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Alex Kidd Plus - VS style + Games References + Original (Read 457684 times)

Started by DG, October 19, 2021, 02:41:53 am
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DG

Re: Alex Kidd Plus - VS style + Games References + Original
#21  December 01, 2021, 02:25:02 am
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Shuto Uchi - Left Arm - Karate Attack
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Re: Alex Kidd Plus - VS style + Games References + Original
#22  December 04, 2021, 01:36:12 am
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Different from the original, this Alex can change motorcycle direction. :)
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Re: Alex Kidd Plus - VS style + Games References + Original
#23  December 06, 2021, 10:50:20 pm
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Alex Kidd The Lost Stars Dash Attack.
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Re: Alex Kidd Plus - VS style + Games References + Original
#24  December 10, 2021, 12:21:46 am
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Some Mae Geri - Karate Attack sprites

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Re: Alex Kidd Plus - VS style + Games References + Original
#25  December 12, 2021, 03:29:42 am
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Choku Tsuki (or Miracle World Punch).
Tried to keep the same angle/position from the classic game.
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Re: Alex Kidd Plus - VS style + Games References + Original
#26  December 12, 2021, 06:14:15 pm
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Great work man!

DG

Re: Alex Kidd Plus - VS style + Games References + Original
#27  December 13, 2021, 12:19:24 am
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Thank you Akito.


Choku Tsuki - right hand (or Enchanted Castle Punch)
Tried to keep the same angle/position from the classic game.
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Re: Alex Kidd Plus - VS style + Games References + Original
#28  December 13, 2021, 11:47:12 pm
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What a very busy intro. :)
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Re: Alex Kidd Plus - VS style + Games References + Original
#29  December 14, 2021, 03:22:35 pm
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High Tech World - Ninja's Forest - Magic Star

What I like more about this picture is Dr. Light's shocking face.  :laugh:
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Re: Alex Kidd Plus - VS style + Games References + Original
#30  December 15, 2021, 12:10:55 am
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Hello everybody, I want to share part of my plans with Alex and want to get some ideas as well.

Alex Kidd items.

This char will have all the items of all the games. At least the more relevant items.

I decided to group items into 3 sections:


Attack Items

Items he can use more than once.
Some examples: Bracelet Attack, Dash Attack, etc.


Tool Items

Items he just use once, then it disappears.
Some examples: invencible cape, capsule A, etc.


Super Items

Items that make Super attacks. One time item as well.
Some examples: Sukopako motorcycle, Pedicopter, etc.


-------------------

So, I need help with ideas. Alex Kidd will have so many items that I have a "quantity problem".

I thought on 3 options about how to deal with it:


1) Smash Bros Hero mode

To make appear a little menu above the char (or near the portrait or screen bottom) where we see all the items list and choose it to use. More or lass like Hero from Smash Bros. Can be a random list or can appear the complete list. Sky is the limit.


 
NOTE: 1 problem I see with this is: Different from Smash where you can go far from the enemies to have time to breath and choose wapons, in a 2D direct fight like Mugen we will no have time enough.


2) Separated Items + Random Choice

This is how it is today (while I'm creating all the attacks - easer way to test everything).

There are 3 commands to choose items:

QCB + A = choose attack item (random item choice - but do not repeat the last one)
QCB + B = choose tool item (random item choice - but do not repeat the last one)
QCB + C = choose super item (random item choice - but do not repeat the last one)

To execute Attack items: QCF + X / Y / Z
To execute Tool items: QCB + X / Y / Z
To execute Super items: QCF + XY / XZ / YZ

NOTE: At the moment I can repeat the tool items. But it is not fair the possibilitty to repeat tool items like "Invencible Cape". So I need to do something about it. At least to Force a new QCB + B to choose a new tool item again.


3) Dynamic Items

This is a mix of the "Option 2" with "get random items during the fight".

This is would be more like the Classic games. It is more difficult to create but i'm thinking on do this to happen.

The Items blocks and tresure chests can appear during the fight. When breaking the blocks/chests random items is going to appear and he need to touch it to get, like Megaman MvsC.

The stages will not move, because it is a Mugen direct fight not a level progress stage, so I can't make the blocks/chests to be already there (waiting for been destroyed). To sort this problem I have some options iike:

- Alex hits the floor and comes up some blocks and/or chests.
- Just appear like magic into a random place of the stage some blocks/chests
- Assists like Stella can just appear and drop a block/chest.
- A block/chest can fall from the sky
- He can have an attack that he removes from a invisible pocket (like old cartoons) a block to hit it over the enemy - when does that he gets a random item
- ???? need more ideas if you like this option 3 ????

 
-------------

These are some ideas I have to him. I need to decide dome stuffs and any kind of brainstorm is appreciated.


Thanks




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Last Edit: December 17, 2021, 06:31:31 pm by DG

DG

Re: Alex Kidd Plus - VS style + Games References + Original
#31  December 18, 2021, 02:04:15 am
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Stella - Shinobi World clothes and palette.
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Re: Alex Kidd Plus - VS style + Games References + Original
#32  December 20, 2021, 03:17:51 am
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Igul Pit Pot with Hammer


Shinobi World Final Version
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Re: Alex Kidd Plus - VS style + Games References + Original
#33  December 24, 2021, 03:39:48 am
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Intro with Enchanted Castle Map :D
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Re: Alex Kidd Plus - VS style + Games References + Original
#34  December 27, 2021, 10:52:49 pm
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A little late, but trying to decide the best Santa palette for Alex.


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Re: Alex Kidd Plus - VS style + Games References + Original
#35  December 28, 2021, 04:03:51 am
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I just did it. lol

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Re: Alex Kidd Plus - VS style + Games References + Original
#36  December 28, 2021, 01:55:52 pm
  • ******
Are these sprites going to be used for an intro?

DG

Re: Alex Kidd Plus - VS style + Games References + Original
#37  December 28, 2021, 03:06:15 pm
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Are these sprites going to be used for an intro?

This last one is going to be an alternative palette. I'm making him with the glasses in hide. Hard work but I want this color variation possibility.

Santa costume is going to be an alternative palette as well.

About the other chars like Stella and Igul, they will be assists and will appear in Intro/Win Poses as well.
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Last Edit: December 28, 2021, 06:07:00 pm by DG

DG

Re: Alex Kidd Plus - VS style + Games References + Original
#38  December 30, 2021, 03:20:16 am
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Some updates:

Sega Master System cover palette



White Ninja sipirit - Shinobi World


Dragon Ball Palettes

Normal Goku:



SSJ Goku (blue t-shirt)



SSJ Goku (without t-shirt)


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Re: Alex Kidd Plus - VS style + Games References + Original
#39  December 31, 2021, 12:43:50 am
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Miracle World Ghost - just don't break the wrong block
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Re: Alex Kidd Plus - VS style + Games References + Original
#40  January 03, 2022, 03:52:26 am
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Miracle World's Power Bracelet
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