Hello, So I'm fixing up an old super which P1 grabs P2 and holds them before an explosion goes off. The move works perfectly fine but for some reason when I attempt to edit the TargetBind state to make the char appear closer to P1's hand both characters fly horizontally to the left side of the screen. When I change the x and y axis to be further away, both character's remain still. (Below is the code I'm talking about). Any information would be greatly appreciated. Thanks.CODE:;Got Your Face (Hold Opponent)3006+random%2[Statedef 3005]type = Smovetype= Aphysics = Nanim = 3005poweradd = 60sprpriority = 1[State 3005, AssertSpecial]type = AssertSpecialtrigger1 = 1flag = nobardisplayflag2 = nomusic;[State 3005, killa Sound];type = PlaySnd;trigger1 = time = 130;value = s6, 34[State 3005, Explod]type = Helpertrigger1 = time = 140helpertype = normal ;playername = "TimeWarp"ID = 3005stateno = 3006pos = 0, -90postype = p2 ;p2,front,back,left,rightfacing = 1size.xscale = 3size.yscale = 2sprpriority = 2[State 3005, Super D]type = NotHitBytrigger1 = AnimElem = 3value = , NA, SA, ATtime = 6;[State 3005, Grab Sound];type = PlaySnd;trigger1 = AnimElem = 1;value = 1, 1;[State 3005, Grab Sound];type = PlaySnd;trigger1 = Time = 1;value = s50, 0+random%7;volume = 999[State 3005, TargetBind] <----------------- I believe this is the issue.type = TargetBindtrigger1 = AnimElem = 1time = 150pos = 15,-12;pos = 52,-15[State 3005, State End]type = ChangeStatetrigger1 = AnimTime = 0value = 0ctrl = 1-A.S.P
Something like this? It's still causing both characters to fly towards the left side of the screen.[State 3005, PlayerPush]type = PlayerPushtrigger1 = time = 1value = 1-A.S.P
Nvm, I managed to fix it with thistype = PlayerPushtrigger1 = Time >= 0value = 0Thank you for your help though.-A.S.P