectly fine in your demo video. Not sure what's happening here, I am using Mugen 1.0
Hi!, regarding your question, all the characters will be coded to play with any character.. but WILL BE work perfect if you play with the MvC2 characters that I edited and released, this will be like that.
I believe that it´s imposible that 56 characters works perfect with ANY character in MUGEN, it´s crazy.
But yes if 56 characters works perfect eachother.
the first problem:
In all the throws there are a p2stateno.. inside, a changeanim2.
[State 9001, ChangeAnim2]
type = ChangeAnim2
trigger1 = time = 0
value = 5062
the animation 5062 (that in this case for example, belongs to Wolverine), contains sprites (4.. 5, whatever)
[Begin Action 5062]
Clsn2 = -53, -82, 40, -50
5030,30, 0,0, 9
Clsn2 = -49, -63, -3, -22
Clsn2 = -30, -85, 36, -47
5030,40, 0,0, 3,
Clsn2 = -30, -87, 18, -10
5030,50, 0,0, -1,
If in this case, Thor doesn´t have the sprites 5030,30, 5030,40 or 5030,50, automatically, MUGEN can´t do anything, and Thor will be invisible.
the truth is that when I have to improve all the characters, I will have to make a predetermined list of all the sprites and that all are equal, because it is probably that Wolverine has sprites that only he has.
Most of the time, all the characters in MUGEN contain the same number of sprites, that often does not change.
the second problem:
It´s a problem that several users have.
Some stages are badly coded.
I coded all the characters to become as similar as possible to the MvC system, and if you play any MvC game, all the characters jumps high, but there are a difference.. the stage it´s coded well and the camera follow the characters.
Some old stages in MUGEN DON´T do that, and some old characters in MvC style have poor Super Jump because there are coded with this stages.
Nowadays, you can find some stages coded well and THIS problem dissappear (ExShadow´s stages and Jafar´s stages for example).
Some MvC characters in MUGEN have high Super Jump (Darkwolf characters, mouser characters.. etc..), and it´s ok that way.
To start this project I edited a little the camera parameters of ExShadow´s MvC2 traning stage. That´s the reasons that you and anybody see the air combo works perfectly.
Works perfectly in other stages too! I donwloaded all the MvC stages and works well, some are well coded and others bad, the camera stucks.
There are a chance to fix that? yes, find the stages with this problem and change the next parameters with this ones, it's only 5 seconds:
boundhigh = -695
boundlow = 0
verticalfollow = 1.1
floortension = 99
tension = 80
Try with one stage and tell me if this works, should be.