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Supreme Sagat BETA 2.1 FIX 15 December NEW PAG.14 T.THRUSTS+ COUNTER SUPER (Read 320419 times)

Started by M206, June 26, 2017, 05:49:35 PM
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Re: Supreme Sagat by M206 NEW teep kicks + elbow finisher PAG.13
#261  December 12, 2017, 07:58:24 AM
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this is very nice

a detail: to my opinion, the elbow finisher should be an uppercut (in place of a "downcut")

i think that the whole animation ending would be more fluent (& realistic: imagine yourself doing the move -> it'll be very complicated to turn on yourself & then to hit with your elbow from up to down)

thanks. about the elbow finisher, i've copied some bruce irvin combos. And anyway the uppercut can be an option after that reverse elbow (hit 4). ;) ;)

so smooth, great job man.

thanks. ;)

Sagat is officially revealed in SFV. It will be interesting to see if Capcom gave him a moveset as beastly as this Sagat.

yes, i saw, i think i'll release a beta soon, with still some little bugs to fix, but at least i grant you the (a lot of) updates from june release so far. ;) ;)
Re: Supreme Sagat by M206 NEW teep kicks + elbow finisher PAG.13
#262  December 12, 2017, 11:19:45 AM
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here you are what i was referring to (with sprite-improved elbow finisher):



after the 4th rev.elbow hit you can choose (with lp,mp or hp) which move you prefer. ;) ;)

i really love the sprite-improved new version.

check also the teep kicks combo at the end of the video, i think they resemble enough the tekken 5/6 bruce irvin ones. ;)
Re: Supreme Sagat by M206 NEW elbow finishers PAG.14
#263  December 12, 2017, 11:31:22 AM
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I prefer this

but i want to tell that your elbow finisher could also be down from down to up

if you see what i mean...
Re: Supreme Sagat by M206 NEW elbow finishers PAG.14
#264  December 12, 2017, 11:35:00 AM
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Re: Supreme Sagat by M206 NEW elbow finishers PAG.14
#265  December 12, 2017, 01:20:57 PM
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well:
1. your original elbow finisher is from up to down
2. you showed an alt finishing combo with a (tiger) uppercut
3. i only meant that your original elbow finisher could be more realistic with the same move, but from down to up (= without being an uppercut)
Re: Supreme Sagat by M206 NEW elbow finishers PAG.14
#266  December 12, 2017, 04:45:13 PM
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ah ok now i've understood.. btw there's already the uprising elbow edited from gill/urien.. :/

i've added a strong upper punch finisher, as always looking at bruce irvin for references.. :D :D



about uprising urien elbow combo check from 0.36 and go on.. ;)
Re: Supreme Sagat by M206 NEW elbow finishers PAG.14
#267  December 12, 2017, 05:32:11 PM
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OMG!
That's it!
& the result is just fantastic! :bison:
Re: Supreme Sagat by M206 NEW elbow finishers PAG.14
#268  December 13, 2017, 12:15:43 AM
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2:42 Your low spin kick is in not sure if that sequence afterwords is in but might well add it.
Re: Supreme Sagat by M206 NEW elbow finishers PAG.14
#269  December 13, 2017, 02:55:32 AM
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why does sagat has to get owned all the time
Re: Supreme Sagat by M206 NEW elbow finishers PAG.14
#270  December 13, 2017, 03:01:03 AM
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[youtube]https://m.youtube.com/watch?v=yQb4zgDpLV8[/youtube]
2:42 Your low spin kick is in not sure if that sequence afterwords is in but might well add it.

thats all cg animation we wont know what he gets until we see actual gameplay
Re: Supreme Sagat by M206 NEW elbow finishers PAG.14
#271  December 13, 2017, 11:08:20 AM
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why does sagat has to get owned all the time

i've always thought the same.. :( :(

anyway, some improving on: joe mid punch, elbow finisher, rising strong punch.







as you notice, i've lowered them all and added some transition frames (thanks rotsprite :D ), now i think they're more realistic.

as always, i don't understand why imgur doesn't take the right ticks of the gifs..  >:( >:( >:(

here you are them in action (plus a nice add after slash low kick) ;):

Last Edit: December 13, 2017, 06:03:44 PM by M206
Re: Supreme Sagat by M206 NEW elbow finishers PAG.14
#272  December 14, 2017, 04:30:10 AM
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Bravo. I love love love wall bounce moves even when it doesn't make sense.
Re: Supreme Sagat by M206 NEW elbow finishers PAG.14
#273  December 14, 2017, 07:41:08 AM
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thanks. :)

but why you say "it doesn't make sense"??  :???:

i've taken inspiration from the new SFV cinematic intro sagat vs ryu..
Re: Supreme Sagat BETA 2.0. by M206 NEW RELEASE 14 December
#274  December 14, 2017, 04:55:35 PM
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Supreme SAGAT 2.0 released.

check 1st post. ;)
Re: Supreme Sagat by M206 NEW elbow finishers PAG.14
#275  December 15, 2017, 01:29:01 AM
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thanks. :)

but why you say "it doesn't make sense"??  :???:

i've taken inspiration from the new SFV cinematic intro sagat vs ryu..

My point is that most wall bounce moves don't make sense in reality, but in games wall bounces are a sight to see for fictional entertainment.
Congratulations on the second release. This is the type of Sagat I wanted in a Capcom Vs SNK 3 reveal back in my teenage years. Really cool.
I can foresee the final release playing better than SFV Sagat in the future.
Last Edit: December 15, 2017, 01:34:14 AM by ReduxMercenaryT
Re: Supreme Sagat BETA 2.0. by M206 NEW RELEASE 14 December
#276  December 15, 2017, 07:31:54 AM
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Ah ok.. ;)

Thanks, I m planning to do a presentation video to show some of the news. ;)
Re: Supreme Sagat BETA 2.0. by M206 NEW RELEASE 14 December
#277  December 16, 2017, 12:43:36 AM
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Heya, would you mind making any future update posts on Sagat in your Zangief project thread?. Topics in the release section should generally only be posted in when there's a new release out. Keeping everything sorted into projects and releases is important, after all.
Re: Supreme Sagat BETA 2.0. by M206 NEW RELEASE 14 December
#278  December 16, 2017, 12:04:01 PM
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love your sagat...it's like a blend of tekken and mvc...always a new way to play.

great work