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Ikemen GO bug reports (Read 87151 times)

Started by Gacel, September 09, 2019, 11:26:09 PM
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Re: Ikemen GO bug reports and know bugs
#181  June 06, 2021, 03:04:30 AM
  • ***
    • Colombia
Hey, I've come to report a few graphical bugs with my characters:

Using Ikemen GO 0.96.3

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It seems more of a of a CNS bug than a graphical bug.
Still a bug is a bug. I'll look into it.

Hi guys, i'm having trouble with some animated portraits, can you help me please?
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Can you give info about the characters that you are using? (To test it here)
But wait!! We haven't made the Suave Dude character yet!!
Re: Ikemen GO bug reports and know bugs
#182  June 08, 2021, 04:13:39 AM
  • avatar
    • Brazil
Terry by Quimeravirus and Gabiru, Orochi Yashiro by Act Japan and some other  chars from kofa by duracelleur= Athena, Chae Lim, Luise Meyrink, Andy-xiii and Kula. i can upload in mega if you want
Re: Ikemen GO bug reports and know bugs
#183  June 10, 2021, 03:19:49 AM
  • ***
    • www.mediafire.com/folder/bn6ymdvllj9lf/Mugen_Stages
I want to put the char portrait/anim between the select grid and the stage preview. In resume: Select grid/portrait/stage preview.
I tested all the "layerno" possible but no results. I'm unsure if this is a bug or is not possible yet. Thanks anyway.


My X Men GO
Re: Ikemen GO bug reports and know bugs
#184  June 11, 2021, 07:19:14 PM
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Quote
I tested all the "layerno" possible but no results. I'm unsure if this is a bug or is not possible yet.
neither mugen nor ikemen supports layerno parameters in screenpacks.

edit: screenpack backgrounds can be either layerno = 0 and 1, but not spr / anim / text elements. They have fixed order of rendering (adjustable in Lua files, if you can make sense out of confusing mess present there - in this case start.lua)
Last Edit: June 11, 2021, 07:25:33 PM by K4thos
Re: Ikemen GO bug reports and know bugs
#185  June 12, 2021, 03:42:50 AM
  • ***
    • www.mediafire.com/folder/bn6ymdvllj9lf/Mugen_Stages
Quote
neither mugen nor ikemen supports layerno parameters in screenpacks.

edit: screenpack backgrounds can be either layerno = 0 and 1, but not spr / anim / text elements. They have fixed order of rendering (adjustable in Lua files, if you can make sense out of confusing mess present there - in this case start.lua)

Understood. Thanks for clarify this and very thanks for your hard work in Ikemen Go.
Re: Ikemen GO bug reports and know bugs
#186  June 29, 2021, 08:02:03 AM
  • ***
    • Spain
    • oscarstg1@gmail.com
In some fights the stages move upwards (you only see the sky), and there is no way that they go down again, that happens when you jump or new characters come out. Any solution?
Re: Ikemen GO bug reports and know bugs
#187  June 30, 2021, 03:59:04 AM
  • **
  • Ryoga
    • Brazil
    • www.vgbr.com/forum
Spoiler: Not Safe For Work (click to see content)
Last Edit: July 08, 2021, 02:14:18 AM by P-Chan
Re: Ikemen GO bug reports
#188  July 21, 2021, 06:43:29 PM
  • ***
    • Spain
    • oscarstg1@gmail.com
requests for next update ikemen:
The 1 I would like to know which is the youtube channel of the creators of ikemen or its page here or official.
  1.Interactive stages option (destructible), and it must be very easy to create them since it would simply be to add a 3 player to the fights, but this would act as a bonus player(the 3 player) (such as the destructible car  of  the streed figther, rocks, ectrr , but the sprites corresponding to the stage would be put). That could be easily created I think.
2: option of history and tournament mode (I think this is in place but they still do not work)
3: a magic clash option (dbz type)
4: fix the damn problem of the stages and make the chars look like in the normal mugen
5: compatibility with the future portable pc console, hehe
Last Edit: July 21, 2021, 09:40:01 PM by oscar123
Re: Ikemen GO bug reports
#189  July 22, 2021, 09:26:51 AM
  • ***
    • Colombia
requests for next update ikemen:
The 1 I would like to know which is the youtube channel of the creators of ikemen or its page here or official.
  1.Interactive stages option (destructible), and it must be very easy to create them since it would simply be to add a 3 player to the fights, but this would act as a bonus player(the 3 player) (such as the destructible car  of  the streed figther, rocks, ectrr , but the sprites corresponding to the stage would be put). That could be easily created I think.
2: option of history and tournament mode (I think this is in place but they still do not work)
3: a magic clash option (dbz type)
4: fix the damn problem of the stages and make the chars look like in the normal mugen
5: compatibility with the future portable pc console, hehe

1. Already in the engine. It's called attachedChar.

2. History mode is already in the engine. Tournament not yet.

3. What is magic clash? I need more info about it.

4. Already done a long time ago.

5. Already done if you are taking about Steam Deck. A Linux version is included with every release.
But wait!! We haven't made the Suave Dude character yet!!
Last Edit: July 22, 2021, 09:30:50 AM by Gacel