Sorry to bug you again but you should make it 1.0 compatible man.just keep that in mind people are starting to use 1.0 a lot more
Well, as mentioned it is 1.0 compatible; it just can't read sff2 files. I do plan on adding support for sff2 but for the moment there are still relatively few creations out there that actually use it (even 1.0-specific characters tend to use sff1, I guess since there are more tools out there that support it).On that subject, since I don't think I've really mentioned it before: screenpacks that use the sff2 format for the actual select screen sprites can't currently be opened at all, but characters that use it can; it's just their portraits that won't be displayed. A 'broken image' icon is shown instead:You can drag this around as normal and everything should work fine; the correct portrait will be displayed in Mugen.
ohh word. i just thought it wasnt compatible cause i switched to 1.0 yesterday and i tried to do it with my screen pack and it said it couldnt load the motive :[
Was that the default screenpack that comes with Mugen 1.0? If not then I'd be interested to know which one you were using since it might be useful for testing (I don't have any that use sff2 except the default one).
I use SFF2 to make all of my screenpacks since it's easier, that's why I need it. Does this support 1280 res? I haven't tested it due to the SFF2 problem.
Shitfucker Bill said, October 19, 2010, 01:43:23 amDoes this support 1280 res? I haven't tested it due to the SFF2 problem.of course it does, I use 1280 res aka 720p but I havent tested 1080p but I dont think there will be a problem.
This in combination with the stage viewer.67 and youll never go into your data folder ever again...unless you have some other problems with your mugen engine..both for win and 1.0Pretty much you made one of the best via tolls used on the mugen engine..(not to give you too much credit..but you do deserve it)Usually..it would take me several hours to do all of that manually when not it only takes about 2-3 hours max to complete this with your tool and stageviewer .67 U my good sir are a perfect tool of what mugen add-ons should have..hope to see more of your works in the future
I was just going to ask if you could put a button for HD mugen in there. I'm not sure how much trouble it would be. The dimensions are just hires mugen X 2 Height/Length, so 1280 X 960? If it's trivial, I'd like to request this. I know most people who deal with it are dummies (Vyx), but I made my own screenpack. Thanks
Thanks for the support, all Average Mugen Guild Poster said, October 19, 2010, 01:43:23 amDoes this support 1280 res?Yes, it should handle any resolution supported by Mugen.mastershake said, October 19, 2010, 05:15:54 pmexcellent tool..how about adding an option to add all the chars in the char folder to the selectThanks. And yes, I'm working on something that should make this possible...Starwarznut said, October 21, 2010, 05:14:01 amI was just going to ask if you could put a button for HD mugen in there. I'm not sure how much trouble it would be. The dimensions are just hires mugen X 2 Height/Length, so 1280 X 960? If it's trivial, I'd like to request this. I know most people who deal with it are dummies (Vyx), but I made my own screenpack. Thanks HD Mugen? As in Mugen 1.0? That's supported already; the resolution should be picked up from your mugen.cfg file.
tunglashor said, October 21, 2010, 04:16:17 pmHD Mugen? As in Mugen 1.0? That's supported already; the resolution should be picked up from your mugen.cfg file. No, he means as "BrokenMugen HD", the shitty hack that doubles Winmugen Plus' resolution, promoted by a bunch of thieves. This hack should just die (well, it is already), so no, don't add any support for it.
Oh that! I'd forgotten about it completely. I never realised anyone actually used it!No, I don't think I'll be adding any "real pixel size " support but I guess you could try adding "GameWidth = 1280" and "GameHeight = 960" to the Config section of your mugen.cfg, and "localcoord = 1280,960" to your system.def's Info section, and see if that works. Alternatively: switch to Mugen 1.0 like everyone else
tunglashor said, October 19, 2010, 12:07:02 amWas that the default screenpack that comes with Mugen 1.0? If not then I'd be interested to know which one you were using since it might be useful for testing (I don't have any that use sff2 except the default one).I am using this one !http://mugenguild.com/forumx/index.php?topic=115601.0
Is a very good tool! The only problem that i have, is that when u trying 2 use it with very small screenpack that hold allot characters like the one i'm using right now that holds over 800 characters and the select boxes are very small. Is very hard to drag and drop bc it keeps grabing the wrong charcters and the one that u don't one to move anywhere. I had a very hard time grabing the corect character and the one that i needed to relocate bc of this.
Hmm, yes, it's a bit of a problem with those huge select screens. I'll look at adding some kind of a zoom feature when I have a minute (it's on the suggestions list )
I will try that. Why does the actual BrokenMugen engine get so much hate anyway lol. I know the people who promote it are retards (must be that), but before Mugen 1.0 came out it was definitely the best select screen possible, plus it will work with all my crud without having to hack it up, as opposed to Mugen 1.0. @_@.Anyway, I tried the tool with another more normal Mugen build, I really like it. Hope I can get it to work right with my hacky build.Edit: Ahh, didn't work. Should just seeing those lines trigger the program reading the sff's and rendering them like it's mugen 1.0? And really, it would probably just take a copy and paste plus a find replace and make clean and build to make it work with BrokenMugen, but I guess I can support not supporting it just because Vyx is a cunt lol.
I never actually tried it myself so I don't know if there's any reason for its bad rep other than the behaviour of, let's say, certain indivduals associated with it... ahem. Anyway I tried adding those parameters to a standard WinMugen mugen.cfg and system.def and it seems to ignore them without crashing, so hopefully the same will apply with the hacked version. Good luck!
Ok, now that definitely worked, though everyone's head is gigantic lol. Thanks a lot for your hard work on this. I have wanted to see something like this for years.Edit: Got it to work! Had to scale the small portraits to .25, .25, sadly that effects the actual game lol.Edit+: Yea, I could give everyone fake local coords with a sh script or something, but this seems easier. Wish it could be overridden with a fake parameter, but I don't want to ask you to stick weird 2 lines of code in xD. Plus mugen is perfectly happy with all the other invalid things I just stuck in, which is probably why I'm still using BrokenMugen as opposed to Mugen 1.0. It's not like people are going to update most of this stuff, and it's a lot of work cleaning someone else's code.Looks great!Spoiler, click to toggle visibilty
My pleasure, I'm glad it's proving useful. About the portraits... ah yes, I guess you'd also have to add localcoord parameters to each character's .def file as well...
tunglashor said, October 21, 2010, 04:16:17 pmHD Mugen? As in Mugen 1.0? That's supported already; the resolution should be picked up from your mugen.cfg file. Incompatible SFF version. Using RC8 big motif, everything else unchanged.