So I have been experimenting with the palfx and was wondering how would one make the FX stop after they get hit? Like with Subzeros ice. They freeze and remain for a short while and then once they get hit the ice FX is gone.
when hit, you need to create a new PalFx controller that its activated for 1 tick in order to disable the previous PalFXOr alternatively, have 1 tick palfx being activated throughout the duration of the custom state (as long as the palfx is not animated with sin wave effects)