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Sally updated  (Read 4598 times)

Started by G-knux19, January 27, 2013, 09:12:28 pm
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Sally updated
New #1  January 27, 2013, 09:12:28 pm
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This is my first edit enjoy  :)
Sally has been updated!!!
Please leave feedback.






All SPECIALS have EX
Change CRAZY MACHINE GUN PUNCHER Lv1 super
Added Down H.Kick similar to M.Bison/Vega
Added Air Specials
Added Push Block
Added MvC2 like Counter
Added Reversal
Added New 9000,1 & 9000,0
Tweaked some of her basic attacks
Fixed hit boxes
Fixed her Dodge,When she dodge Sally can get grabbed similar to King of Fighters
Fixed Taunt ,she can taunt more than once

enjoy.


http://www.mediafire.com/?qa5xhbtnft2xddg

Last Edit: May 15, 2013, 07:33:08 am by gknux19
Re: Sally by mugenhunter edit
#2  January 27, 2013, 09:15:38 pm
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exactly what was edited? :p

that way i can look for those things
My stages folder:
https://app.mediafire.com/g5pnpb2im4lqa

Want a screenpack ported to ikemen? DM's open
Want a stage remade with parallax & possible super jump? DM's open
Re: Sally by mugenhunter edit
#3  January 27, 2013, 09:22:56 pm
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exactly what was edited? :p

that way i can look for those things

Added air Specials
Added Ex Version 3 Specials .(i'll add the last one later)
Added counter & EX Reversal
Added Push Block
Re: Sally by mugenhunter edit
#4  January 28, 2013, 01:20:32 pm
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Sounds promising.
Any actual feedback from the others, though?
===My discord servers===
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Touhou database (by Ryouchi):
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you are all small and can't grow manly sideburns
Re: Sally by mugenhunter edit
#5  January 28, 2013, 01:28:20 pm
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Re: Sally by mugenhunter edit
#6  January 29, 2013, 03:36:00 am
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- Hitbox jitters during Idle animation
- I'm assuming her dodge is supposed to act like a KoF roll. In that case, she should be vulnerable to throws. Currently she isnt.
- Foward throw and Back throw are identical. They both throw the opponent in the same direction
- Change to invalid action 44 debug error in state 7001
- Both versions of Somersault Kick are safe on block. Intentional?
- Insane Machine Puncher gives back meter
- Due to the hitstun on her standing hard kick, its possible to link standing hard kick into both of her standing light normals.
- Crouching light punch and crouching light kick have ridiculously long hitstun on hit.
- Her crouching hard punch, despite it being an uppercut, is an overhead. Why?
- Since it looks like you're trying to emulate KoF, she should not be able to crouch while running.
- Hitboxes need reworking. It looks like you used AutoCLSN on some of them, especially her air Hard Kick.
- Button layout is weird. A and B are both hard attacks while X and Y are both light attacks, as opposed to X and Y being punches and A and B being kicks.
Last Edit: January 29, 2013, 03:43:46 am by RicePidove
Re: Sally by mugenhunter edit
#7  January 29, 2013, 05:46:56 pm
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Thanks RicePidove for the feed back :)

link updated!!!
Re: Sally by mugenhunter edit
#8  January 30, 2013, 02:23:28 am
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- Hitbox jitters during Idle animation
- I'm assuming her dodge is supposed to act like a KoF roll. In that case, she should be vulnerable to throws. Currently she isnt.
- Foward throw and Back throw are identical. They both throw the opponent in the same direction
- Change to invalid action 44 debug error in state 7001
- Both versions of Somersault Kick are safe on block. Intentional?
- Insane Machine Puncher gives back meter
- Due to the hitstun on her standing hard kick, its possible to link standing hard kick into both of her standing light normals.
- Crouching light punch and crouching light kick have ridiculously long hitstun on hit.
- Her crouching hard punch, despite it being an uppercut, is an overhead. Why?
- Since it looks like you're trying to emulate KoF, she should not be able to crouch while running.
- Hitboxes need reworking. It looks like you used AutoCLSN on some of them, especially her air Hard Kick.
- Button layout is weird. A and B are both hard attacks while X and Y are both light attacks, as opposed to X and Y being punches and A and B being kicks.

Crossed out issues that are no longer present. There's still a few there though.