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Maru the Bear(Original Char) release ver 1.01 (Read 16403 times)

Started by Y5ha, January 07, 2023, 02:44:18 pm
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Maru the Bear(Original Char) release ver 1.01
New #1  January 07, 2023, 02:44:18 pm
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Last Edit: February 05, 2023, 08:14:35 am by Y5ha
Re: Maru the Bear(Original Char) release ver 1.00
#2  January 07, 2023, 04:43:38 pm
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Great work. :2thumbsup: It's much more solid than Lami's first release. Here's what I could find so far:

- Jumping B does a lot of hit/block stun. Especially on block
- Animation 5160 seems misaligned. It goes too far into the ground
- 5A hitbox looks a little too good
- 5A has so little pushback against opponents in the air that you can do it about 10 times before the opponent is out of range
- The Readme says Reinforce enables EX moves but I'm not sure how
- Being thrown doesn't increase the special gauges
- Power Crash is listed as Y + Z in the Readme but it's Y + C. Same for Power Burst
- I think you gain too much MR Gauge from being hit
- You can't use PowerGuard during Reinforce. Not sure if intentional
- PowerGuard makes super moves miss rather than be blocked
- PowerGuard doesn't work correctly against projectiles
- PowerGuard can block one hit if the opponet jumps behind Maru, but the following hits won't be blocked. I think it should work even if P2 is behind him (think of a situation like having The World on one side and Dio on the other)
- He's missing palette 9 because of a typo in the def file
- In the Maru vs Maru special intro, the chars don't end up exactly at their starting positions, which makes Mugen "teleport" them slightly
- The Reinforce gauge could change color when full or something like that. In this screenshot it looks full at first glance but actually isn't:

You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.
Re: Maru the Bear(Original Char) release ver 1.00
#3  January 07, 2023, 11:45:41 pm
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Congratulations on the release, very quick timing for needing to animate, capture, and port his frames to Mugen. Loving the new .png overview and moveset too, a lot to appreciate here. I really hope Lami will get one too, very cute set of characters.
Re: Maru the Bear(Original Char) release ver 1.00
#4  January 11, 2023, 07:53:04 am
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Great work. :2thumbsup: It's much more solid than Lami's first release. Here's what I could find so far:
Always, Thanks for the feedback! I'll adjust them in the next update :)

Loving the new .png overview and moveset too, a lot to appreciate here. I really hope Lami will get one too, very cute set of characters.
Sure, she'll get one too in her next update. thanks for liking!

+fixed the typo in the command lists in readme & Png Instructions.
   added skipped specials in readme.(EX specials, flybear)
Last Edit: January 11, 2023, 08:14:16 am by Y5ha
Re: Maru the Bear(Original Char) release ver 1.00
#5  January 14, 2023, 06:14:15 pm
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Noticed a couple of things about the collision boxes:

- The crouching attack Clsn2 often become smaller than in the crouching animation


- This one is a little too good. This move can really dominate the opponent
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.
Re: Maru the Bear(Original Char) release ver 1.00
#6  January 15, 2023, 05:21:57 pm
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Beyond some minor tweaks the char looks and feels great.
Re: Maru the Bear(Original Char) release ver 1.00
#7  January 22, 2023, 04:43:58 pm
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Re: Maru the Bear(Original Char) release ver 1.01
#8  January 23, 2023, 08:59:22 am
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- Ver.1.01 update (2023.1.23)

- Aligned animation 5160
- Modified 5A hitbox, Air pushback
- Fixed special intro positioning problems.
- Changes on UI. (MR Guage Changes its color when it's 50% & 100% / powerguard gauge turns red when reinforce is active(unable to use).)
- PowerGuard changed to hitoverride code. Can gain gauges when hit(80% of the damage), but gets 60% decreased Damage.
- MR gauge gain when hit by apponent decreased by 50%.
- PowerGuard can now block attacks from behind.
- Jump B block stun time decreased.
- Fixed the missing pal 9.
- buffed 5B's attack speed & velocity.

 Added another Command normal "Cross" (↙B).
Re: Maru the Bear(Original Char) release ver 1.01
#9  January 23, 2023, 10:00:17 am
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This is a top quality original character I ever see.

Must try
Re: Maru the Bear(Original Char) release ver 1.01
#10  January 28, 2023, 04:11:14 pm
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Added another Command normal "Cross" (↙B).

A couple things about this one:
- I think it could either have no Clsn2 on the lower half of his body of have a NotHitBy against crouching attacks
- Maybe the command could be DF+b instead? I only say this because I think most people already hold DB when they crouch

Minor issue, but I noticed that state 3001 uses S, NP for the hitdefs. I think it should use HA and it may be worth double checking if all super attacks have H in the hitdef. I only noticed this because it does stun damage in Ikemen.

Another thing is the mid and head position constants are wrong.
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.
Re: Maru the Bear(Original Char) release ver 1.01
#11  February 01, 2023, 03:04:31 pm
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Checked it, thanks again!