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Likiji123's Sprites (Read 194045 times)

Started by likiji123, December 08, 2014, 04:49:02 AM
Re: Likiji123's Sprites
#121  February 02, 2016, 12:57:37 PM
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Nice that you included the characters that were planned to be playable in Smash 64 (Bowser, Mewtwo, Dedede and Marth).
Re: Likiji123's Sprites
#122  February 02, 2016, 05:33:09 PM
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The SS64 stocks were incredibly simple; some of those are far too detailed.
Compare Fox's icon, which has no eyes at all, and your one for Wolf, which has detailed eyes.
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Oh, I want a diagram. I fucking love diagrams.
Re: Likiji123's Sprites
#123  February 06, 2016, 11:59:04 PM
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It's my birthday today (in Australia), so i gave pikachu a party hat

Last Edit: February 07, 2016, 01:21:28 AM by likiji123
Re: Likiji123's Sprites
#124  February 07, 2016, 12:20:48 AM
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Daww, that looks adorable.

Oh and HAPPY BIRTHDAY!! :D
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lui

Re: Likiji123's Sprites
#125  February 07, 2016, 01:01:05 AM
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happy birthday young spriter-in-training :)

that pika looks great btw, nice job on the anti-aliasing
Re: Likiji123's Sprites
#126  February 07, 2016, 01:10:06 AM
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Last Edit: February 07, 2016, 01:23:50 AM by likiji123
Re: Likiji123's Sprites
#127  February 07, 2016, 01:46:54 AM
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Happy Birthday :)
Re: Likiji123's Sprites
#128  February 08, 2016, 11:55:37 AM
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Thanks HadeS! :D

Recently i was thinking what mewtwo would be like in smash 64 so i made textures for ssb64 mewtwo
Re: Likiji123's Sprites
#129  February 14, 2016, 12:23:00 PM
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So i saw deadpool today and my goodness it was amazing! :D

so here's deadpool pixel art

lui

Re: Likiji123's Sprites
#130  February 15, 2016, 04:55:14 AM
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Thats awesome! I would love to see you do more original pixel art like that, your style is unique :)
Re: Likiji123's Sprites
#131  February 15, 2016, 12:48:34 PM
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Thats awesome! I would love to see you do more original pixel art like that, your style is unique :)
Thank you
i made a squirtle repose in the gbc style


and im in the middle of making nash in the same style as the deadpool one
Re: Likiji123's Sprites
#132  February 16, 2016, 07:07:09 AM
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I finished nash

thoughts?
Re: Likiji123's Sprites
#133  February 16, 2016, 07:19:05 AM
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upper body looks kinda squished, even with that pose.
Re: Likiji123's Sprites
#134  February 16, 2016, 08:23:42 AM
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upper body looks kinda squished, even with that pose.
I might fix it later
but for now i made Dimitri in the NGPC


(should i animate the cape?)
i used the head of │ㄷ ▌'s demitri
Re: Likiji123's Sprites
#135  February 16, 2016, 08:41:11 AM
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I think it could use slight movement to match the upperbody movement/breathing. thats it really
Re: Likiji123's Sprites
#136  February 17, 2016, 12:19:11 AM
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Hands are really tiny in all of your latest sprites. Make them bigger (it's fine if they cover up the body) Also, his legs are too close together. Like he's standing up straight, a la M. Bison victory pose.

He's not overly muscular either, so I would also probably go with the standard pole-shaped arms.
Re: Likiji123's Sprites
#137  February 17, 2016, 06:50:01 AM
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Thanks for the feedback Graphicus! :D
i fixed it up (but i am keeping his arms muscular)

Last Edit: February 17, 2016, 07:14:18 AM by likiji123
Re: Likiji123's Sprites
#138  February 17, 2016, 05:19:01 PM
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Much better! :)
Re: Likiji123's Sprites
#139  February 18, 2016, 09:27:54 AM
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Last Edit: February 18, 2016, 12:50:38 PM by likiji123
Re: Likiji123's Sprites
#140  February 20, 2016, 05:29:54 AM
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Soon.avi

I know its not a sprite but i wanted to show it
its a custom map for Zelda: Ocarina of Time, and is a recreation of a location from the beta