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TEST RUN - Spritesheet Expansion Thread Addendum - Request thread (Read 1749993 times)

Started by Graphicus, August 09, 2013, 11:41:11 am
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Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#341  January 23, 2023, 05:50:55 pm
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If you're missing "most" normals and "most" gethits, then this isn't the ideal thread for that... it means you never had a full sheet in the first place. The point of this thread is to "expand" existing spritesheets, not "finish" them. I mean this in the nicest of ways.

Yeah, thinking about the actual magnitude of what I was asking again it would be pretty bad to try and ask for all that without compensation anyway. I’ll be taking my ask to commissions instead.
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#342  February 14, 2023, 09:56:54 pm
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Requestor: RagingRowen
Character/Game: Geese (CvS sheet).
Evidence of progress: https://mugenguild.com/forum/topics/alex-outta-nowhere-rowens-pots-edits-186725.0.html
Requests: CvS conversions of these KOF sprites

Stand Far HK

Jump HP

Punch after Face Grab

Shippuken

Jaeiken Part 1

Jaeiken Part 2

I'm looking for these coz I am planning to give him a KOF-esque mode...

If possible, it would also be nice to have them in Flowrellik's Color Separation.
WIP Schedule:
Most likely my next full-game
Last Edit: October 09, 2024, 12:03:33 pm by RagingRowen
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#343  February 27, 2023, 02:36:42 pm
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Hey guys, what's up?

I usually try not to do this sort of request, or at least I don't do this with these many animations, but I think this time is worth it.

I'm 4-5 animations away of a fully fledged Flameless/Claw Mode for Iori. Other spriters like Rabano and SeanAltly helped me out with the animations for 104 Shiki: Nueuchi, 401 Shiki: Shōgetsu, and the run part of 129 Shiki: Akegarasu, as you can see below:



However, I'm still missing a bit more in order to get him done. The 5 missing animations would add a lot of flavor and uniqueness, but not all of them share the same level of priority, so I'll detail what the move adds to the table below every rsspective spoiler.

Requestor: KarmaCharmeleon
Character/Game: Iori from CvS2
Evidence of progress:
https://mugenguild.com/forum/msg.2543205
But also:
https://streamable.com/pfeaeo
https://streamable.com/6uimwl
https://streamable.com/nm43rm

Requests:
Spoiler: 129 Shiki Akegarasu (Attack) (click to see content)
This one is the one I'd want the most not only because is the last indispensable Claw move, but also because it enables Ura 1018 Shiki: Ya Shiori for EX Iori, a mode based off KoF XV:
https://streamable.com/olynws

Lurker is taking care of this one  ;D

Spoiler: 203 Shiki: Tsuchitsubaki (Attempt and Success) (click to see content)
These two animations are really cool as they would allow Iori to have his last Special Move and his signature command grab. However, I could indeed make Iori share his original Kuzukaze command grab and don't stress that much about it, since in that animation he doesn't use flames and it still serves the purpose of enabling a combo follow up (altho the ground bounce of Claw's Command grab let's him so extra juggles with Nueuchi).

Spoiler: Ge-Shiki: Kui (click to see content)
This is Iori's exclusive command normal. I'd say this one has the lowest priority because altho significantly slower, Ge-Shiki: Gofun In "Shinigami" can fill the function of a command normal.

Spoiler: Kin 1218 Shiki: Yatagarasu (click to see content)
Altho I feel it's possible to recreate this move with a brand new animation, not only it would be cool to have its fluid motion entirely, but also it would allow me to give EX Iori (then again, a mode based off XV) his new Hozuki climax:


I'd like to say that if just a single one of these following animations can be made into a reality, I'd be already be super thankful :) I know I'm asking for too much and I understand that after my long absence is weird for me to pop up asking for custom animations, but I honestly feel that the potential of this mode is amazing and I've been showing progress consistently thru discord across the past two months. I think that most of the active Discord users can attend to that.

Cya.
Last Edit: March 05, 2023, 04:11:47 am by KarmaCharmeleon
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#344  March 05, 2023, 04:22:08 am
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Hey guys. Bumping to say that Lurker is helping out with Akegarasu's Attack animation

Thank you so much ;D
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#345  March 07, 2023, 08:24:52 pm
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Finished the last frame and made some adjustments to the previous frames.
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#346  June 14, 2023, 08:47:19 pm
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Name: RedDragonCats17
Character: Ken Masters from CvS2
Evidence of progress: https://streamable.com/0b8ur6
Requesting: Stance from SFA3 (a more accurate version anyway)
Reference:


Whelp... I tried... I'm not great at stances, but here's my attempt. You're more than welcome to not use it :D



Also, Ryu, because why not:



Decided to come back. That Ken stance is not bad per se. But the hands are incorrect. If anything, they're acting the same way as the Ryu stance.





Here's a brief comparison just in case.
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#347  April 22, 2024, 11:24:18 pm
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Requestor: DeathScythe
Character/Game: Akuma CvS/CvS2
Evidence of progress: https://mugenguild.com/forum/msg.2556941
Requests: Kongou Kokuretsuzan from SF3
Reference:
Original from SF3:
CvS conversion (I think PotS made this one):

While this conversion is not bad, it still has some SF3 traits, I feel like a full CvS conversion is very possible.
Maybe I don't even need to say this, but if anyone is willing to take a shot, please do so without the effects! Thanks in advance ;D
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#348  June 12, 2024, 04:31:38 am
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Hey guys, what's good?
For the past two-three months I've been working on this massive Gouki WIP. It has three modes: Normal, EX, and Shin. One of the goals is for EX mode to represent his modern appearances, with a focus on his recent SF6 debut. A lot of progress has been made as you'll see in a minute, but at the moment he is sitting 3 anims away of having basically everything I "need". One the anims is being covered by FeLo_Lop, so here I am shooting for the forums not to die so people can see this post.



Requestor: KarmaCharmeleon
Character/Game: Gouki from CvS2
Evidence of progress:
https://streamable.com/d83ltv
https://streamable.com/xgn4i8
https://streamable.com/lh7c8n
https://streamable.com/bs6pop
https://streamable.com/rnbfx1
https://streamable.com/qvv1qp
https://streamable.com/0t1y9d
https://streamable.com/exyyxg
https://streamable.com/gfflj3
https://streamable.com/kihcfx <- Check this out, its pretty cool
https://streamable.com/h1tvvu
At the same time I'd like to clarify the status of the project overall. This is the to-do list:
Spoiler: WIP (click to see content)

Requests:
Crouching Heavy Kick from SF3:

Having a distinct animation for his sweep would be nice as I'd like to give him different propeties (higher juggle potential) so it can combo after Tatsu to enable his iconic Tatsu > Sweep combo from SF4. I could just use the classic sweep anim but it'd be weird for it not to combo in Classic Mode while working fine in EX mode.

Here's a sheet with sprites. Armentis converted the move back then but cut some frames in the process. It could use a bit of polish aswell as his set was meant to be closer to SF3.

Jumping Heavy Punch from SF3:

I'd use this one as Jumping Medium Punch to have a unique animation from Jumping Heavy Punch. This anim would do the trick for his SFV/SF6 juggle to make more sense, and in the process would allow for some crazy air to air convertions.

Once again here's a sheet with sprites from Armentis. Same deal as before.
Another reference from Ken:
Last Edit: June 12, 2024, 01:01:06 pm by KarmaCharmeleon
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#349  July 12, 2024, 05:58:40 am
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Hello, guys! How are you all doing?
I hope everything is fine! :D

I would like to ask for two animations if it's okay.


Requestor: Manson Rees
Character/Game: Yungmie from Fighter's History Dynamite/Karnov's Revenge
Evidence of progress: https://mugenguild.com/forum/topics/yungmie-is-updated-07102024-199694.0.html
Requests:

Running animation:


and DiagUp Fall animation:


Both animations are from Suiko Enbu Fuun Saiki.
Here I have a walking reference:

Spoiler, click to toggle visibilty


Thank for your attention. :)
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#350  September 29, 2024, 09:50:26 pm
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What's up, peeps? My request for Gouki prevails, but this time I'd like to ask for help with another move.



Requestor: KarmaCharmeleon
Character/Game: Ryu from CvS2
Evidence of progress: The character is fully released already! But I'm working on adding yet another mode based off Kage from SFV.
https://www.mediafire.com/file/ziph26w98pmtutx/Ryu.rar/file
Request:
Kurekijin from SFV.
Reference:

Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
New #351  October 10, 2024, 01:17:30 am
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Name: RedDragonCats17
Character: Sakura Kasugano from Street Fighter Alpha, Marvel vs. Capcom, and Capcom vs. SNK 2.
Evidence of progress: https://streamable.com/nlo29m
Requesting: A original jumping spin kick for her EX Haru Ichiban. The her back is facing the camera during the attack. I also need a original dash attack and a air Hadouken performed similarly to her grounded Hadouken, but aimed diagonally.
Last Edit: October 11, 2024, 06:57:42 am by RedDragonCats17