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Add004/Ikemen Tag System (Read 171330 times)

Started by BurningSoul, April 20, 2023, 09:18:26 pm
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Re: Add004/Ikemen Tag System
#61  July 02, 2024, 05:22:56 pm
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When I'm playing tag team coop, second player can't switch and do assist but only player 1 can switch and assist. Is there a way for second player have the ability as player 1?
Re: Add004/Ikemen Tag System
#62  July 05, 2024, 08:14:08 am
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Are you able to make the slow camera feature a separate module?
Re: Add004/Ikemen Tag System
#63  July 27, 2024, 04:22:23 am
Didn't realize this updated a couple months ago, got that set up real quick as soon as I realized. New DHC stuff is pretty cool, remember you trying to get it up set up before, so nice to see that's all working smoothly now.

Admittedly few minor nitpicks/requests, although I feel they're worth bringing up:

1) Would really appreciate the ability to tweak the initial timer for how long assists are initially locked off at the beginning of rounds/matches. The default timer as isn't horrible or anything, but just being able to make it a bit faster would be nice.

2) Ability to just outright lock off assists/DHCs in general depending on a certain state number range. Some supers I either just don't want to be DHCable out of, whether because they're Level 3s or just too quirky to be compatible for other reasons, and not being able to stop assist calls during that is kind of annoying, especially in the case they can potentially screw something up.

3) No idea if this intentional or not, figure I may as well bring it up just in case: Calling one assist seems to also lock off calling other available teammates for assists. Would be nice to be able to call more than 1 assist at a time, although if it'd be too much of a headache or cause other issues, I'd completely understand, so no worries.

P.S. Noticed you also fixed the Assist OK text not showing up, HEAVILY appreciate it no longer being invisible, bless you.
Re: Add004/Ikemen Tag System
#64  August 31, 2024, 07:45:16 am
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I'm having a problem every time I install the module, here is the screenshot: https://postimg.cc/JyjJdqzK

Am I doing something wrong?
Re: Add004/Ikemen Tag System
#65  September 03, 2024, 08:59:53 pm
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Tag Updated,
Re: Add004/Ikemen Tag System
#66  September 03, 2024, 09:29:40 pm
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Re: Add004/Ikemen Tag System
#67  September 03, 2024, 10:08:08 pm
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Re: Add004/Ikemen Tag System
#68  September 05, 2024, 09:25:11 pm
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Re: Add004/Ikemen Tag System
#69  September 12, 2024, 06:53:02 am
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Just wanted to know if there's is way for player 2 to switch and super
Re: Add004/Ikemen Tag System
#70  September 26, 2024, 02:59:24 am
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What are the controls for this tag system? The regular assist is obviously the tag button. Tagging out is Forward or Back + tag button. How do I do DHC's? When I try tagging out during a special, either nothing happens or a weird tag out glitch happens (for example: if I have a team of Wolverine, Hulk, and Spider-Man, and I try tagging out during Wolverine's Berserker Claw then Spider-Man tags in and Hulk suddenly appears and jumps backwards offscreen with Wolverine).

Also, I see that there are two slots for super move state numbers in the common.const. How do I choose what supermove will activate for DHC in-game?

What's the problem on my end? I'm on Ikemen Go 0.99 using the Infinite Legacy screenpack. Do I need to add the add004 lifebars for this to work properly? The first step in your installation is: "Copy Paste common1.cns in Add004/SVC/Bs0 Folders to Data". I don't have the common1.cns file. If I do need add004 (or just the common1 file), is there a specific version that I need for Ikemen 0.99?
Re: Add004/Ikemen Tag System
#71  September 28, 2024, 12:59:42 am
What are the controls for this tag system? The regular assist is obviously the tag button. Tagging out is Forward or Back + tag button. How do I do DHC's? When I try tagging out during a special, either nothing happens or a weird tag out glitch happens (for example: if I have a team of Wolverine, Hulk, and Spider-Man, and I try tagging out during Wolverine's Berserker Claw then Spider-Man tags in and Hulk suddenly appears and jumps backwards offscreen with Wolverine).

Also, I see that there are two slots for super move state numbers in the common.const. How do I choose what supermove will activate for DHC in-game?

What's the problem on my end? I'm on Ikemen Go 0.99 using the Infinite Legacy screenpack. Do I need to add the add004 lifebars for this to work properly? The first step in your installation is: "Copy Paste common1.cns in Add004/SVC/Bs0 Folders to Data". I don't have the common1.cns file. If I do need add004 (or just the common1 file), is there a specific version that I need for Ikemen 0.99?

Should be [tag button] + down (or 2 in numpad notation but whatever) for DHCs, although admittedly curious about the 2 slots for DHC supers myself, have kinda just been setting the same super for both slots "just in case" this whole time.