My Post, Part two:
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*Applin*
0. It's a partial spriteswap of Jigglypuff. As such, it uses Jigglypuff's sound effects and name plate, which is totally wrong.
1. Even though its portrait is a custom portrait, it looks bad and doesn't fit the style of the game in general. Please replace it with an unofficial portrait that tries to replicate the ones used for Generation 5.
2. Its typing is wrong; The NON-type should be 1.0, and there's no such thing as a type called "Sheer Cold", so you should remove that part of the code.
3. Its animations need work overall. The standing animation needs to be faster.
4. When loading the character, I get a debug flood of "Missing Required Sprites" and "Can't Map Palette 1.1 to 1.1". In addition, the names on half of them are misaligned on the P2 side.
5. Its blue collisions are too big for the pokemon's size. In addition, it fluctuates while its moving and attacking.
6. Rollout is not a continuous attack, and the pokemon itself is misaligned as it's rolling. I don't know whether this is intentional or not, but the move now acts like Fury Cutter in that the more you attack with it, the more damage it deals, despite it still resetting its attack values when it misses or gets to its final stage of attack.
7. Applin cannot learn Bounce in any of the videogames. We do not allow any illegal moves to be added in the pokemon we create for this game.
8. Grassy Glide has a spelling error on it, being called "Grassy Glade".
*Armored Mewtwo*
Despite this being what should be a spriteswap of Mewtwo, there are a number of problems with this creation, and it's not just the sprites.
1. Its portrait needs shading to highlight the other colours Mewtwo has, assuming you modified a Generation 5 sprite which you should've. In addition, its Mystery Dungeon Portrait is wrong; you've made a new one for a character that didn't need one. As the older Mystery Dungeon games went up to Generation 4, please modify the official one made for Mewtwo.
1. When loading the character, I get a debug flood of "Missing Required Sprites".
2. Its intro is bad; Not only can I still hear the trainer throw the pokeball despite it being non-existent, the way that Mewtwo just appears out of nowhere is bad. Have him appear out of a machine, at the very least, but otherwise you need to rework the animation.
3. Its moving animation is very bad; it just floats around with some sort of energy thing stuck to it. At least have it move its legs as it flies forward, like what regular Mewtwo can do.
4. Aura Sphere is misaligned.
*Bagon*
0. When loading the character, I get a debug flood of "Missing Required Sprites". In addition, its name is misaligned on the P2 side.
1. Its animations need work overall. For example, your standing animation is not only slow, but also moves in frames of 1-2-3-4-5-6-7, making it jerky. You should set it to 1-2-3-4-3-2-1-5-6-7-6-5 to make it less wooden.
2. Its blue collisions are too big for the pokemon's size. In addition, it fluctuates while its moving and attacking.
3. Except its HP, all of its stats are wrong. It's also not a Rock-type and therefore shouldn't gain any Special Defence benefits from Sandstorm.
4. The "Non-Type" should be set to 1.0, NOT 1.5.
5. All its attacking moves have the STAB (Same-Type-Attack-Boost) bonus enabled. Because it's a pure Dragon-type, only Dragon Breath should get the bonus, so you should remove it from the other two moves.
6. None of its moves have any sounds played for the pokemon at all. Headbutt is the only exception, but instead, it repeatedly plays a screaming sound (?) as Bagon walks towards the opponent. Meanwhile, it looks like you're using Kung Fu Man's sounds as a base when you shouldn't be.
7. Headbutt produces a fire effect when the target is hit, when it shouldn't.
8. Dragon Breath produces what seems to be icicles (?) or some weird sprites as an effect.
9. Endure lasts forever. It's supposed to last only one turn (Unless you copied my Pachirisu for it, then it should last three turns).
10. When dying, its sound is not of Bagon, but of some other pokemon entirely.
*Bayleef*
(I like to think that Bayleef encapsulates everything that's wrong with your creations as a whole. For anyone reading this, Bayleef is a good example as to what NOT to do when making your pokemon.)
0. It's a spriteswap of Venusaur, complete with an untouched sound file and stats and typing of Venusaur, which is both wrong and a sign of laziness.
1. Its move table on the selection screen is misaligned, and its portrait is a custom portrait and not one of the official portraits used for Generation 5. In addition, its Mystery Dungeon Portrait is wrong; you've made a custom one for a character that didn't need one. As the older Mystery Dungeon games went up to Generation 4, please use the official one made for Bayleef.
2. Bayleef cannot learn Head Smash in any of the videogames. We do not allow any illegal moves to be added in the pokemon we create for this game.
3. When loading the character, I get a debug flood of "Missing Required Sprites". In addition, its name is misaligned on the P2 side.
4. Its blue collisions are too big for the pokemon's size. In addition, it fluctuates while its moving and attacking.
5. Its animations and sprites need work overall. Most of them are cropped improperly, causing the sprites to look misaligned, while the animations are very jarring to watch.
6. Giga Drain doesn't restore life because you took the code from Shedinja, which doesn't drain life as Shedinja had only 1 HP and (presumably) it was redundant to have it restore life.
7. Body Slam was taken from Lapras, which looks horrible on Bayleef.
*Celebi*
1. Its move table and portrait on the selection screen is misaligned, and its portrait is a custom portrait and not one of the official portraits used for Generation 5. In addition, its Mystery Dungeon Portrait is wrong; you've made a custom one for a character that didn't need one. As the older Mystery Dungeon games went up to Generation 4, please use the official one made for Celebi.
2. Except its HP, all of its stats and typing is wrong. Also, though it's double-weak to Bug, the modifier should be 2.25, not 2.0.
3. When loading the character, I get a debug flood of "Missing Required Sprites". In addition, its name is misaligned on the P2 side.
4. Its blue collisions are too big for the pokemon's size, and are misaligned. In addition, it fluctuates while its moving and attacking.
5. Its animations and sprites need work overall. Most of them are placed high up above the ground, causing the sprites to look misaligned, while the animations are very jarring to watch. You can easily do better, even if Joshr's sprites are lacking in the animation department for this pokemon.
6. The character itself is too high above the ground, despite there being collisions on the floor. This gives the impression that the pokemon can miss most attacks by simply standing around.
7. Its intro is really bad; Not only can I still hear the trainer throw the pokeball despite it being non-existent, the way the pokemon comes out of the portal is horrible to look at. You need to rework the entire animation.
8. Neither of the sound effects actually play because none of them are referenced within the code itself.
9. Leaf Storm is a Special Attack, NOT Physical. Also, it doesn't lower Special Attack after use.
10. Future Sight doesn't work at all because you're missing an important piece of code that determines when the effect activates.
*Chandelure*
0. When loading the character, I get a debug flood of "Missing Required Sprites". In addition, its name is misaligned on the P2 side.
1. Its move table on the selection screen is misaligned.
2. Its sprites that aren't portraits are totally unsuitable for this game.
3. Except its HP, all of its stats are wrong.
4. Its sound file seems to be taken from a Touhou character that specializes in fire attacks, but neither of them actually play because none of the sound effects are referenced within the code itself.
5. The character itself is too high above the ground, despite there being collisions on the floor. This gives the impression that the pokemon can miss most attacks by simply standing around.
6. It's Flash Fire ability doesn't prevent Chandelure from taking damage from Fire moves, when it should.
*Combusken*
0. It's a partial spriteswap of Charizard. As such, it uses Charizard's sound effects which is totally wrong.
1. Its portrait is a custom portrait and not one of the official portraits used for Generation 5.
2. Except its HP, all of its stats are wrong. Its typing is also wrong; The NON-type should be 1.0, and there's no such thing as a type called "Sheer Cold", so you should remove that part of the code.
3. Its animations and sprites need work overall. The animations are very jarring to watch, going at slower speeds than it should.
4. When loading the character, I get a debug flood of "Missing Required Sprites" and "Can't Map Palette 1.1 to 1.1".
5. Its blue collisions are too big for the pokemon's size. In addition, it fluctuates while its moving and attacking.
*Corsola*
1. Even though its portrait is a custom portrait, it looks bad and doesn't fit the style of the game in general. Please replace it with an unofficial portrait that tries to replicate the ones used for Generation 5. In addition, its Mystery Dungeon Portrait is wrong; you've made a new one for a character that didn't need one. As the older Mystery Dungeon games went up to Generation 4, please modify the official one made for Corsola.
2. Its typing is wrong; The NON-type should be 1.0, it shouldn't be immune to Psychic, and it should be immune to Flying Press.
3. Its sprites and animations need work overall. Not only is it misaligned, but the animation is off-putting because Corsola is repeating most of its animations in a way that it's jarring to the eyes.
4. When loading the character, I get a debug flood of "Missing Required Sprites".
5. Its blue collisions are misaligned. In addition, it fluctuates while its moving and attacking.
6. Night Shade deals exactly 100 HP damage at all times. You simulate this by setting var(8) to 2 and the attack's type to the Non-type, in which you didn't.
7. Hex doesn't gain a power bonus because important code that handles the effect is missing.
*Cottonee*
0. It's a spriteswap of Ribombee, complete with an untouched sound file and some of the typing of Ribombee, which is both wrong and a sign of laziness.
1. Its portrait is a custom portrait and not one of the official portraits used for Generation 5.
2. Except its HP, all of its stats and its typing is wrong.
3. Its sprites that aren't portraits are totally unsuitable for this game; These aren't Joshr's sprites. They're also misaligned and have horrible animations.
4. When loading the character, I get a debug flood of "Missing Required Sprites".
5. Its blue collisions are either too big or too small for the pokemon's size, and are all misaligned. In addition, it fluctuates while its moving and attacking.
6. The plants from Leech Seed are misaligned.
7. Fairy Wind uses a horrible effect to convey wind because you modified the attack from Frost Breath.
*Croconaw*
0. When loading the character, I get a debug flood of "Missing Required Sprites".
1. Its portrait is a custom portrait and not one of the official portraits used for Generation 5. In addition, its Mystery Dungeon Portrait is wrong; you've made a custom one for a character that didn't need one. As the older Mystery Dungeon games went up to Generation 4, please use the official one made for Croconaw.
2. Except its HP, all of its stats are wrong.
3. Neither of the sound effects actually play because none of them are referenced within the code itself.
4. Its blue collisions are too small for the pokemon's size. In addition, it fluctuates while its moving and attacking.
5. Its shiny palette uses the wrong colours.
6. Ice Fang produces a debug flood of "Illegal Pos Bindtime for Explod". Its attack collision box is too small, and can miss smaller characters and/or collisions.
7. Bite is completely ripped from Meowth's Night Slash, which doesn't make sense as a move that is essentially a regular bite attack.
*Deino*
0. It's a partial spriteswap of Kingdra. As such, it uses Kingdra's sound effects which is totally wrong.
1. Its portrait is a custom portrait and not one of the official portraits used for Generation 5.
2. Except its HP, all of its stats and typing is wrong; The NON-type should be 1.0, and Deino should be weak to Fighting and Flying Press.
3. Its animations need work overall. The standing animation needs to be faster.
4. When loading the character, I get a debug flood of "Missing Required Sprites" and "Can't Map Palette 1.1 to 1.1".
5. Its blue collisions are too big for the pokemon's size. In addition, it fluctuates while its moving and attacking.
6. Dragon Rush is a Physical attack, NOT a Special attack. It's also supposed to have 100 power and 75 accuracy, NOT 112.5 power and 60 accuracy.
7. Crunch is completely ripped from Meowth's Night Slash, which doesn't make sense as a move that is essentially a regular bite attack. It's also supposed to have 80 power and 100 accuracy, NOT 120 power and 80 accuracy.
8. Dragon Rage is supposed to have 120 power and 100 accuracy, NOT 180 power and 80 accuracy.
9. Even if you intend to keep its ability on, Hustle is implemented wrong: Hustle raises YOUR BASE ATTACK, NOT the move's power.
On another note, why did you make this when you've already made Hydreigon?
*Drowzee*
0. It's a partial spriteswap of my Darkrai, complete with an untouched sound file, but with the typing of a pure Water type.
1. Its portrait is a custom portrait and not one of the official portraits used for Generation 5. In addition, its Mystery Dungeon Portrait is wrong; you've made a custom one for a character that didn't need one. As the older Mystery Dungeon games went up to Generation 4, please use the official one made for Drowzee.
2. Its sprites that aren't portraits are totally unsuitable for this game.
3. All of its stats, including its HP and typing, are wrong; Drowzee is NOT a Water type.
4. When loading the character, I get a debug flood of "Missing Required Sprites".
5. Its blue collisions are too big for the pokemon's size, and are misaligned. In addition, it fluctuates while its moving and attacking.
6. Psycho Cut is misaligned.
7. Hypnosis uses a horrible effect and/or is horribly animated because you took the Sing code from Lapras/Jigglypuff. Also, its accuracy is 60, NOT 80.
8. Dream Eater restores health equal to the move's power, NOT half the damage dealt. This is wrong and needs to be fixed.
9. For some reason, Barrier works like Light Screen does in this game, which is wrong; Barrier increases Defence by 2 levels, NOT produce a shield wall.
*Durant*
0. Its name is misaligned on the P2 side.
1. Its move table on the selection screen is misaligned.
2. Its sprites that aren't portraits are totally unsuitable for this game.
3. Except its HP, all of its stats and typing is wrong. Also, though it's double-weak to Fire, the modifier should be 2.25, not 4.0.
4. Its sound file seems to be taken from a random Touhou character, but neither of them actually play because none of the sound effects are referenced within the code itself.
5. Dig causes the user to become completely invisible due to missing sprites within the actual attack. Also, it produces an electric effect when the target is hit, when it shouldn't.
6. Due to an error with the code that deals with typing, other pokemon cannot damage Durant if they use a damaging move of either Poison, Ground, Flying, Psychic, Bug, Rock, Ghost, Dragon, Dark, Steel, or Fairy types, or the moves Freeze Dry and Flying Press.
*Flygon*
0. It's a partial spriteswap of Sudowoodo, with its typing and Special Defence boost while Sandstorm exists, which is both wrong and a sign of laziness.
1. When loading the character, I get a debug flood of "Missing Required Sprites". In addition, its name is misaligned on the P2 side.
2. Its sprites that aren't portraits are totally unsuitable for this game. In addition, its Mystery Dungeon Portrait is wrong; you've made a custom one for a character that didn't need one. As the older Mystery Dungeon games went up to Generation 4, please use the official one made for Flygon.
3. Except its HP, all of its stats and typing is wrong.
4. Its sound file came from a Streets of Rage character, but neither of them actually play because none of the sound effects are referenced within the code itself.
5. Its animations and sprites need work overall. The animations are very jarring to watch, as they have a small amount of frames and don't contribute much to the pokemon at all. You need to make more sprites.
6. Rock Slide causes a debug flood of "Changed to invalid State 502" after the move ends.
7. Flygon shouldn't have "Sturdy" as an ability.
*Forretress*
0. It's a partial spriteswap of Magnezone.
1. When loading the character, I get a debug flood of "Missing Required Sprites" and "Can't Map Palette 1.1 to 1.1". In addition, its name is misaligned on the P2 side.
2. Its sprites that aren't portraits are misaligned. In addition, its Mystery Dungeon Portrait is wrong; you've made a custom one for a character that didn't need one. As the older Mystery Dungeon games went up to Generation 4, please use the official one made for Forretress.
3. Except its HP, all of its stats and typing is wrong; The NON-type should be 1.0.
4. Its animations and sprites need work overall. The animations are very jarring to watch, as it looks like you tried to combine a standing animation with an attack animation.
5. Its blue collisions are too big for the pokemon's size, and are misaligned. In addition, it fluctuates while its moving and attacking.
6. Revenge and Payback don't work because the variable is missing some code that tracks the opponent's actions and tracks whether you took damage or not.
On another note, what makes you think that Forretress is a tank with the moveset you gave it? Spam Toxic Spikes/Revenge and hope for the best?
*Froslass*
0. It's a partial spriteswap of Mismagius with a smidgen of Glaceon and Manaphy, which is wrong and a sign of laziness.
1. Why is its name in block capitals?
2. Its portrait on the selection screen has lots of places where artifacts and the background colour wasn't removed correctly. It's a custom portrait and not one of the official portraits used for Generation 5.
3. BOTH versions of Froslass have generally the same problem with its Mystery Dungeon Portrait being wrong; The one with Ice Shard uses the custom one from Chandelure, while the one with Blizzard has its own custom one made, for a character that didn't need one. As the older Mystery Dungeon games went up to Generation 4, please use the official one made for Froslass for both versions.
4. When loading the character, I get a debug flood of "Missing Required Sprites".
5. Its animations and sprites need work overall. The animations are very jarring to watch, as it looks like you tried to combine a standing animation with an attack animation.
6. Its blue collisions fail to cover up the pokemon because Froslass is misaligned. It also fluctuates while its moving and attacking.
7. All of its stats, including its HP and typing, are wrong; Froslass isn't weak to Water and Ground, among other things.
8. Its sound file is 19 mb! That's because you took the sound file of a random character, increasing the size to ridiculous amounts. Also, NONE of the sounds cannot actually play because none of the sound effects are referenced within the code itself.
9. Blizzard has no effects being used throughout the move. The only way you can see the projectiles is if you turn on Debug Mode's Collision Viewer. In addition, it randomly switches between a torrent of projectiles and a full-screen attack even without hail, because this move was ripped from Glaceon.
10. Protect uses a very small shield effect that doesn't cover the pokemon at all. In addition, it doesn't work because either the animation the helper uses is non-existent, or the animation is too small to cover the pokemon properly, making the move totally pointless to use.
As for making two versions of Froslass, I genuinely don't know why you did this or what your motivation for this was, as neither contribute to any meaningful gameplay that required two versions; While the one with Blizzard is what I would expect for a standard character, the one with Ice Shard is both weaker and more broken than the former. As a result, NOBODY would select this because it's inferior to Blizzard-lass.
*Gallade*
1. Its portrait is a custom portrait and not one of the official portraits used for Generation 5. In addition, its Mystery Dungeon Portrait is wrong; you've made a custom one for a character that didn't need one. As the older Mystery Dungeon games went up to Generation 4, please use the official one made for Gallade.
2. Except its HP, all of its stats are wrong. Its typing is also wrong; Gallade takes normal damage to Flying Press.
3. Its sprites that aren't portraits are misaligned and have horrible animations.
4. When loading the character, I get a debug flood of "Missing Required Sprites".
5. Its blue collisions are either too big or too small for the pokemon's size, and are all misaligned. In addition, it fluctuates while its moving and attacking.
6. Wide Guard's maximum duration can only be used once because the code that checks whether the move has been used again in a row is non-existent. Once you use this move, you're stuck with a shorter duration for the rest of the fight, making it useless.
7. Its sound file is from Juggernaut! In addition, neither of the sound effects actually play because none of them are referenced within the code itself.
*Galvantula*
0. It's a partial spriteswap of Pachirisu.
1. Its portrait is a custom portrait and not one of the official portraits used for Generation 5.
2. Except its HP, all of its stats and typing is wrong; The NON-type should be 1.0.
3. Its sprites that aren't portraits are totally unsuitable for this game.
4. Its animations need work. The walking animation in particular needs extra movement within its legs.
4. When loading the character, I get a debug flood of "Missing Required Sprites".
5. Its blue collisions are too small for the pokemon's size. In addition, it fluctuates while its moving and attacking.
6. Leech Life is a Physical attack, NOT a Special attack.
7. Electroweb's speed reduction is supposed to be always on, NOT with a 30% chance to activate.
*Gastly*
0. It's a partial spriteswap of Mismagius.
1. Its portrait is a custom portrait and not one of the official portraits used for Generation 5.
2. All of its stats, including its HP and typing, are wrong. Unless you intend to keep its ability on, it shouldn't be immune to Ground-type attacks as it's not part-Flying-Type.
3. Its sprites that aren't portraits have awkward animations. Though this is Joshr's sprites, you could've removed the gas from the pokemon, and used code to create your own gas that shrouds it.
4. When loading the character, I get a debug flood of "Missing Required Sprites".
5. Its blue collisions are either too big or too small for the pokemon's size, and are all misaligned. In addition, it fluctuates while its moving and attacking.
6. Smog has 30 power and 70 accuracy, and a 40% chance to poison, NOT 90 power and 100 accuracy, and a 30% chance to poison.
7. Lick has 30 power, NOT 75, and it produces a fire effect when the target is hit, when it shouldn't.
*Geodude*
0. It's a partial spriteswap of Jolteon, with some of its typing and the ability "Quick Feet" and "Volt Absorb" which it shouldn't have, and is both wrong and a sign of laziness.
1. Its portrait is a custom portrait and not one of the official portraits used for Generation 5. In addition, its Mystery Dungeon Portrait is wrong; you've made a new one for a character that didn't need one. As the older Mystery Dungeon games went up to Generation 4, please modify the official one made for Geodude.
2. Except its HP, all of its stats are wrong.
3. Its sprites that aren't portraits are misaligned and have horrible animations.
4. When loading the character, I get a debug flood of "Missing Required Sprites".
5. Its blue collisions are either too big or too small for the pokemon's size, and are all misaligned. In addition, it fluctuates while its moving and attacking.
6. Thunder Punch produces a debug flood of "Illegal Pos Bindtime for Explod". Its attack collision box is too small, and can miss smaller characters and/or collisions, and it produces a fire effect when the target is hit, when it shouldn't.
7. Rock Polish is Jolteon's Agility in disguise. Its effects also lasts forever, since the code that handles removing the effect is missing.
*Grotle*
0. It's a partial spriteswap of Venusaur.
1. Its portrait is a custom portrait and not one of the official portraits used for Generation 5.
2. Except its HP, all of its stats are wrong. Its typing is also wrong; The NON-type should be 1.0, and there's no such thing as a type called "Sheer Cold", so you should remove that part of the code.
3. Its animations and sprites need work overall. The animations are very jarring to watch, going at slower speeds than it should.
4. When loading the character, I get a debug flood of "Missing Required Sprites".
5. Its blue collisions fluctuates while its moving and attacking.
6. Tackle produces a fire effect when the target is hit, when it shouldn't.
7. Leaf Storm is a Special Attack, NOT Physical. Also, it doesn't lower Special Attack after use.
*Grovyle*
0. It's a partial spriteswap of Bellossom.
1. Its portrait is a custom portrait and not one of the official portraits used for Generation 5.
2. Except its HP, all of its stats are wrong. Its typing is also wrong; The NON-type should be 1.0, and there's no such thing as a type called "Sheer Cold", so you should remove that part of the code.
3. Its animations and sprites need work overall. The animations are very jarring to watch, going at slower speeds than it should.
4. When loading the character, I get a debug flood of "Missing Required Sprites".
5. Its blue collisions are too small for the pokemon's size, and are all misaligned. In addition, it fluctuates while its moving and attacking.
6. Leaf Storm is a Special Attack, NOT Physical. Also, it doesn't lower Special Attack after use.
*Houndour*
1. Its portrait is a custom portrait and not one of the official portraits used for Generation 5. In addition, its Mystery Dungeon Portrait is wrong; you've made a custom one for a character that didn't need one. As the older Mystery Dungeon games went up to Generation 4, please use the official one made for Houndour.
2. Except its HP, all of its stats are wrong.
3. Its sprites that aren't portraits are misaligned and have horrible animations; they are very jarring to watch as Houndour moves and attacks.
4. When loading the character, I get a debug flood of "Missing Required Sprites".
5. Its blue collisions are too small for the pokemon's size, and are all misaligned. In addition, it fluctuates while its moving and attacking.
6. Neither of the sound effects actually play because none of them are referenced within the code itself.
7. Fire Fang produces a debug flood of "Illegal Pos Bindtime for Explod". Its attack collision box is too small, and can miss smaller characters and/or collisions.
8. Bite is completely ripped from Meowth's Night Slash, which doesn't make sense as a move that is essentially a regular bite attack.
*Ho-oh*
0. It's a partial spriteswap of Lugia, with its typing and the ability "Multiscale" which it shouldn't have, and is both wrong and a sign of laziness.
1. When loading the character, I get a debug flood of "Missing Required Sprites".
2. Its big portrait on the selection screen is too big, and has lots of places where artifacts and the background colour wasn't removed correctly; I can see lots of the colour magneta as a result.
3. Its display name comes off the screen on P2's side because M.U.G.E.N cannot recognise Hyphens. Find an alternative to replicate Ho-oh's name.
4. Except its HP, all of its stats and typing is wrong. Ho-oh is NOT double-weak to Dark.
5. Its sprites that aren't portraits are totally unsuitable for this game. In addition, its Mystery Dungeon Portrait is wrong; you've made a custom one for a character that didn't need one. As the older Mystery Dungeon games went up to Generation 4, please use the official one made for Ho-oh.
6. Its sound file is 30 mb! That's because you put a music track in the character, increasing the size to ridiculous amounts. Also, the cries of Ho-oh came from the anime, which we don't use at all; please use the official one made for Ho-oh. Finally, most of the sounds cannot actually play because many of the sound effects are referenced within the code itself.
7. Its animations and sprites need work overall, especially its intro if you downloaded the "no trainer" file. The animations are very jarring to watch, as they have a small amount of frames and don't contribute much to the pokemon at all. You need to make more sprites.
8. Its blue collisions are too big for the pokemon's size. In addition, it fluctuates while its moving and attacking.
*Hydreigon*
0. It's a spriteswap of my Charizard, complete with an untouched sound file and my initials in the "Hydreigon_States.cns" file ("Charizard by Txpot").
1. Its sprites that aren't portraits are totally unsuitable for this game.
2. Its big portrait on the selection screen is too big, and its portrait is a custom portrait and not one of the official portraits used for Generation 5.
3. Except its HP, all of its stats are wrong.
4. Unless you intend to keep its ability on, it shouldn't be immune to Ground-type attacks as it's not part-Flying-Type.
5. The "Non-Type" should be set to 1.0, NOT 1.5.
6. All its attacking moves have the STAB (Same-Type-Attack-Boost) bonus enabled. Because it's a dual Dragon/Dark-type, only Dragon Rush and Dark Pulse should get the bonus, so you should remove it from the other two moves.
7. Dragon Rush has 75 power. It should be 100.
*Klingklang*
0. It's a partial spriteswap of Magnezone.
1. Its portrait is a custom portrait and not one of the official portraits used for Generation 5.
2. Except its HP, all of its stats and typing is wrong; The NON-type should be 1.0.
3. Though its sprites are incredibly basic, its animations need work. None of them convey the fact that this is an eternally-running set of cogs that will never die down unless it faints.
4. When loading the character, I get a debug flood of "Missing Required Sprites".
5. Its blue collisions change to smaller collisions when Shock Wave is used.
6. Because you modified Charge Beam and didn't adjust the power to compensate, Zap Cannon deals an obscene amount of damage; Each hit is a whopping 120 base power attack that is boosted by STAB (though it shouldn't be boosted) and deals at least five hits worth of damage, enough to destroy anything that isn't immune to Electric attacks.
Klingklang is broken: Slap on the X-Accuracy item, select Zap Cannon, and watch this thing break the game with an 83% chance of killing anything with one attack.
*Luvdisc*
1. Its portrait is a custom portrait and not one of the official portraits used for Generation 5. In addition, its Mystery Dungeon Portrait is wrong; you've made a custom one for a character that didn't need one. As the older Mystery Dungeon games went up to Generation 4, please use the official one made for Luvdisc.
2. Except its HP, all of its stats are wrong.
3. Its sprites that aren't portraits are misaligned and have horrible animations.
4. When loading the character, I get a debug flood of "Missing Required Sprites".
5. Its blue collisions are either too big or too small for the pokemon's size, and are all misaligned. In addition, it fluctuates while its moving and attacking.
6. Neither of the sound effects actually play because none of them are referenced within the code itself.
7. Brine's extra damage gimmick doesn't work because the variables needed to check the enemy's HP are missing.
8. Draining Kiss doesn't restore life because the associated code that handles the effect is missing as well.
9. Icy Wind doesn't lower speed by 1 Level because you modified the attack from Frost Breath, which doesn't have this effect at all.
*Magmar*
0. It's a spriteswap of my Azumarill, complete with an untouched sound file and my initials in the "Magmar_States.cns" file ("Azumarill by Txpot").
1. When loading the character, I get a debug flood of "Missing Required Sprites".
2. Its big portrait on the selection screen is too big, and its portrait is a custom portrait and not one of the official portraits used for Generation 5. In addition, its Mystery Dungeon Portrait is wrong; you've made a custom one for a character that didn't need one. As the older Mystery Dungeon games went up to Generation 4, please use the official one made for Magmar.
3. Its animations and sprites need work overall. The animations are very jarring to watch, as they have a small amount of frames and don't contribute much to the pokemon at all.
4. Its blue collisions are too small for the pokemon's size. In addition, it fluctuates while its moving and attacking.
5. All of its stats, including its HP, are wrong. Its typing is also wrong; Magmar isn't immune to Dragon, and isn't weak to Poison/Steel/Freeze Dry, among other things.
6. Its sound file seems like it came from a Simpsons character by Warner, but most of them don't actually play because none of the sound effects are referenced within the code itself.
7. Fire Blast produces a debug flood of "changed to invalid action 503." The projectile is also misaligned.
8. Fire Punch produces a debug flood of "player has no root." Its hitsound is that of the classic Simpsons Burp.
*Mega Altaria*
1. Its sprites that aren't portraits are totally unsuitable for this game.
2. Even though its portrait is a custom portrait, it looks bad and doesn't fit the style of the game in general. Please replace it with an unofficial portrait that tries to replicate the ones used for Generation 5.
3. Except its HP, all of its stats are wrong. Its typing is also wrong; It's not weak to Ground, the NON-type should be 1.0, and there's no such thing as a type called "Sheer Cold", so you should remove that part of the code.
4. When loading the character, I get a debug flood of "Missing Required Sprites" and "Can't Map Palette 1.1 to 1.1".
5. Its blue collisions fluctuate while its moving and attacking.
6. Roost is affected by the weather, when it shouldn't be.
7. Its intro is bad; There's no Mega Evolution transformation, it just appears from the pokeball, as if it had already mega-evolved during the fight.
*Meloetta*
0. It's a partial spriteswap of my Darkrai, complete with its Dark typing and my initials in the "Meloetta_States.cns" file ("Darkrai by Txpot").
1. Its portrait on the selection screen is a custom portrait and not one of the official portraits used for Generation 5.
2. Its animations and sprites need work overall. The animations are very jarring to watch, as they have a small amount of frames and don't contribute much to the pokemon at all.
3. Except its HP, all of its stats are wrong. Meloetta is also NOT a Dark-type.
4. Its blue collisions are too big for the pokemon's size. In addition, it fluctuates while its moving and attacking.
5. Neither of the sound effects actually play because none of them are referenced within the code itself.
6. Sing has 55 Accuracy, NOT 80.
*Mimikyu*
0. It's a partial spriteswap of Azumarill.
1. Even though its portrait is a custom portrait, it looks bad and doesn't fit the style of the game in general. Please replace it with an unofficial portrait that tries to replicate the ones used for Generation 5.
2. Except its HP, all of its stats and typing is wrong; The NON-type should be 1.0.
3. Its animations need work overall. The standing animation needs to be faster.
4. When loading the character, I get a debug flood of "Missing Required Sprites" and "Can't Map Palette 1.1 to 1.1".
5. Its blue collisions are too big for the pokemon's size. In addition, it fluctuates while its moving and attacking.
6. Leech Life is a Physical attack, NOT a Special attack. It's also supposed to have 80 power.
7. Some sprites aren't cropped properly, such as when Mimikyu takes damage, and so their background is still visible.
*Monferno*
0. It's a partial spriteswap of Wobbuffet.
1. Its portrait on the selection screen is misaligned, and is a custom portrait and not one of the official portraits used for Generation 5. In addition, its Mystery Dungeon Portrait is wrong; you've made a custom one for a character that didn't need one. As the older Mystery Dungeon games went up to Generation 4, please use the official one made for Mudkip.
2. Its animations and sprites need work overall. The animations are very jarring to watch, as its walking animations are missing a frame or two, among other things.
3. Its blue collisions are too small for the pokemon's size. In addition, it fluctuates while its moving and attacking. You need to keep all of its collisions consistent with every action it can do, so that it doesn't take any unnecessary damage because of its large collisions.
4. Except its HP, all of its stats are wrong. Its typing is also wrong; The NON-type should be 1.0, and there's no such thing as a type called "Sheer Cold", so you should remove that part of the code.
5. Overheat lowers the user's Special Attack, NOT inflicts burn. It also has 90 accuracy, NOT 85.
6. Fire Punch is 75 power, NOT 90. Its attack produces a debug flood of "Illegal Pos Bindtime for Explod". Its attack collision box is too small, and can miss smaller characters and/or collisions, and it produces a fire effect when the target is hit, when it shouldn't.
7. Focus Punch is 150 power, NOT 180.
*Mudkip*
0. It's a partial spriteswap of Blastoise.
1. Its portrait on the selection screen is misaligned, and is a custom portrait and not one of the official portraits used for Generation 5. In addition, its Mystery Dungeon Portrait is wrong; you've made a custom one for a character that didn't need one. As the older Mystery Dungeon games went up to Generation 4, please use the official one made for Mudkip.
2. Its animations and sprites need work overall. The animations are very jarring to watch, as it appears out of nowhere when it comes out of a pokeball, and its walking animations are missing a frame or two.
3. Its blue collisions are too small for the pokemon's size. In addition, it fluctuates while its moving and attacking.
4. All of its stats, including its HP, are wrong. The values for its typing is also wrong; it's 1.5x for a single weakness, NOT 2.0.
5. Neither of the sound effects actually play because none of them are referenced within the code itself.
On a different note, Mudkip is the first pokemon you've released, and it's the best creation you've ever made, even with its problems. So from Bayleef onwards, what happened to the quality control, and where did this good-quality creativity go?
*Poliwrath*
1. Its portrait on the selection screen is misaligned, and is a custom portrait and not one of the official portraits used for Generation 5. In addition, its Mystery Dungeon Portrait is wrong; you've made a custom one for a character that didn't need one. As the older Mystery Dungeon games went up to Generation 4, please use the official one made for Poliwrath.
2. Except its HP, all of its stats are wrong.
3. Its sprites that aren't portraits have horrible animations; just look at Hypnosis.
4. When loading the character, I get a debug flood of "Missing Required Sprites".
5. Its blue collisions are too small for the pokemon's size, and are all misaligned. In addition, it fluctuates while its moving and attacking.
6. Its sound file seems like it came from a Simpsons character by Warner, but most of them can't actually play because most of the sound effects aren't referenced within the code itself.
7. Ice Punch produces a debug flood of "Illegal Pos Bindtime for Explod". Its attack collision box is too small, and can miss smaller characters and/or collisions, and it produces a fire effect when the target is hit, when it shouldn't.
8. Water Gun is actually Hydro Pump in disguise.
*Rayquaza*
1. Its portrait on the selection screen is misaligned, and is a custom portrait and not one of the official portraits used for Generation 5. In addition, its Mystery Dungeon Portrait is wrong; you've made a custom one for a character that didn't need one. As the older Mystery Dungeon games went up to Generation 4, please use the official one made for Rayquaza.
2. Its sprites that aren't portraits are totally unsuitable for this game.
3. Its animations and sprites need work overall. The animations are very jarring to watch, as it appears out of nowhere when it comes out of a pokeball, and everything it does looks bad due to lack of frames.
4. Its blue collisions are too small for the pokemon's size. In addition, it fluctuates while its moving and attacking. You need to keep all of its collisions consistent with every action it can do, so that it doesn't take any unnecessary damage because of its large collisions.
5. Except its HP, all of its stats and typing is wrong; Rayquaza is NOT resistant to Psychic.
6. Except for its intro sound, neither of the sound effects actually play because none of them are referenced within the code itself.
7. Its sound file is a random assortment of cries and sound effects, from Rayquaza from Smash Bros Brawl, to Bowser, to Mismagius, to even sounds from Marvel VS Capcom 2.
8. Hyper Beam is unaffected by critical hits, and for some reason, both Hyper Beam and Dragon Pulse can lower Special Defence. It's because both moves are spriteswaps of Flash Cannon.
9. Sometimes, Air Slash causes Rayquaza to float upwards before attacking. This happens randomly.
*Rhyperior*
0. It's a partial spriteswap of Rhyhorn, with Sandslash's sound file.
1. Its big portrait on the selection screen is too big, and its portrait is a custom portrait and not one of the official portraits used for Generation 5.
2. When loading the character, I get a debug flood of "Missing Required Sprites" and "Can't Map Palette 1.1 to 1.1". In addition, its name is misaligned on the P2 side.
3. Its sprites that aren't portraits are totally unsuitable for this game.
4. Except its HP, all of its stats and typing is wrong; The NON-type should be 1.0.
5. Its animations and sprites need work overall. The animations are very jarring to watch, as it looks like you tried to make a standing animation an attack animation, which is just wrong.
6. Its blue collisions are too small for the pokemon's size, and are misaligned. In addition, it fluctuates while its moving and attacking.
7. Bulldoze automatically sets the foe's speed to -6 regardless of what they had beforehand, when it shouldn't. It also sends the foe floating upwards until the move ends.
*Sandile*
0. It's a spriteswap of Sandslash, complete with an untouched sound file and .air file.
1. Its animations need work overall. For example, your standing animation moves too slowly, like it's having a hard time surviving due to rigor mortis, while its walking animations are misaligned.
2. Except its HP, all of its stats are wrong.
3. The "Non-Type" should be set to 1.0, NOT 1.5.
4. Bite is completely ripped from Meowth's Night Slash, but has the wrong sound effects playing throughout the move. It also doesn't make sense as a move that is essentially a regular bite attack.
5. Torment doesn't work because you're missing the required helper to get it to work properly.
6. Dig causes the user to become completely invisible due to missing sprites within the actual attack.
*Scraggy*
0. It's a spriteswap of Hitmonlee with a smidgen of Croagunk, complete with an untouched sound file.
1. Its animations need work overall. For example, your standing animation moves too slowly.
2. Except its HP, all of its stats are wrong.
3. Its typing is also wrong. Scraggy should be immune to Psychic, should resist Rock and Ghost and double-resist Dark, and should be weak to Fighting and Flying and double-weak to Fairy and Flying Press. The "Non-Type" is wrong as well.
4. Brick Break doesn't target the enemy correctly because it doesn't have enough height or velocity to pull it off, so you can only use it at close range. In addition, both Brick Break and Feint attack have a weird ground-shaking effect after the user lands.
5. Headbutt produces a fire effect when the target is hit, when it shouldn't.
*Snorunt*
0. It's a spriteswap of Froslass, which is also a partial spriteswap of my Mismagius.
1. Its portrait is a custom portrait and not one of the official portraits used for Generation 5. In addition, its Mystery Dungeon Portrait is wrong; you've made a custom one for a character that didn't need one. As the older Mystery Dungeon games went up to Generation 4, please use the official one made for Snorunt.
2. Except its HP, all of its stats are wrong.
3. Its sprites that aren't portraits are totally unsuitable for this game. Joshr's sprites aren't good, but you should use them at the very least.
4. When loading the character, I get a debug flood of "Missing Required Sprites".
5. Its blue collisions are too big for the pokemon's size, and are all misaligned. In addition, it fluctuates while its moving and attacking.
6. It takes the sound file from Froslass, which also has its own problems.
7. Thanks to the incomplete removal of Mismagius' "Levitiate" ability gimmick, a game bug occurs that, when the A.I. Level is set to 8 to turn abilities on, Snorunt becomes completely immune to direct damage. The only way to defeat it is to inflict poison, burn, or use weather effects.
*Spinarak*
1. Its portrait is a custom portrait and not one of the official portraits used for Generation 5.
2. Except its HP, all of its stats are wrong.
3. Its standing animation is horrible and it's jarring to watch.
4. When loading the character, I get a debug flood of "Missing Required Sprites".
5. Its blue collisions are either too big or too small for the pokemon's size, and are all misaligned. In addition, it fluctuates while its moving and attacking.
6. Leech Life is a Physical attack, NOT a Special attack. It's also supposed to have 80 power.
*Starmie*
0. It's a partial spriteswap of Blastoise with a smidgen of Bellossom and Manaphy, which is wrong and a sign of laziness.
1. Its portrait on the selection screen has lots of places where artifacts and the background colour wasn't removed correctly. It's a custom portrait and not one of the official portraits used for Generation 5. In addition, its Mystery Dungeon Portrait is wrong; you've made a custom one for a character that didn't need one. As the older Mystery Dungeon games went up to Generation 4, please use the official one made for Starmie.
2. Its animations and sprites need work overall. The animations are very jarring to watch, as they have a small amount of frames and don't contribute much to the pokemon at all.
3. Its blue collisions fluctuate while its moving and attacking.
4. All of its stats, including its HP and typing, are wrong.
5. Its sound file is incredibly lackluster, having only three sound effects in the entire character. Some of them don't actually play because none of those sound effects are referenced within the code itself.
6. Starmie cannot learn Barrier in any of the videogames. We do not allow any illegal moves to be added in the pokemon we create for this game.
*Sunflora*
0. It's a partial spriteswap of Leafeon with a smidgen of Bellossom and Venusaur, with its the ability "Leaf Guard" which it shouldn't have, and is both wrong and a sign of laziness.
1. Its move table on the selection screen is misaligned, and its portrait is a custom portrait and not one of the official portraits used for Generation 5. In addition, its Mystery Dungeon Portrait is wrong; you've made a custom one for a character that didn't need one. As the older Mystery Dungeon games went up to Generation 4, please use the official one made for Sunflora.
2. Its animations and sprites need work overall. The animations are very jarring to watch, as they have a small amount of frames and don't contribute much to the pokemon at all.
3. Its blue collisions are too small for the pokemon's size. In addition, it fluctuates while its moving and attacking.
4. Except its HP, all of its stats are wrong.
5. Its sound file seems like it came from a Simpsons character by Warner, but neither of them actually play because none of the sound effects are referenced within the code itself.
*Sylveon*
0. It's a partial spriteswap of Mr.Mime.
1. Even though its portrait is a custom portrait, it looks bad and doesn't fit the style of the game in general. Please replace it with an unofficial portrait that tries to replicate the ones used for Generation 5. In addition, its Mystery Dungeon Portrait needs work as well.
2. Except its HP, all of its stats and typing is wrong; The NON-type should be 1.0.
3. I'm sorry to say, but those sprites are not only totally unsuitable for this game, but they are horrid to look at. It's as if you ripped the sprites from a side-scrolling anime or game of some sort.
4. When loading the character, I get a debug flood of "Missing Required Sprites" and "Can't Map Palette 1.1 to 1.1".
5. Its blue collisions fluctuates while its moving and attacking.
6. Swift is a Special Attack, NOT Physical. Also, unless you intend to keep its ability on, Swift and Quick Attack shouldn't be a Fairy-type attack.
7. Thanks to the incomplete removal of Mr.Mime's "Filter" ability gimmick, a game bug occurs that, when the A.I. Level is set to 8 to turn abilities on, Sylveon becomes completely immune to direct damage. The only way to defeat it is to inflict poison, burn, or use weather effects.
*Togekiss*
1. Its big portrait on the selection screen is too big, and its portrait is a custom portrait and not one of the official portraits used for Generation 5.
2. All of its stats, including its HP, are wrong.
3. Its sprites that aren't portraits are misaligned and have horrible animations; Togekiss just stands there as it "flies".
4. When loading the character, I get a debug flood of "Missing Required Sprites" and "Can't Map Palette 1.1 to 1.1".
5. Its blue collisions are too small for the pokemon's size, and are all misaligned. In addition, it fluctuates while its moving and attacking.
6. The character itself is too high above the ground, despite there being collisions on the floor. This gives the impression that the pokemon can miss most attacks by simply standing around.
7. Morning Sun uses the cry of Espeon.
*Treecko*
1. Its portrait is a custom portrait and not one of the official portraits used for Generation 5. In addition, its Mystery Dungeon Portrait is wrong; you've made a custom one for a character that didn't need one. As the older Mystery Dungeon games went up to Generation 4, please use the official one made for Treecko.
2. Except its HP, all of its stats are wrong.
3. Its sprites that aren't portraits are misaligned and have horrible animations; they are very jarring to watch as Treecko moves and attacks.
4. When loading the character, I get a debug flood of "Missing Required Sprites".
5. Its blue collisions are too big for the pokemon's size, and are all misaligned. In addition, it fluctuates while its moving and attacking.
6. Neither of the sound effects actually play because none of them are referenced within the code itself.
7. Leaf Storm is a Special Attack, NOT Physical. Also, it doesn't lower Special Attack after use.
*Tyrunt*
0. When loading the character, I get a ridiculous debug flood of "FVar index out of range". In addition, its name is misaligned on the P2 side.
1. Its sprites and animations need and overhaul, as the animations are too wooden to be of real use.
2. Its blue collisions are too big for the pokemon's size. In addition, it fluctuates while its moving and attacking.
3. Its sprites that aren't portraits are unsuitable for this game. On certain frames, its like they've been modified from the anime.
4. All of its stats, including its HP, are wrong. It's also a Rock-type and therefore should gain any Special Defence benefits from Sandstorm.
5. Its typing is also wrong; Tyrunt shouldn't double-resist Electric and shouldn't be weak to Flying Press. The "Non-Type" is wrong as well.
6. Its sound file came from a Streets of Rage character, but neither of them actually play because none of the sound effects are referenced within the code itself.
7. Stone Edge uses an effect which is too small, and also doesn't convey the attack very well.
8. Bulldoze automatically sets the foe's speed to -6 regardless of what they had beforehand, when it shouldn't. It also sends the foe floating upwards until the move ends.
9. Poison Fang's chance to poison is seemingly 5%, but because the code keeps the opponent within the hurt state for more than one tick, it keeps recalculating whether the poison effect should happen or not, and so the actual chance ends up being around 65%.
*Victreebel*
1. Its portrait on the selection screen is misaligned, and is a custom portrait and not one of the official portraits used for Generation 5. In addition, its Mystery Dungeon Portrait is wrong; you've made a custom one for a character that didn't need one. As the older Mystery Dungeon games went up to Generation 4, please use the official one made for Victreebel.
2. Except its HP, all of its stats are wrong.
3. Its sprites that aren't portraits are misaligned and have horrible animations; they are very jarring to watch as Victreebel moves and attacks.
4. When loading the character, I get a debug flood of "Missing Required Sprites".
5. Its blue collisions are too small for the pokemon's size, and are all misaligned. In addition, it fluctuates while its moving and attacking.
6. Neither of the sound effects actually play because none of them are referenced within the code itself.
7. Acid is a 10% chance to lower a stat, NOT 30%. Its power is also 40, NOT 90.
8. Poison Powder uses effects and animations that are horrible because you copied the sprites of Infestation and tacked them onto Sing.
9. Magical Leaf shouldn't have a high critical hit ratio.
*Varoom*
0. It's a partial spriteswap of Mismagius.
1. Even though its portrait is a custom portrait, it looks bad and doesn't fit the style of the game in general. Please replace it with an unofficial portrait that tries to replicate the ones used for Generation 5. In addition, its Mystery Dungeon Portrait needs work as well.
2. Except its HP, all of its stats and typing is wrong; The NON-type should be 1.0.
3. Its animations and sprites need work overall. The standing animation needs to be faster, while the moving animations have a wheel that turns in the wrong direction.
4. When loading the character, I get a debug flood of "Missing Required Sprites" and "Can't Map Palette 1.1 to 1.1".
5. Its blue collisions fluctuates while its moving and attacking.
6. Smog has 30 power and 70 accuracy, and a 40% chance to poison, NOT 90 power and 100 accuracy, and a 30% chance to poison.
7. Torment is broken; It causes the opponent to be stuck in an uncontrollable state, with the debug flood of "changed to invalid state" and "had no helper 701".
8. Because of leftover code from Magnezone, Flash Cannon gets buffed by "Analytic", which is wrong because Varoom doesn't have that ability.
9. Spin Out doesn't drop the user's speed after using it.
*Whiscash*
1. Its portrait on the selection screen is misaligned, and is a custom portrait and not one of the official portraits used for Generation 5. In addition, its Mystery Dungeon Portrait is wrong; you've made a custom one for a character that didn't need one. As the older Mystery Dungeon games went up to Generation 4, please use the official one made for Whiscash.
2. Its move table uses the wrong colours to represent its type.
2. Except its HP, all of its stats are wrong. Its typing is also wrong; It's double-weak to Freeze-Dry, not single-weak. Also, though it's double-weak to Grass, the modifier should be 2.25, not 3.0.
3. Its sprites that aren't portraits are totally unsuitable for this game.
4. When loading the character, I get a debug flood of "Missing Required Sprites".
5. Its blue collisions are too small for the pokemon's size, and are all misaligned. In addition, it fluctuates while its moving and attacking.
6. Whiscash does not have a sound file. Is this intentional?
7. Unless you meant "Aqua Tail" due to regional name differences, Whiscash cannot learn Hydro Tail in any of the videogames because that move doesn't exist. Because we only use the English names of everything pokemon-related, we do not allow any regional names to be added in the content we create for this game.
7. Spark and Aqua Tail are Physical moves, NOT special moves.
8. Spark has 65 power, NOT 90.
*Xatu*
0. It's a total spriteswap of my Mr.Mime, complete with an untouched sound file and my initials in the ".cns" file ("Mr.Mime by Txpot").
1. Because most of the code remains unchanged, it borrows the stats and typing of Mr.Mime, which is both wrong and a sign of laziness.
2. Thanks to the incomplete removal of Mr.Mime's "Filter" ability gimmick, a game bug occurs that, when the A.I. Level is set to 8 to turn abilities on, Xatu becomes completely immune to direct damage. The only way to defeat it is to inflict poison, burn, or use weather effects.
3. Tailwind doesn't work because the code requires Xatu's name to be added in to the "common1.cns" file.
Despite all of this, keep in mind that just because they aren't included in the official game, doesn't mean that you can't import additional creations later on. I'm just saying that we, as both creators and developers of the game as a whole, need to stick to a certain degree of standards to ensure that everything within the game is consistent with everything else.