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Valley of the End [MUGEN 1.1 | Naruto HD Stage] (Read 11834 times)

Started by MEDYN, March 31, 2020, 06:58:33 am
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Valley of the End [MUGEN 1.1 | Naruto HD Stage]
#1  March 31, 2020, 06:58:33 am
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    • micheledyn1@gmail.com
    • fb.me/medyn.me
Re: Valley of the End [MUGEN 1.1 | Naruto HD Stage]
#2  March 31, 2020, 09:21:56 am
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Ok, BEAUTIFUL stage. Extremely aesthetically pleasing. One of the best Naruto stages i've played. The only feedback I have is:

- To fix the mist/steam looping from the waterfall. It resets very abruptly and suddenly, and is very noticeable.
- Maybe make the P1/P2 starting pos closer to the center. They start very far apart which will automatically start the match zoomed out. Should be about here:

Spoiler, click to toggle visibilty

That's all i've got. WONDERFUL stage and very wide, which is always a huge plus nowadays.
Re: Valley of the End [MUGEN 1.1 | Naruto HD Stage]
#3  March 31, 2020, 12:30:40 pm
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Wonderful!

I only give loop points to wonderful! stages...


bgmusic    = stages\MEDYN\valley_of_the_end.mp3
bgm.loop =       1
bgmloopstart=    394010
bgmloopend=    3472294
bgmvolume=       100
Re: Valley of the End [MUGEN 1.1 | Naruto HD Stage]
#4  March 31, 2020, 02:22:03 pm
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wonderful! stages.HAVE MORE?
Re: Valley of the End [MUGEN 1.1 | Naruto HD Stage]
#5  March 31, 2020, 06:32:32 pm
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Amazing stage! just 2 things need fixing
1.The waterfall loop as Yue has mentioned above
2.I think the birds crossing the screen too often, it's a bit distracting, I think they need to cross much less often (maybe twice every 120 seconds)
Re: Valley of the End [MUGEN 1.1 | Naruto HD Stage]
#6  March 31, 2020, 07:15:02 pm
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  • I must continue my training...
Wonderful stage. Visually impressive but her are some coding tips.
-Your bounds are uneven. Make the left and right bounds equal. Your right is 600. I made the left 600 as well and it works fine.
-Your floor disappears when you jump to high.
-Your boundhigh is too high. Lower you boundhigh. I set it to zero. This eliminated the black bar and stopped the floor from disappearing as well.
-Player1/2 x start values are too high. It causes your chars to suddenly warp further out during the intro. I lowered to -350/350(5 x70).

This along with the previous advice(especially the loop code, it worked magic) will make this stage solid.

Do your best to become stronger. Become stronger, so you can do your best.

Mugen is a way for me to remain nostalgic with all of the dream matches I cooked up as a kid. It's also what I call a "Digital Action Figure Collection."
MaxBeta link=topic=155656.msg1876950#msg1876950 date=13867
Vegaz_Parrelli...also known as The Lord of the Rings.
[/quote said:
Last Edit: March 31, 2020, 07:23:53 pm by Vegaz_Parrelli
Re: Valley of the End [MUGEN 1.1 | Naruto HD Stage]
#7  March 31, 2020, 07:17:05 pm
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    • France
    • micheledyn1@gmail.com
    • fb.me/medyn.me
Ok, BEAUTIFUL stage. Extremely aesthetically pleasing. One of the best Naruto stages i've played. The only feedback I have is:

- To fix the mist/steam looping from the waterfall. It resets very abruptly and suddenly, and is very noticeable.
- Maybe make the P1/P2 starting pos closer to the center. They start very far apart which will automatically start the match zoomed out. Should be about here:

Spoiler, click to toggle visibilty

That's all i've got. WONDERFUL stage and very wide, which is always a huge plus nowadays.

Thanks!

And thank you for your feedbacks... For the mist loop, I know but this is the best I managed to do with the single image I got
I will try to get something more smooth and update it

For the players starting pos, that It's done on purpose, for my game... I prefere when players are not to close at start.
But thanks! I think I will edit that too, for the release version.
Re: Valley of the End [MUGEN 1.1 | Naruto HD Stage]
#8  March 31, 2020, 07:37:14 pm
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    • micheledyn1@gmail.com
    • fb.me/medyn.me
Wonderful!

I only give loop points to wonderful! stages...


bgmusic    = stages\MEDYN\valley_of_the_end.mp3
bgm.loop =       1
bgmloopstart=    394010
bgmloopend=    3472294
bgmvolume=       100


This is great!!
Thanks a lot
Re: Valley of the End [MUGEN 1.1 | Naruto HD Stage]
#9  March 31, 2020, 07:54:05 pm
  • *
  • Working..
    • France
    • micheledyn1@gmail.com
    • fb.me/medyn.me
Wonderful stage. Visually impressive but her are some coding tips.
-Your bounds are uneven. Make the left and right bounds equal. Your right is 600. I made the left 600 as well and it works fine.
-Your floor disappears when you jump to high.
-Your boundhigh is too high. Lower you boundhigh. I set it to zero. This eliminated the black bar and stopped the floor from disappearing as well.
-Player1/2 x start values are too high. It causes your chars to suddenly warp further out during the intro. I lowered to -350/350(5 x70).

This along with the previous advice(especially the loop code, it worked magic) will make this stage solid.


All fixed!
Thanks a lot

There is just the mist animation loop i have to make smoother...
Re: Valley of the End [MUGEN 1.1 | Naruto HD Stage]
#10  March 31, 2020, 07:58:09 pm
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  • Working..
    • France
    • micheledyn1@gmail.com
    • fb.me/medyn.me
wonderful! stages.HAVE MORE?

No
I'll work next on chunin preliminary examination stage... I think there is not one yet
The problem is I dont understand how Parallax works

If anyone can explain it to me clearly... That's will be great!
Re: Valley of the End [MUGEN 1.1 | Naruto HD Stage]
#11  March 31, 2020, 08:00:10 pm
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    • micheledyn1@gmail.com
    • fb.me/medyn.me
Amazing stage! just 2 things need fixing
1.The waterfall loop as Yue has mentioned above
2.I think the birds crossing the screen too often, it's a bit distracting, I think they need to cross much less often (maybe twice every 120 seconds)

Thanks
Yep, I'll fix the waterfall mist loop...
For the birds, I personnaly think it's make the stage feels more alive
Re: Valley of the End [MUGEN 1.1 | Naruto HD Stage]
#12  March 31, 2020, 09:08:15 pm
  • **
Amazing stage! just 2 things need fixing
1.The waterfall loop as Yue has mentioned above
2.I think the birds crossing the screen too often, it's a bit distracting, I think they need to cross much less often (maybe twice every 120 seconds)

Thanks
Yep, I'll fix the waterfall mist loop...
For the birds, I personnaly think it's make the stage feels more alive
Oh it does it's great but having them flying by too often is a bit odd.
Maybe instead you can make the birds come from 2-3 different heights so it won't feel like a looped scene? just throwing an idea
Anyway the stage looks great! just waiting for the waterfall update to use it in my game :)
Thanks for the stage!!
Re: Valley of the End [MUGEN 1.1 | Naruto HD Stage]
#13  April 03, 2020, 02:54:00 am
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  • Working..
    • France
    • micheledyn1@gmail.com
    • fb.me/medyn.me
I see what you mean Someasome...
Okay thanks