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Unique Tactic - Ideas and Suggestions (Updated 7/13 with NEW INFO) (Read 92945 times)

Started by Sean Altly, September 29, 2011, 10:44:11 pm
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Re: Unique Tactic - Ideas and Suggestions (Updated 7/13 with NEW INFO)
#41  July 13, 2012, 11:02:47 pm
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I dont like how counters are handled in AE. So meh. I prefer the cvs2/older counter style, but whatever works I guess.
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Being able to use a roll up to 8 times with gauge recovery over time doesnt sound that harsh tbh. I think you're overreacting a tad.
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How fast of a recovery do you have in mind btw?

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Re: Unique Tactic - Ideas and Suggestions (Updated 7/13 with NEW INFO)
#42  July 14, 2012, 03:18:51 am
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@Cazaki

His AI is a beast, but I really think you're overselling this whole thing. You're literally the only person I've heard complain that he's OP.

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Re: Unique Tactic - Ideas and Suggestions (Updated 7/13 with NEW INFO)
#43  July 14, 2012, 03:27:15 am
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Again, I stepped off. I noticed that I'm the only person who thinks this, I'm just going against MC2 because I still feel that the roll limit isn't "crippling" to CM Punk. I'm not pressing you to change anything Sean.

SNT

Re: Unique Tactic - Ideas and Suggestions (Updated 7/13 with NEW INFO)
#44  July 14, 2012, 12:24:20 pm
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If this UT meter will be seperate from the regular super meter, why not make Morrigan's UT her Dark Harmonizer assist?
Re: Unique Tactic - Ideas and Suggestions (Updated 7/13 with NEW INFO)
#45  July 14, 2012, 06:02:43 pm
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Or her new leeching Soul Fist from UMVC3?
Re: Unique Tactic - Ideas and Suggestions (Updated 7/13 with NEW INFO)
#46  July 14, 2012, 09:59:29 pm
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The issue is I already gave her short range flight with a multiple hit drill attack. It does about 15-20 damage per hit except for the 1st damage frame..it goes 30+20+20..etc..it can hit up to 5 times to it can do some hefty damage but you either have to be in the launcher state(40000-50000) or her short range flight. There is no blocking while she's in this state so an offensive move covers that. If there's a meter implemented I'll have to change this but I'd like to keep the flight+drill attack. It's an homage to her classic move. I think she shouts "Spike!" or something. Her normal dash is just a forward dash except she's using her jets to glide forward. I'll have to talk to Sean about it since this is his game after all. What he says goes.
Re: Unique Tactic - Ideas and Suggestions (Updated 7/13 with NEW INFO)
#47  July 15, 2012, 03:45:12 am
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I don't know if someone has suggested this yet, but if you're basing Jill on MvC2 her unique tactic should be switching between the different grenade ammo available in Nemesis: Flame, Ice, and Acid. Maybe Flame makes a fire on the ground if it misses and Acid poisons, I dunno.
Nevermind, there's nothing I can do
Bet your life there's something killing you
It's a shame we have to die, my dear
No one's getting out of here alive
This time
What a way to go, but have no fear
No one's getting out of here alive
This time
It's a shame we have to disappear
No one's getting out of here alive
This time, this time, this time
Re: Unique Tactic - Ideas and Suggestions (Updated 7/13 with NEW INFO)
#48  July 22, 2012, 09:49:50 pm
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So, as I mentioned earlier, I will be implementing a bar that limits how frequently you can use your Unique Tactic. It will operate on a level system, as in, different characters' UT's will be different "levels," which determines how much of the bar it uses.

-The bar is separated into 8 increments
-Level 1 Unique tactics deplete One segment of the bar
-Level 2 Unique Tactics deplete Two segments of the bar
-Level 3 Unique Tactics deplete Four segments of the bar, or half of the total bar
-The more powerful/useful a Unique Tactic is, the higher level it is. for example, CM Punk's Evasive Roll would be a Level 1 Unique Tactic. Chun-Li's Focus Attack would be a Level 2 Unique Tactic. Haggar's Lariat, rather than deplete life like in the Public release version, would instead be a Level 3 Unique Tactic, and would have complete invincibility.
-The bar refills slowly over time

Now, let's discuss what levels you think each Unique Tactic should be. Refer to the first post for a list of finalized Unique Tactics. What do you think?

I see a problem already that concerns Goku's power charge UT since it's a loop animation . . . how would that work, since you have to hold down the UT button to charge the super meter?

But I do have a list for some of them that you have set so far:

CAPCOM

1. Ryu (SF) - Karmic Shift (LvL 2)
2. Ken (SF) - Educated Feet (LvL 1)
3. Alex (SF3) - Universal Overhead (Unsure)
4. Charlie (SFA) - Alpha Counter (Unsure)
5. Chun Li (SF2) - Focus Attack (LvL 1 or 2)
6. Mr. X (Resident Evil 2) - Shoulder Smash (LvL 1)
7. Jill Valentine (Resident Evil)
8. Hinata (Rival Schools)
9. Morrigan (Darkstalkers)
10. Megaman (Megaman) - Weapon Switch (LvL 1)
11. M. Bison/Vega (SF2) -
12. Jin Saotome (Cyberbots) - Bulk Up (LvL 3)
13. Arthur (Ghosts 'n Goblins) - Lance Throw (LvL 1 for spamability)
14. Haggar (Final Fight) - Spinning Lariat (LvL 2 or 3)
15. Crimson Viper (Street Fighter IV) - Focus Attack (LvL 1 or 2)
16. Jedah (Darkstalkers) - Dark Force (LvL 2)
17. Leo (Red Earth)
18. Albert Wesker (Resident Evil) - Phantom Move (LvL 2)
19. Frank West (Dead Rising) - Snapshot (LvL 1)

THE WORLD

1. K' (KoF) - Ignite (LvL 3)
2. Lynn Baker (Rage of the Dragons) - First Impact (LvL 2)
3. Tizoc (Garou: MOTW)
4. Captain America (Marvel) - Cartwheel (LvL 1)
5. Solid Snake (MGS) - Stealth Camo (LvL 2)
6. Rorschach (Watchmen/DC)
7. Jin Kazama (Tekken) - Power Stance (LvL 2)
8. Blaze (Streets of Rage) - Embukyaku (LvL 3)
9. CM Punk (WWE) - Evasive Roll (LvL 1)
10. Squall Leonhart (FFVIII)
11. Goku (Dragon Ball Z) - Power Charge (Unsure)
12. Sub-Zero (Mortal Kombat) - Cold Palms (LvL 1-3 depending on how long it's held down for)
13. Det. Garret Laurel (SHADEs of Manhattan 2) - Reload (LvL 1)
14. Scorpion (Mortal Kombat)
15. Koopa Troopa (Super Mario Bros.) -
16. Gambit (X-Men) - Charge Card (LvL 2)
17. Sonic the Hedgehog (Sonic the Hedgehog)
18. Axel Stone (Streets of Rage)
19. Terry Bogard (Fatal Fury) - Sidestep (LvL 1)
Last Edit: July 22, 2012, 09:54:57 pm by The Sudden Freak
Re: Unique Tactic - Ideas and Suggestions (Updated 7/13 with NEW INFO)
#49  July 23, 2012, 05:09:07 am
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Those are good suggestions. As far as Goku's power charge goes, whatever level it is, it only depletes the UT guage when it first activates. if the opponent lets him stand there and keep charging, it's there fault. I'll probably go with L2 for that one.

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Re: Unique Tactic - Ideas and Suggestions (Updated 7/13 with NEW INFO)
#50  July 23, 2012, 07:34:28 am
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I'm gonna send you an early preview..not the product but an early preview of the true product for Morrigan so you can decide what to do with her UT
Re: Unique Tactic - Ideas and Suggestions (Updated 7/13 with NEW INFO)
#51  July 23, 2012, 10:43:02 pm
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will Goku have new sprites or will he use Balthazars sprites?
Re: Unique Tactic - Ideas and Suggestions (Updated 7/13 with NEW INFO)
#52  July 24, 2012, 12:15:40 am
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I'm using Balthazar's sprites. The shading fits in with CVS, but the proportions don't. His hair looks terrible when scaled though, so I'm still deciding on what to do.

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Re: Unique Tactic - Ideas and Suggestions (Updated 7/13 with NEW INFO)
#53  July 24, 2012, 06:14:34 pm
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For Squall's UT, maybe have it work like Draw in FF8, except with power meter (though granted having this as a projectile attack may be asking too much) or, in the very least, have it add a significant amount to Squall's meter if it hits without dealing damage or stealing meter (like 250 or 500 or something depending on level)
Last Edit: July 24, 2012, 06:19:23 pm by RicePigeon
Re: Unique Tactic - Ideas and Suggestions (Updated 7/13 with NEW INFO)
#54  July 24, 2012, 06:25:15 pm
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for sonic's ut, why not have the selection of abilities like rocket, laser, etc. from sonic colors?
Re: Unique Tactic - Ideas and Suggestions (Updated 7/13 with NEW INFO)
#55  July 24, 2012, 06:33:22 pm
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Re: Unique Tactic - Ideas and Suggestions (Updated 7/13 with NEW INFO)
#56  July 24, 2012, 06:42:14 pm
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Re: Unique Tactic - Ideas and Suggestions (Updated 7/13 with NEW INFO)
#57  July 24, 2012, 06:43:28 pm
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for Gokus UT why not Kaioken,to make him stronger and faster,or a SSj transformation,maybe instant transmisson a.k.a. teleport
Re: Unique Tactic - Ideas and Suggestions (Updated 7/13 with NEW INFO)
#58  July 25, 2012, 08:11:23 am
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I'm not into DBZ much, but I've been told by quite a few DBZ fans that the power charge makes perfect sense for him.

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Re: Unique Tactic - Ideas and Suggestions (Updated 7/13 with NEW INFO)
#59  July 25, 2012, 08:22:50 am
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It's perfect for a fighting game. Kaioken is Goku Z2's level 3, super saiyan forms are his secret winposes, and not actually possible in-game due to reasons explained 4 billion times.
Re: Unique Tactic - Ideas and Suggestions (Updated 7/13 with NEW INFO)
#60  July 25, 2012, 06:20:27 pm
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So, as I mentioned earlier, I will be implementing a bar that limits how frequently you can use your Unique Tactic. It will operate on a level system, as in, different characters' UT's will be different "levels," which determines how much of the bar it uses.

-The bar is separated into 8 increments
-Level 1 Unique tactics deplete One segment of the bar
-Level 2 Unique Tactics deplete Two segments of the bar
-Level 3 Unique Tactics deplete Four segments of the bar, or half of the total bar
-The more powerful/useful a Unique Tactic is, the higher level it is. for example, CM Punk's Evasive Roll would be a Level 1 Unique Tactic. Chun-Li's Focus Attack would be a Level 2 Unique Tactic. Haggar's Lariat, rather than deplete life like in the Public release version, would instead be a Level 3 Unique Tactic, and would have complete invincibility.
-The bar refills slowly over time

Now, let's discuss what levels you think each Unique Tactic should be. Refer to the first post for a list of finalized Unique Tactics. What do you think?

I see a problem already that concerns Goku's power charge UT since it's a loop animation . . . how would that work, since you have to hold down the UT button to charge the super meter?

But I do have a list for some of them that you have set so far:

CAPCOM

1. Ryu (SF) - Karmic Shift (LvL 2)
2. Ken (SF) - Educated Feet (LvL 1)
3. Alex (SF3) - Universal Overhead (Unsure)
4. Charlie (SFA) - Alpha Counter (Unsure)
5. Chun Li (SF2) - Focus Attack (LvL 1 or 2)
6. Mr. X (Resident Evil 2) - Shoulder Smash (LvL 1)
7. Jill Valentine (Resident Evil)
8. Hinata (Rival Schools)
9. Morrigan (Darkstalkers)
10. Megaman (Megaman) - Weapon Switch (LvL 1)
11. M. Bison/Vega (SF2) -
12. Jin Saotome (Cyberbots) - Bulk Up (LvL 3)
13. Arthur (Ghosts 'n Goblins) - Lance Throw (LvL 1 for spamability)
14. Haggar (Final Fight) - Spinning Lariat (LvL 2 or 3)
15. Crimson Viper (Street Fighter IV) - Focus Attack (LvL 1 or 2)
16. Jedah (Darkstalkers) - Dark Force (LvL 2)
17. Leo (Red Earth)
18. Albert Wesker (Resident Evil) - Phantom Move (LvL 2)
19. Frank West (Dead Rising) - Snapshot (LvL 1)

THE WORLD

1. K' (KoF) - Ignite (LvL 3)
2. Lynn Baker (Rage of the Dragons) - First Impact (LvL 2)
3. Tizoc (Garou: MOTW)
4. Captain America (Marvel) - Cartwheel (LvL 1)
5. Solid Snake (MGS) - Stealth Camo (LvL 2)
6. Rorschach (Watchmen/DC)
7. Jin Kazama (Tekken) - Power Stance (LvL 2)
8. Blaze (Streets of Rage) - Embukyaku (LvL 3)
9. CM Punk (WWE) - Evasive Roll (LvL 1)
10. Squall Leonhart (FFVIII)
11. Goku (Dragon Ball Z) - Power Charge (Unsure)
12. Sub-Zero (Mortal Kombat) - Cold Palms (LvL 1-3 depending on how long it's held down for)
13. Det. Garret Laurel (SHADEs of Manhattan 2) - Reload (LvL 1)
14. Scorpion (Mortal Kombat)
15. Koopa Troopa (Super Mario Bros.) -
16. Gambit (X-Men) - Charge Card (LvL 2)
17. Sonic the Hedgehog (Sonic the Hedgehog)
18. Axel Stone (Streets of Rage)
19. Terry Bogard (Fatal Fury) - Sidestep (LvL 1)

You left some characters behind
Esaka rules Beat that.... Or Just Get outta my way