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New custom characters for EF-12 (Plus, stage and camera mod!) (Read 50687 times)

Started by Snowmeow, March 22, 2018, 11:37:02 pm
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New custom characters for EF-12 (Plus, stage and camera mod!)
#1  March 22, 2018, 11:37:02 pm
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The user "Project EF-12 Mods" put Nier 2B (From "Nier: Automata", PS2) versus a super busty and scarcely dressed character named "Thick Thing Babe" (I dunno what game she's from) in a stage from the Game "Smashing the Battle", available on Steam.

Unlike some ragequitters, he left links for download, together a camera mod (According to him, necessary to the characters not to go off from the screen)

Thick Thing Babe: https://www.dropbox.com/s/aozh31585e0unvf/EF-12%20Thick%20Thing%20Character.rar

Nier 2B: https://www.dropbox.com/s/w6wmy5xrv9jhjni/EF-12%20Nier%202B%20Character.rar

"Smashing the Battle" stage 1: https://www.dropbox.com/s/xe0t1g5g5w31ugz/BG_SmashingTheBattleStage1.rar

Camera mod: https://drive.google.com/file/d/1Pzkr_TTY15Q78I_U7K_klS61zgCqJcwV

ENJOY!
Re: New custom characters for EF-12 (Plus, stage and camera mod!)
#2  March 23, 2018, 04:50:28 am
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How come all the EF-12 chars Ive seen share the same animations?
Re: New custom characters for EF-12 (Plus, stage and camera mod!)
#3  March 23, 2018, 05:01:10 am
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I guess not many people know how to make their own animations :c
Re: New custom characters for EF-12 (Plus, stage and camera mod!)
#4  March 23, 2018, 05:05:49 am
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Re: New custom characters for EF-12 (Plus, stage and camera mod!)
New #5  March 23, 2018, 05:56:27 am
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Well, I just say that is a lot of laziness, because lack of ready-to-export animations is not the reason. EF-12 site has a HUGE motion database, and this very same guy who brought us these chars, discovered a way to put BVH animations into EF-12.

Moreover, sometimes the makers want to see their chars fighting as soon as possible, because of this they do not waste time putting new animations. And deal with .CSV sheet files (Used to determinate which animations the char will have) is hard!
Last Edit: March 24, 2018, 01:29:24 am by Snowmeow
Re: New custom characters for EF-12 (Plus, stage and camera mod!)
#6  March 23, 2018, 04:35:55 pm
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Well, I just say that is a lot of laziness, because lack of ready-to-export animations is not the reason. EF-12 site has a HUGE motion database, and this very same guy wh brought us these chars, discovered a way to put BVH animations into EF-12.
[youtube]https://www.youtube.com/watch?v=1F_CS9df-go[/youtube]
Moreover, sometimes the makers want to see their chars fighting as soon as possible, because of this they do not waste time putting new animations. And deal with .CSV sheet files (Used to determina which animations the char will have) is hard!

I wish creators were using the different animations, I really want
to give this a try, but that reason alone makes me avoid it for now.