I thought Tung Fu Rue would make a good addition to the game. Still have a few more moves to give him, but other than that he is almost finished. Here is a preview of what I have so far.
This may be tough, but I feel the Super where he bulk ups could be a limited transformation like it was in FF1. Interesting to see you incorporate it though.
Adding Tung's climax move from KOF 14. The move is coded so I know it will take a total of 17 sprites to complete & so far I've completed about 12 of them. Since it's taking me longer than planned to finish, I decided it would be good idea to show a few sprites & let people know the status of the character.
Thanks Rowen! This is the first pass with these sprites & will probably look a little better on release.
Is this character originally based off of master roshi? Really feel he needs that super fireball he has in neo geo battle.
Final preview of Tung. He will be released on 7/17/2020. Finished sprites for the climax hyper & also added a variety of combo's that he may preform after transforming into FF1 big man. I think there are around 12 different combos. The Senpuu Gouken hyper can be preformed in the air now, but has a different ending than the standing one.
It's time for Ray !Here and in R@CE akira project !glad to see more interest to non Capcom or SNK characters as well !
Nedflandeurse said, July 31, 2020, 10:21:53 pmIt's time for Ray !Here and in R@CE akira project !glad to see more interest to non Capcom or SNK characters as well !It is exciting to see this treatment on non Capcom/SNK characters, even if these are third-party Neo Geo characters we're talking about. Not only the Neo Geo's 3rd party library, but I wonder how characters with no Neo Geo/CPS pedigree to speak of, such as Kurara (Power Instinct) (true, she did have a Neo Geo game but it wasn't in that "old-school" gradient-heavy style), Marco (Kaiser Knuckle), Tremor (Bloodstorm), or even characters from home console games like Eternal Champions, TMNT Tournament Fighters, WeaponLord, etc, would fare?
Ray is almost finished. I still need to add more FX to some moves so they look more complete & polished. Some new hypers have been added since last video. One is a throw that sends the opponent high into the sky & has a variety of attacks once up there. The other new hyper is an air barrage of kicks which finishes with the opponent being kicked hard to the ground & then bounces high for more combo potential. Unfortunately the AI didn't preform some of his new stuff in this preview. Looking to release Ray sometime in the next two weeks.
Been building this full game for a few years now & decided to make an announcement of the title & release date. The game will come with 15 characters at launch, interactive stages, animated life bar portraits & supports Mugen Hooked select screen portraits. The game features characters from various fighting games that came out between 1990 - 1995. Characters have been enhanced to closer match the Capcom VS style gameplay & visual presentation. This game will be Mugen 1.1 & 720P only.
Since the last preview I've added more hypers to Wraith. One is an air slam which he sends snakes out to hit the opponent after the slam. The other one is a demon breath which he can randomly blow electricity, fire, poison & frost. Wraith will be released on Halloween.
Starting back production on this game. In the next update Ryu will have an alternate costume. Here is an early look at it in motion.