Another solid release. I really like some of the graphical elements yo used and your style is nice and clean. Well done!!I also featured this on our Facebook page. Thanks for sharing.
hloader said, July 12, 2014, 05:03:45 pm1280x720? My PC does not have the balls for it, sorry.But you have made DBZ screenpack in 1280x720 before, also some of your lifebars too.
last time i saw something beautiful like this, i think is beatmania from ex shadow... yes, ex shadow... aah memories...but man, i really did not wanted to say this, but is there a chance to make a 1.0 version?my pc doesn´t run 1.1...
Sanji The Prince said, July 12, 2014, 07:38:38 pmhloader said, July 12, 2014, 05:03:45 pm1280x720? My PC does not have the balls for it, sorry.But you have made DBZ screenpack in 1280x720 before, also some of your lifebars too.DBZ is stationary with respect to this.He had no animation, so it was done in HD, the beginning was going to be in 1.0, but it had much loss of color.
not work with VSelect, nooooooooo - alguma maneira de fazer esse screenpack funcionar com o Vselect? Eu sempre uso ele... mto mais fácil adicionar char por lá.
seedzhao said, July 13, 2014, 02:41:07 amlast time i saw something beautiful like this, i think is beatmania from ex shadow... yes, ex shadow... aah memories...but man, i really did not wanted to say this, but is there a chance to make a 1.0 version?my pc doesn´t run 1.1...I will try to convert to 1.0.L0rd said, July 13, 2014, 02:41:07 amnot work with VSelect, nooooooooo - alguma maneira de fazer esse screenpack funcionar com o Vselect? Eu sempre uso ele... mto mais fácil adicionar char por lá.I've left the "select.def" tidy, just switch the "Kfm" for his char list.
Hey guys, i'm pretty new to this but I think I installed this screenpack correctly. However when I do I get the following error.Error detected.Error loading OptionBGError loading system data: data/system.defClipboard tail:Reinitializing input engine...OKOptions loaded OKLoading system... Load system file system.def...OK Load system spr...OK Load system snd...OK Load system fonts...OK Load system anim...OK Load [Title Info]...OK Load [Option Info]...OK Load [Select Info]...OK Load [VS Screen]...OK Load [Victory Screen]...OK Load [Demo Mode]...OK Load [Continue Screen]...OK Load [Game Over Screen]...OK Load [Win Screen]...OK Load [Survival Results Screen]...OK Load [Default Ending]...OK Load [End Credits]...OK Load If anyone can help me troubleshoot this that would be awesome.
seedzhao said, July 13, 2014, 05:54:45 pmwuuuu... i like how you said plan B! i wonder what will be...create version 1.0
how do i change character select portraits and add transformations? the tutorial; folder doesn't say how. amazing SP by they way
Godshinnok said, July 15, 2014, 06:39:42 amhow do i change character select portraits and add transformations? the tutorial; folder doesn't say how. amazing SP by they way The tutorial explains how to create the portrait, the "transformation" is only an illusion, it is another character in the next column.
the concept reminds me of half-life 2... orange box, to be more precise... really beautiful stuff...i think mugen world was in need of something like this.very well done.
This is awesome!! it doesn't work on my laptop tough, but i think it's because my laptop can't handle openGL. with other screenpacks I can view it by changing OpenGL to "system" in mugen.cfg. but for this pack everything goes black. hope this one can be more versatile on more machines
Rent said, July 29, 2014, 12:10:28 amThis is awesome!! it doesn't work on my laptop tough, but i think it's because my laptop can't handle openGL. with other screenpacks I can view it by changing OpenGL to "system" in mugen.cfg. but for this pack everything goes black. hope this one can be more versatile on more machines I am creating a version 1.0 for modest machines, for now the color loss was tolerant.and I also plan to update 1.1 for new Motifs, but that's another story.