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Mika v1.09 (Read 66712 times)

Started by OHMSBY, September 12, 2018, 09:04:06 pm
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Re: Mika v1.01
#41  September 23, 2018, 09:26:48 am
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 Found another issue. Mika's damage scaling disregards whether the opponent is blocking or not. So, it's possible to get extremely small combo damage from opening the opponent up with a block string... which I am sure is not something you'd want.
Re: Mika v1.01
#42  September 23, 2018, 06:39:59 pm
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Yeah, that is definitely something that will have to be taken care of, and I would imagine that the same applies to Ruby and Yang. It shouldn't be too hard to fix though.
Re: Mika v1.02
#43  September 24, 2018, 06:02:55 pm
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Mika has gotten an update, so go ahead and download her again.

Quote
- Fixed a bug that caused Mika's liedown gethit animation to loop
- Reduced the proration on Mika Revolution
- Increased the start up time for EX Canon, it is now in between that of the A and B versions
- Made some adjustments to the damage dampener
Re: Mika v1.025
#44  September 29, 2018, 08:24:28 am
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Tiny update for Mika, one balance change and one bug fix. Go ahead and redownload her.

Quote
- Increased the amount of time before Mika reagins control after air dashing
- Fixed a bug where the dust from sliding after a run would follow Mika while jumping
Re: Mika v1.027
#45  October 06, 2018, 04:45:13 am
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Quick update with a couple of bug fixes. Go ahead and redownload Mika.

Quote
- Fixed a bug that caused Mika to go backwards during EX Canon if the opponent is behind her
- Fixed Mika's turning animations
Re: Mika v1.027
#46  October 12, 2018, 06:13:16 am
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Had to do a video with her, awesome work and thanks for the updates. :)
Re: Mika v1.027
#47  October 20, 2018, 06:12:32 am
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@OHMSBY I noticed during simul her intro dissapears...
[/img]http://imgur.com/PXKjXbP[/img]
Re: Mika v1.027
#48  October 20, 2018, 07:01:32 am
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@OHMSBY I noticed during simul her intro dissapears...
"This character was made with only single and turns mode in mind, so using this in simul mode is probably not a good idea."

This was clearly mentioned on the readme.
I will still do detail and aesthetic feedback for the rest.
Re: Mika v1.027
#49  October 20, 2018, 06:58:15 pm
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[/img]http://imgur.com/PXKjXbP[/img]
Re: Mika v1.027 (AI Patch Now Available)
#50  November 20, 2018, 06:12:52 pm
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Holn has just made an AI Patch for Mika. Just like with the patches for Ruby and Yang, the AI is adjustable. If you're looking for a challenge from Mika, then get the AI patch here:
https://1drv.ms/u/s!As2-2ameD7V7ux5YxaEiizCW5qkl



Holn, if you're reading this, your inbox is full, and it's preventing me from sending you any personal messages. You're going to have to delete some messages in your inbox to receive more messages.

Anyway, I just wanted to say yes to both of your questions, and that you have done a good job with this AI patch.
Re: Mika v1.027 (AI Patch Now Available)
#51  November 21, 2018, 12:29:51 am
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I'd like to have permission to create an AI patch, sorry.
Holn thinks that AI can not win against fighting game beginners, so I'd like to make AI of strength to win even fighting game beginners.
Re: Mika v1.027 (AI Patch Now Available)
#52  November 22, 2018, 12:17:24 pm
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Ummm idk why i never to see this win pose  :(((
Re: Mika v1.04
#53  March 08, 2019, 12:58:17 am
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Mika has been updated. Go ahead and download her again.

Quote
- Upgraded to Ricepigeon's Damage Scaling System
- Upgraded to Nep Heart's Burst system (Mika can now burst during custom states, but not during throws and supers)
- Adjusted Damage Values
- All attacks now deal extra damage on counter hit
- Fixed an error where Mika could potentially chain into her normal grab with precise timing
- Adjusted frame data on grounded normals
- Mika now slides forward a bit during 2A
- 5BB can now be inputted even after 5B has whiffed
- Mika Missile is no longer an overhead
- The opponent can now recover from Mika Twister sooner
- Reduced the travel speed on EX Canon
- Added ground shatter effects
- Added special intro with Waldstein
Re: Mika v1.04
#54  April 02, 2019, 08:41:14 am
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does this update still work for previous A.I patch?
Re: Mika v1.04
#55  April 02, 2019, 08:53:00 am
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 From my experience with Holn AI patched characters, they just use the outdated CNS files while player controlled uses the updated CNS files. So, the AI patch should work fine, just don't expect it to have the same stuff as the player will have access to.
Re: Mika v1.04
#56  April 22, 2019, 05:05:19 pm
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By the way, could you send a link to the latest update of Ranga?
Re: Mika v1.04
#57  April 22, 2019, 05:12:27 pm
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Re: Mika v1.08
#58  December 07, 2019, 04:40:22 pm
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It is time for the Ultra Burst update. go ahead and redownload Mika.

Quote
- New system mechanic: Ultra Burst. Burst can now be used in a neutral state, and doing so will put Mika in a powered up state that gives the following benefits:
 +Health and Meter will gradually recover overtime (Unless you're taking damage)
 +Damage output will be increased by 20%
 +Timer will be frozen
 +Hitting the opponent with the Ultra Burst will launch them upward and will be unable to recover from it
 +Hitting the opponent with the ultra burst will also grant 500 meter instantly
The time that the Ultra Burst state will last is proportionate to the amount of health lost prior to activating, Attempting an astral heat will immediately end the Ultra Burst state
- Implemented throw escape system, the opponent can now escape Mika's normal throws by inputting A+B, B+C, X+Y, or Z within 14 frames after being grabbed. However, throws are inescapable on counterhit
- New Burst icon
- Revised Burst System
- After a successful Burst, none of Mika's attacks will connect until the opponent has recovered
- Fixed an error where Mika could rapid cancel her burst
- Implemented Incremental cornerpush and hitsun decay
- It is now possible to cancel running grab into Mika Revolution
- General Improvements to effects and sounds
- General Animation adjustments
- Increased landing lag upon flying into the ground with Mika Missile
- jB is now chargeable
- Reduced active frames for jC's landing
- A and EX versions of Mika Cannon are now blockable if the opponent is already in guard stun, they are unblockable otherwise
- Normal throw now behaves more like it does in the source games
- Mika now gets a bonk on the head during her end of the match win pose
- Improved Astral Heat
- Added AI
Re: Mika v1.08
#59  February 17, 2020, 04:39:52 pm
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Ok I found a minor bug that's not in simul mode this time, Now whenever I use Baraka (by OMEGAPSYCHO) in a match with Mika and she wins no matter what happens, this happened everytime.:




I tested this with his other characters, and it was normal:



And this bug only happens when with Mika I tested your other charcters and it was normal, too.
Last Edit: February 17, 2020, 07:09:51 pm by Capricorn Kid
Re: Mika v1.08
#60  February 17, 2020, 04:52:51 pm
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I don't think its a bug with Mika, it could be a bug with Baraka and IIRC, Baraka hasn't been updated in a few years. I had a similar problem with said Baraka.
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