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Fighter Factory Studio 3.5.3 (UPDATED June, 16) (Read 938179 times)

Started by VirtuallTek, April 04, 2018, 02:43:30 pm
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Re: Fighter Factory Studio 3.6 (UPDATED March 31 2021)
#361  April 05, 2021, 11:21:40 pm
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  • R.I.P Mugen 1999-202X
    • USA
    • mugen.wikia.com/User:Jenngra505
Feedback on 3.6 from the MFG Discord:
Playing a sound in the editor gets rid of your ability to scroll with the left and right arrow keys.
Sprite palettes switching between 1,1 and 1,other number in the sprite editor aren't read properly. (Rare edge case)
It takes longer to reparse when switching between mugenversions in the .def editor than in 3.
Every time you modify a file with an external program it generates 2 dialogue boxes per save instead of 1. (Discovered by 2OS)
When you switch to another window, the entire background goes black but the sprite until you switch to another sprite. (Discovered by XenoCard)
Hopefully someday I'll be able to make the little puffball on my profile pic.
(Sprite edited from Scrollboss' sprite)
Last Edit: April 05, 2021, 11:36:43 pm by jenngra505
Re: Fighter Factory Studio 3.5.3 (UPDATED June, 16)
#362  April 06, 2021, 10:34:07 pm
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Can someone upload it to mediafire? I can't access the site

Re: Fighter Factory Studio 3.5.3 (UPDATED June, 16)
#363  April 06, 2021, 10:41:33 pm
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  • Slash!!
Re: Fighter Factory Studio 3.5.3 (UPDATED June, 16)
#364  April 07, 2021, 11:47:16 am
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  • Formerly known as HyperClawManiac
  • Competitive MUGEN when?
    • UK
    • sites.google.com/view/ragingrowen/home
I get this when installing. There's another error after this one.



Shocked no-one's talking about this.

I ignore them and the background behind the sprites doesn't display.



I imported configurations from FF3 if that's any reason.
WIP Schedule:
The next Street Fighter All-Stars update
Re: Fighter Factory Studio 3.5.3 (UPDATED June, 16)
#365  April 07, 2021, 12:14:02 pm
  • **
  • Part time Creator!!!
  • Need motivation...
    • Germany
So for me there was no error message during the installation.

Maybe reinstall Visual C ++ Redistributable.
Re: Fighter Factory Studio 3.5.3 (UPDATED June, 16)
#366  April 07, 2021, 12:32:00 pm
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    • crepa.neocities.org
Same here, no error when installing and until now no bugs found.
Re: Fighter Factory Studio 3.5.3 (UPDATED June, 16)
#367  April 08, 2021, 08:34:31 am
  • **
  • Part time Creator!!!
  • Need motivation...
    • Germany
Downloads are back again! And GitHub

Quote
Hello!

A lot of people pointed to a problem while trying to download Fighter Factory Studio (mainly using Chrome). This is fixed now but, unfortunatelly, needs to reset browser cache., otherwise, you'll see security errors.

As requested, I uploaded the translation sources to a repository on GitHub, so anyone interested, just check this: https://github.com/VirtuallTek/FFSi18n

Thanks!

VirtuallTek
Re: Fighter Factory Studio 3.5.3 (UPDATED June, 16)
#368  April 23, 2021, 05:00:58 am
  • **
    • China
http://fighterfactory.virtualltek.com/download
Quote
Version 3.6.1 is out!

Hello!

A new version is available today, fixing all known issues since the last release.

Changes:

Fixed the file modification watcher showing twice and prompting the user at every external change, even if there's already a prompt active;
Fixed camera movement (up/down) on BGs editor;
Fixed a bug where incorrect indexing causes code to me moved to the wrong animation;
Fixed the crop after option on the add sprites function;
Fixed the sprite Export function for SprMake2;
Fixed default width/xscale values for new Parallax elements;
Fixed sprite not showing properly on BGs editor after undo/redo and BG type changes;
Fixed the Zoom Fit function for graphic editors;
Fixed program freezing on DirectX rendering mode (dead-locking on some machines).
That's it. Thanks!
Re: Fighter Factory Studio 3.5.3 (UPDATED June, 16)
#369  April 23, 2021, 05:21:53 am
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  • Guilty Gear XRD Rev Mugen Stages
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    • Dominica
link it does not work
Re: Fighter Factory Studio 3.5.3 (UPDATED June, 16)
#370  April 23, 2021, 05:42:49 am
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    • crepa.neocities.org
Re: Fighter Factory Studio 3.5.3 (UPDATED June, 16)
#371  April 23, 2021, 07:12:02 am
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    • China
Re: Fighter Factory Studio 3.5.3 (UPDATED June, 16)
#372  May 14, 2021, 08:01:18 am
  • ***
  • the Suicidal Bastard
  • "I want to see and understand the world outside."
    • Philippines
Necro: I've recently discovered a bug on my end:





notice how the sprite panel is selected in the first image? anyone else knows this?

EDIT: when I try to minimize then maximize, it just pops blank like in the second image.

(NOTE: my low IQ brain accidentally commented on another thread, then going on in all that's left.)
Last Edit: May 14, 2021, 08:08:48 am by Mushypepito123
Re: Fighter Factory Studio 3.5.3 (UPDATED June, 16)
#373  June 04, 2021, 10:07:57 pm
  • avatar
  • ***
  • Why,
Are you sure you hawe newest one?
Hey, can i help, or maybe i need help
Re: Fighter Factory Studio 3.5.3 (UPDATED June, 16)
#374  June 05, 2021, 12:33:09 am
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  • the Suicidal Bastard
  • "I want to see and understand the world outside."
    • Philippines
I’m using the latest version, chump.
Re: Fighter Factory Studio 3.5.3 (UPDATED June, 16)
#375  June 05, 2021, 09:10:05 am
  • avatar
  • ***
  • Why,
FFS... hmm? Why? FF worked anyway better than FFS ever?? Strange and sad...
Hey, can i help, or maybe i need help
Re: Fighter Factory Studio 3.5.3 (UPDATED June, 16)
#376  June 05, 2021, 11:54:30 am
  • ***
  • the Suicidal Bastard
  • "I want to see and understand the world outside."
    • Philippines
and you're telling me that I should switch to FF from FFS? you can't be serious.
Re: Fighter Factory Studio 3.5.3 (UPDATED June, 16)
#377  June 10, 2021, 11:07:18 am
  • **
  • $-$**Dreaming**$-$
    • South Korea
    • https://blog.naver.com/PostList.naver?blogId=blood72&from=postList&categoryNo=159
I keep hearing on discords that it is better to go back to fighter factory 3 until this new update gets bug fixes.
Is this true or bad advice?
Thx in advance guys
Re: Fighter Factory Studio 3.5.3 (UPDATED June, 16)
#378  June 10, 2021, 12:24:35 pm
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  • 하나뿐인 한국인 대표
  • Ambassador of MugenRevival
    • South Korea
    • sites.google.com/view/kolossoni-mugen
I keep hearing on discords that it is better to go back to fighter factory 3 until this new update gets bug fixes.
Is this true or bad advice?
Thx in advance guys

It's sad, but true.
FFS is full of bugs and errors that it causes CTD all the time.

Better to stick with 3 until all of them are fixed.
Re: Fighter Factory Studio 3.5.3 (UPDATED June, 16)
#379  June 10, 2021, 01:54:05 pm
  • ***
  • the Suicidal Bastard
  • "I want to see and understand the world outside."
    • Philippines
I keep hearing on discords that it is better to go back to fighter factory 3 until this new update gets bug fixes.
Is this true or bad advice?
Thx in advance guys

It's sad, but true.
FFS is full of bugs and errors that it causes CTD all the time.

Better to stick with 3 until all of them are fixed.

to be honest, i'd rather take the risk than following the advice.
Re: Fighter Factory Studio 3.5.3 (UPDATED June, 16)
#380  August 04, 2021, 09:22:59 pm
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  • 23 years of Mugen O_o
    • Brazil
    • www.brazilmugenteam.com
From author's post: https://www.patreon.com/posts/version-3-7-mode-54238356

Version 3.7 Preview! [Simulation Mode]
Hello!

After the version 3.6 release, quite some time ago, I started to work on the biggest feature I ever made for Fighter Factory. Originally, debugging support was supposed to be released on that build alongside BGs editor, but at the time, grabing stuff directly from Mugen's process memory was a big challenge on Unix systems. Testing directly on the engine is the best scenario, but the time will take to circunvent some complexities of a Windows executable running under Wine led me to skip this for now and focus on the second debugging alternative Fighter Factory Studio supports, the Simulation Mode (don't know if this will be the final name for the feature).



Simulation Mode is the engine running inside FFS, using the program's resources. This has some disadvantages like its slower, may differ from M.U.G.E.N. slightly sometimes, but has the biggest advantages:

Faster to test (it loads only the required resources and some of them are already loaded and ready to be used by FFS itself);
Detailed information (no limits to what can be displayed and inspected);
Advanced debugging capabilities like stepping line by line, more supported breakpoint modes;
As M.U.G.E.N. isn't open source like OpenBoR, I made everything from scratch, and it's built to perform as closest as possible to M.U.G.E.N. 1.1 Beta. As shown in the video, you can test everything, from chars to system screens, or even storyboard.

Engine's global clipboard is written to the Output panel in the bottom, so you can see all information, not just the last couple of lines.

Currently, not all information is available, but I'll be adding shortly more stuff like Projectile list, Explod list, Global assert flags, Envshake, After Image and PalFX information, Animation stats and Buffering time per command (yeah, you can see if a command has matched and the time it's valid for the command trigger, and, as certain variables are editable, you can even manually trigger a command editing its buffer time).

Sound support is very limited on Fighter Factory (no mixer), so no audio for now. But I'm working to improve this so everything M.U.G.E.N. does, the program will do the same. Basic audio editing is on the way too.

When finished, you will be able to pause at any desired point, see all game variables, inspect the changes made by state controllers, know what all triggers will return before they gets executed, check what trigger lines has been activated or not. You have all the information you need to easely find and fix bugs, develop things faster and better. The ultimate tool will be in your hands.

Beta for Tier 4 soon.