YesNoOk
avatar

The Fallen Angel - YUIREN stage (12/05/2022 UPDATE) (Read 8995 times)

Started by olt-EDEN, December 04, 2022, 11:48:07 am
Share this topic:
The Fallen Angel - YUIREN stage (12/05/2022 UPDATE)
#1  December 04, 2022, 11:48:07 am
  • *
    • Japan
    • http://sakisukebekkan.blog.fc2.com/
Last Edit: December 05, 2022, 01:31:08 am by olt-EDEN
Re: The Fallen Angel - YUIREN stage
#2  December 04, 2022, 06:29:27 pm
  • ******
    • Portugal
    • network.mugenguild.com/pots/
Lovely stage. :2thumbsup: I have a little feedback:

- Using yuiren_go.def there's a black space in the bottom of the screen. I'm mentioning this because I think that's the standard 4:3 version of the stage
- You could use sounds of furniture breaking instead of common Mugen sounds (one of the first search results: https://www.youtube.com/watch?v=dAxyT1K4fVw)
- Sometimes it feels like the tables are a bit too easy to break, such as when the character is in the 5101 state
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.
Re: The Fallen Angel - YUIREN stage
#3  December 05, 2022, 01:35:28 am
  • *
    • Japan
    • http://sakisukebekkan.blog.fc2.com/
Lovely stage. :2thumbsup: I have a little feedback:

- Using yuiren_go.def there's a black space in the bottom of the screen. I'm mentioning this because I think that's the standard 4:3 version of the stage
- You could use sounds of furniture breaking instead of common Mugen sounds (one of the first search results: https://www.youtube.com/watch?v=dAxyT1K4fVw)
- Sometimes it feels like the tables are a bit too easy to break, such as when the character is in the 5101 state

Thank you!
We fixed the zoom and bounce issue as soon as possible!
As for the sound, we decided to pass on it because we want to keep it close to the original port. Sorry about that.
Re: The Fallen Angel - YUIREN stage (12/05/2022 UPDATE)
#4  December 05, 2022, 05:40:11 am
  • *****
  • Super Mario Fighters 3 resurrected.
    • USA
    • doraemariby@yahoo.com
Thank you very much for the formal upload Eden, it's very nice to see you here. These stage interactions really make me want to keep  a small IKEMEN roster.
Re: The Fallen Angel - YUIREN stage (12/05/2022 UPDATE)
#5  December 05, 2022, 01:02:23 pm
  • ****
    • Argentina
    • matrerog@yahoo.com.ar
I remember that I really liked it the first time I played this title in... MAME, I didn't know it until then.
Nice released, by the way.
Re: The Fallen Angel - YUIREN stage (12/05/2022 UPDATE)
#6  December 05, 2022, 03:22:45 pm
  • ***
  • "Forgeddaboudit"
  • Squawkabilly
    • Romania
    • wf4123.neocities.org
It never seems that it's perfectly well for that stage, so good work.
Re: The Fallen Angel - YUIREN stage (12/05/2022 UPDATE)
#7  December 11, 2022, 08:25:45 am
  • ****
  • Stages & Screen Pack
  • Mugen Creator
    • USA
    • https://jusmugen.forumotion.com/
Lovely stage. :2thumbsup: I have a little feedback:

- Using yuiren_go.def there's a black space in the bottom of the screen. I'm mentioning this because I think that's the standard 4:3 version of the stage
- You could use sounds of furniture breaking instead of common Mugen sounds (one of the first search results: https://www.youtube.com/watch?v=dAxyT1K4fVw)
- Sometimes it feels like the tables are a bit too easy to break, such as when the character is in the 5101 state

Thank you!
We fixed the zoom and bounce issue as soon as possible!
As for the sound, we decided to pass on it because we want to keep it close to the original port. Sorry about that.
Question is your Ikemen stage is interactive when you knock the characters to the table and the table flip over ground ? because that how its was on original mame arcade game

Join My JUSMUGEN Community.
https://jusmugen.forumotion.com/