Started coding this for a couple months now, honestly the sprite work has taken most of my time. Just a need to see non-chibi Naruto characters in mugen and my vision of what a Naruto ‘Fighterz’ may play like. Mix of systems from Guilty gear and the Marvel vs. Series. Still early days as such some animations are still choppy and/or missing completely and velocities could do with some work.This is a set of 2 of my beta testers just going at it over parsec for the meantime. I’ll make a vid showing the systems eventually, but for now here’s a write up:Button Layout:Light / Medium / HeavyNinja Tool / Kekki Genkai / Assist Light+Ninja Tool = Grab/Throw techHeavy + Assist = SubstitionSystems: NT, KG, SubsNinja Tools (NT’s): Each character starts out with 5 Ninja tools, in the case if Itachi, for now he uses Shurikens (may switch to Kunais) once stock is depleted use taunt (currently) to restock. Restocking takes place on the last frame. Ninja tool for now is also a ground bounce for combo extensions, 1 ground bounce is permitted per combo.Kekki Genkai (KG):Kekki Genkai are unique traits to each character. In the case of Itachi he transforms into a flock of crow clones similar to his tilt from the storm series. It’s an air only 8-way directional attack dependant on your directional input on startup, losses all air actions after use but can be instantly s-jump cancelled into.Substitution (Subs):Substitution can be used Defensively or Offensively: the can be used as a pseudo Burst in block-stun/hit-stun or as Roman Cancel esq combo extender/ bait. Though for now only the defensive option is coded.Special attacks:As of now Itachi only has 1 and I’m thinking it may stay that way as it has quite a bit of versatility. Itachi uses Clone Bomb jutsu both offensively and defensively:Light - spawns a clone just in front of him which lingers in idle before detonation, main usage is defensive, can be used as cover during NT restocks for example.Medium - slowly walks forward, my testers generally use it for mixup situations Heavy- runs forward, main combo opener and used for block stringsAll clones can be stuffed by normals if timed right.Combo system is predominantly MVC based, with wall bounces coming down the line for other characters. Hitstun decay will be added as at the moment things are a bit crazy.Thoughts? criticism all very welcome.
nice, There aren't too many standard sized Naruto chars these days, except for Youkai's and Baligu's.
Alchemist said, October 07, 2020, 03:45:06 pmCheers, I’m aware of Youkai, but Baligu?? Any linkshttps://mugenguild.com/forum/topics/bagilu-collection-186979.0.html
that looks really amazing. Looking forward to the next release. I think the Amaterasu following for so long is a bit broken, maybe it could be faster but only track in one direction (where it was shot). I know you made it how it works in canon, but in a fighting game it's kinda busted. It's also busted in canon tho, that's why it has a cost.
Cheers! Yeah I’ve since reduced how long it’s out for and bumped it up to a lvl 3 instead. Honestly trying to find some balance with the character has been the hardest thing so far. As of right now between my testers it’s turned into a heavy clone bomb war so looking into that atm
Yeah I notice that the clone bomb can be very hard to deal with. It's a powerful move. What kind of moves are you going to add involving his Mangekyou?
So the work around I’ve given him is to make the current h.bomb an EX move instead, as for Mangekyou I’ve decided it’s not going to be an install or anything, only Amaterasu for the meantime and Susano’o as a possible instant kill move, but we’ll see how things pan out, or if you have suggestions I’m all ears