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[GR style] Ten characters updated (11/25/21, Thanksgiving update) (Read 2689036 times)

Started by Ricepigeon, October 24, 2015, 09:09:53 pm
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Re: [GR style] Yuuka Kazami updated (07/31/21)
#541  August 01, 2021, 01:12:53 am
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Good news for Yuuka fans (or fans of grapplers in general), GR Yuuka has been updated with a few balance changes, including one highly requested change.
 
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07/31/21 - Version 2021.07.31
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- [System] Adjusted positioning of several system related effects to be consistent with changes in Touhou: Gensokyo Reloaded.
- Soil Tilling: Damage on final hit increased (Total damage increased from 180/190/200 -> 200/220/240).
- Soil Tilling: Damage on follow-up throw increased (20->35).
- Flower Parasol Charge: Attack merged with removed Thorny Rose special, effects renewed.
- Drifting Dandelion: Hitbox range & downward vertical reach slightly increased.
Re: [GR style] Ten characters updated (11/25/21, Thanksgiving update)
#542  November 25, 2021, 11:04:26 pm
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11/25/21: (Gensokyo Reloaded) Ten characters updated (Thanksgiving update)
GR Alice, GR Koakuma, GR Komachi, GR Mamizou, GR Marisa, GR Mima, GR Sakuya, GR Utsuho, GR Yuuka, GR Yuyuko have been updated with several balance changes & fixes.

Alice:
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11/25/21 - Version 2021.11.25
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- [System] Corrected command priority between Doll Set/Activation, Doll Placement, and Edo High-Explosive Pawn.
- [System] New victory quotes added, certain old victory quotes removed.
- 4y/c.5y: Damage decreased (65->50), Power gains decreased (80/40->60/30).
- 1y/c.2y: Damage decreased (65->50), Power gains decreased (80/40->60/30).
- 4z/c.5z: Damage decreased (90->70), Power gains decreased (120/60->90/45).
- f.2y: Fixed incorrect flag that would cause 75% forced proration to not apply if move is used to start a combo.
- f.2z: Damage increased (85->90).
- 1z/c.2z: Power gains decreased (120/60->90/45).
- j.6y: Damage decreased (75->65), Power gains decreased (80/40->60/30).
- j.6z: Damage decreased (95->80), Power gains decreased (120/60->90/45).
- Volatile Dolls: Gravity decreased on hit opponents.
- Edo High-explosive Pawn: Gravity decreased on opponents hit by the walk animation.
- "Goliath Doll MkII": Startup invulnerability increased by 2f, will now end immediately after active frames have ended if button is not held to delay attack.

Koakuma:
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11/25/2021 - Version 2021.11.25
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- [System] Fixed issue where certain attack explods were not properly removed upon landing.
- [System] Fixed ground tech behavior.
- [System] Fixed issue where round could automatically end prematurely during Koa's victory animations.
- [System] Fixed issues with damage proration not being applied when they should and vice-versa.
- [System] Adjusted Spellcard command priority; "Crimson Combination" now takes priority over "Little Devil Cradle" and "Noachian Deluge".
- 2y: Startup increased by 3f.
- j.2y: No longer possesses invulnerability.
- Voile's Swords: Hitstun & Blockstun values adjusted on all hits.
- Voile's Swords [1st Hit]: Damage adjusted (40/40/40 -> 40/45/50).
- Voile's Swords [1st Hit]: Frame data adjusted (X: 4/8/27 -> 7/2/22, Y: 6/8/28 -> 7/2/25, Z: 8/8/29 -> 7/2/28).
- Voile's Swords [2nd Hit]: Damage adjusted (40/40/40 -> 40/45/50).
- Voile's Swords [2nd Hit]: Frame data adjusted (X: 5/7/29 -> 7/2/25, Y: 7/7/30 -> 7/2/28, Z: 9/7/31 -> 7/2/31).
- Voile's Swords [3rd Hit (4p)]: Damage adjusted (40/40/40 -> 45/50/55), proration decreased (70%->85%).
- Voile's Swords [3rd Hit (4p)]: Frame data adjusted (X: 8/4/20 -> 7/2/30, Y: 10/4/21 -> 7/2/34, Z: 12/4/22 -> 7/2/38).
- Voile's Swords [3rd Hit (4p)]: Now knocks the opponent further back, but has less vertical hit velocity.
- Voile's Swords [3rd Hit (6p)]: Damage adjusted (40/40/40 -> 45/50/55).
- Voile's Swords [3rd Hit (6p)]: Frame data adjusted (X: 18/3/20 -> 17/2/30, Y: 20/3/20 -> 17/2/34, Z: 23/3/22 -> 17/2/38).
- Voile's Swords [3rd Hit (6p)]: Now causes a Knockdown, knocks the opponent higher up but has less horizontal hit velocity.
- Voile's Swords [3rd Hit (2p)]: Damage adjusted (40/40/40 -> 50/55/60).
- Voile's Swords [3rd Hit (2p)]: Frame data adjusted (X: 18/4/20 -> 12/2/34, Y: 20/4/22 -> 12/2/38, Z: 23/4/24 -> 12/2/42).
- Voile's Swords [3rd Hit (2p)]: Now causes a Hard Knockdown, proration increased (80%->75%).
- Lesser Key of Solomon [Emerald City]: Startup & recovery increased by 4f, projectile now spawns 4f later.
- Lesser Key of Solomon [Emerald City]: Projectile hitbox is now more narrow, projectile hitbox duration decreased (8f -> 4f), can no longer block more than 1 projectile.
- Lesser Key of Solomon [Autumn Edge]: Removed.
- Lesser Key of Solomon [Lightning Ball]: No longer resets juggle flags; in addition, the opponent is now considered to be in an air state if the move is not the first juggle hit.
- Lesser Key of Solomon [Laser]: Guardhit velocity on player 2 decreased, recovery decreased by 39f.
- Lesser Key of Solomon [Laser]: Damage on block increased.
- Lesser Key of Solomon [Laser (Full charge)]: Maximum charge time decreased (150f->60f).
- Lesser Key of Solomon [Laser (Full charge)]: Hitbox size increased, is no longer unblockable.
- Trickster Devil: Startup increased by 2f, invincibility now starts from 5f and lasts until 23f (just before Koakuma reappears).
- Trickster Devil: Active frames decreased by 5f, recovery increased by 5f.
- Devil's Kiss: Fixed oversight where move could be cancelled into Spellcards.
- Whimsical Flip: Book selection can now be manually selected by holding directional inputs, can no longer be held if used via this method.
- Whimsical Flip: Book swap now occurs on 11f instead of 1f.
- Whimsical Flip: Fixed graphical oversight where book would give away Koakuma's position during Trickster Devil.
- "Crimson Combination": No longer resets juggle flags.
- "Little Devil Cradle": Vertical hitbox size on trip liedown animation increased, now only slightly shorter than default liedown animation.
- "Little Devil Cradle": Can no longer proceed into 2nd part of the attack if buttons are released after Koakuma starts to get up.
- "Little Devil Cradle": 2nd part of attack now has 6f of startup, startup invulnerability now decreases based on how long Koakuma stays in trip animation.
- "Silent Selene": Total damage decreased (370->350), spellcard text now persists during entire duration of the attack.

Komachi:
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11/25/21 - Version 2021.11.25
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- 5x: Damage increased (45->50).
- The Endless Way: Damage decreased (75->70), p2 hit gravity decreased.
- The Endless Way: Attack startup decreased (17/21/25->17/20/23), Recovery decreased by 5f, Projectile hitbox activation decreased by 9f.
- Floating Indolent Dead Spirits: Proration decreased (80%->85%).
- Lonely Bound Spirits: Proration decreased (80%->85%).
- Scythe of the Reaper: Damage on 1st hit increased (30/30/30->30/40/50).
- Ritual of Ecstacy: All versions are now air-useable with height restriction, Aerial versions can be cancelled into air Normals after 14f post-teleport.
- Ritual of Ecstacy: 421/RDP version now travels a fixed distance backward.
- Ritual of Ecstacy: Startup invulnerability duration decreased (29f->18f), now ends 1f post-teleport.
- Poor Fate "Short Life Expectancy": Initial swing now deals exactly 50 damage.

Mamizou:
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11/25/21 - Version 2021.11.25
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- [System] Fixed issue where cancel proration was being applied twice on some spellcards.
- 6z: Fixed issue where second hit would whiff in a juggle.
- 6z: Fixed issue where Mamizou would not lose a leaf if she had exactly 1 leaf remaining.
- j2z: Hitbox placement adjusted, now has a larger frontal hitbox & smaller back hitbox.
- j2z: Fixed issue where Groundbounce could be done more than once per combo. Now causes a Hard Knockdown on airborne targets on non-counterhit.
- Utsusemi Jizo Transformation: Fixed issue where move would not cause a hard knockdown if only second part of attack hits.
- Youkai Amikiri Transformation: Fixed issue where Mamizou would not lose a leaf if she had exactly 1 leaf remaining.
- "Youkai World Gate of 100 Demons": Can now be used in midair.
- "Youkai World Gate of 100 Demons": Fixed issue where move could not be used out of an airdash.
- "Youkai World Gate of 100 Demons": Added additional youkai transformations that were initially missing.
- "Prosperity of Infinite Tanuki": Command changed to D,D,D+x/y/z, now costs only 1000 Power, no longer selectable as a Last Word.
- "Prosperity of Infinite Tanuki": Damage buff decreased (25%->20%), duration decreased (270f~720f -> 240f~480f).
- "Prosperity of Infinite Tanuki": Fixed issue where timer would begin decreasing before Mamizou could act.
- "Prosperity of Infinite Tanuki": Now has 20f pre-superpause startup.
- New Selectable Last Word: "Full Moon Pompokolin" (D,DB,B,D,DB,B+x+y+z).

Marisa:
Quote
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11/25/21 - Version 2021.11.25
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- [System] Additional victory quotes added.
- [System] Updated Star Charge helper gauge to be consistent with the one used in the Touhou: Gensokyo Reloaded fullgame.
- [System] Fixed certain attack effects from aerial attacks not disappearing properly on landing.
- [System] Corrected issue where certain attacks that shouldn't be affected by proration were being affected and vice-versa.
- 5y: Recovery decreased by 4f, blockstun increased by 1f, hit velocity slightly decreased.
- 5z: Startup decreased by 2f, damage increased (54->60), hit velocity decreased.
- 6z: Fixed oversight where landing animation could not be cancelled into Specials or Spellcards if move successfully makes contact.
- Witch Leyline [All Ver]: Startup decreased by 2f.
- Witch Leyline [X Ver]: Damage decreased (90->80).
- Witch Leyline [Y Ver]: Now possesses projectile invulnerability.
- Witch Leyline [Z Ver]: Damage increased (90->100).
- Witch Leyline [EX Ver]: Damage increased (115->120).
- Narrow Spark: All non-EX versions now deal exactly 3 hits. Animation timings, damage & proration adjusted to compensate.
- Narrow Spark [X Ver]: Startup decreased (24f->18f), damage per hit decreased (50x1->25x3), is now -11 on block.
- Narrow Spark [Y Ver]: Startup decreased (24f->22f), damage per hit decreased (39x2->30x3), is now -6 on block.
- Narrow Spark [Z Ver]: Startup increased (24f->26f), frame advantage unchanged.
- Narrow Spark [EX Ver]: Number of hits increased to 5, damage per hit decreased (47xN->27xN), proration decreased (93%xN->95.6%), frame advantage unchanged.
- New Special(s): Grand Stardust (D,D+x/y) and Magical Reusable Bomb (D,D+z).

Mima:
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11/25/21 - Version 2021.11.25
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- [System] Fixed issue with flight & recovery landing that rendered certain combo routes invalid when used against Mima.
- [System] Fixed issue with certain attacks during Flight Mode causing Mima to erroneously turn if opponent was directly underneath her.
- 6z: Fixed issue where effects would persist after Mima lands.
- 3z: Fixed oversight where move could be jump cancelled on block, guard hitvelocity decreased.
- "Orreries Sun": Initial activation animation now has 20f of pre-superpause startup, Spellcard name now persists during entire duration of the move until release.
- "Flare Star": Changes from Version 2021.01.16 reverted.

Sakuya:
Quote
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11/25/21 - Version 2021.11.25
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- [System] Fixed oversight in juggle flag resets.
- [System] New victory quotes added against more characters. Several older victory quotes removed.
- [System] AI routines from Gensokyo Reloaded fullgame added, Sakuya will now actually fight back when AI is enabled.
- [System] Corrected command buffer for 6y and 4y; the former command will now always take priority over the latter.
- 5z: Fixed oversight where move would give p2 more Power on block than intended.
- 2x: Sakuya now returns to normal width during recovery frames.
- 2z: Fixed oversight that wouldn't apply bonus hitstun against airborne opponents on counterhit.
- j.5z: Fixed bug where effects would persistent after Sakuya lands.
- Time Paradox: Fixed an issue where the move could be used twice in a juggle.
- Time Paradox: Increased Sakuya's width during startup.
- "Inscribed Red Soul": Now plays landing sound effect during recovery.
- "Sakuya's World": Fixed issue where projectiles spawned during timefreeze would ignore damage scaling.
- "Sakuya's World": Added failsafe that would immediately cancel the timefreeze effect if Sakuya is somehow hit or if an opposing Sakuya uses "Sakuya's World" at the same time.
- "Jill the Ripper": Time restriction removed, Sakuya can now perform "Jill the Ripper" at any time while "Sakuya's World" is active.

Utsuho:
Quote
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11/25/21 - Version 2021.11.25
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- [System] Control Rod charge can now be carried over to Utsuho's other Specials.
- [System] New Victory quotes added, older unused Victory Quotes removed.
- [System] Fixed issue where certain effects from Aerial attacks were not being removed properly upon landing.
- [System] Corrected behavior of ground recovery tech.
- [System] Corrected issue where certain attacks that shouldn't be affected by proration were being affected and vice-versa.
- [System] Corrected issue where Control Rod charging effects would erroneously play at the beginning of ground tech recovery animation.
- [System] Updated charge gauge graphics to be consistent with those in the Touhou: Gensokyo Reloaded full game.
- [System] Crouching hurtbox size decreased.
- j.5x: Fixed oversight where 75% hard proration was not being applied if used at the beginning of a combo.
- Hell Geyser: Minimum & maximum startups decreased (24f~94f->14f~84f).
- Flare Up [Z ver]: No longer possesses startup invulnerability.
- Radiant Blade: Hitbox & hurtbox ranges extended.
- "Creeping Sun": Fixed oversight where move didn't cause a Hard Knockdown.

Yuuka:
Quote
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11/25/21 - Version 2021.11.25
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- 5z: Fixed bug where charged version's armor state would ignore hitpause, which would cause the attack to whiff in certain situations.
- 5z (Charged): Startup decreased by 8f.

Yuyuko:
Quote
=====================================
11/25/21 - Version 2021.11.25
=====================================

- [System] New victory quotes added. Certain older & unused winquotes removed.
- [System] One new palette added. All references to a certain South Korean MMORPG are purely coincidental.
- [System] Fixed oversight in damage dampener code that would cause certain attacks to not be affected by proration when they should and vice versa.
- [System] Screen will now display two spellcard names at once if the effect of the first spellcard lingers after use.
- 6z: Fixed oversight that prevented move from hitting multiple times against airborne opponents.
- j.2z: Fixed issue where proration would not apply properly to the next hit.
- Throw: Fixed issue where throw would not cause a true hard knockdown against certain opponents.
- Throw [Back]: Yuyuko no longer turns immediately after grab is successful.
- Eternal Wandering: Now turns to face opponent on use.
- Lance of the Swallowtail Crest: Damage decreased (70->60)
- "Ticket to the Netherworld": Removed. Replaced with Ghost Sign "Ageless Dream" (Version 2017.03.19 changes reverted).