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Superman MDS_GEIST Edit & MatreroG Metropolis Stage Release (Read 21960 times)

Started by desertstorm1909, July 01, 2022, 05:39:18 PM
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Superman MDS_GEIST Edit & MatreroG Metropolis Stage Release
#1  July 01, 2022, 05:39:18 PM
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 Take a look at MatreroG incredible work on Metropolis built from scratch one of the
biggest stages ever in MUGEN recommend to try it out on MUGEN 1.1 but 1.0 is fine

PS: I'm not the original creator of this character that goes to author Hannibal/Kal-Elvis and Friends" this is just an edit from Tumate which was further FRANKENSPRITED AND FRANKENCODED by me 

CHAR:
https://www.mediafire.com/file/5ffun95l5m3gmxm/Superman_MDS22.zip/file
STAGE:
https://www.mediafire.com/file/7zzqq3tkpegvv2k/METROPOLIS_1.0-1.1.zip/file

Have Fun!!
Last Edit: July 06, 2022, 03:44:25 AM by desertstorm1909
Re: Superman MDS_GEIST Edit & MatreroG Metropolis Stage Release
#2  July 01, 2022, 07:43:23 PM
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:mwhoa: :mwhoa: :mwhoa:
Re: Superman MDS_GEIST Edit & MatreroG Metropolis Stage Release
#3  July 01, 2022, 08:24:26 PM
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Oh, nice ones!
Look?
Re: Superman MDS_GEIST Edit & MatreroG Metropolis Stage Release
#4  July 02, 2022, 01:31:40 AM
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Literally just watched an episode of Superman where he goes into the sun.. nice
Re: Superman MDS_GEIST Edit & MatreroG Metropolis Stage Release
#5  July 02, 2022, 06:04:40 AM
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Absolutely SUPER!
Thanks!
Fortes Fortuna Juvat
Re: Superman MDS_GEIST Edit & MatreroG Metropolis Stage Release
#6  July 02, 2022, 06:49:04 AM
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Like almost every other superman out there he is overpowered. Its cheap that he gains back health during the course of the match. It's great if this is for ai vs ai matches but won't work for human vs ai, unless against an OP character. Might wanna tone his damage and AI down like how Sean Altly did his Supes. You could give him an alternate easier AI option.
Nice improvement on the sprites though and really like that stage.
Last Edit: July 02, 2022, 08:07:28 AM by YugaCurry
Re: Superman MDS_GEIST Edit & MatreroG Metropolis Stage Release
#7  July 02, 2022, 05:09:41 PM
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Like almost every other superman out there he is overpowered. Its cheap that he gains back health during the course of the match. It's great if this is for ai vs ai matches but won't work for human vs ai, unless against an OP character. Might wanna tone his damage and AI down like how Sean Altly did his Supes. You could give him an alternate easier AI option.
Nice improvement on the sprites though and really like that stage.

It's no problem maybe in the next couple days or next weekend I'll take out the health regen and power regen
Re: Superman MDS_GEIST Edit & MatreroG Metropolis Stage Release
#8  July 05, 2022, 10:38:30 PM
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this superman ,stage and music are amazingggggggggg.the best of all superman i play in years
Re: Superman MDS_GEIST Edit & MatreroG Metropolis Stage Release
#9  July 06, 2022, 03:43:30 AM
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Re: Superman MDS_GEIST Edit & MatreroG Metropolis Stage Release
#10  July 07, 2022, 12:36:03 AM
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could you remove this?: when you damage superman his life goes up again, it doesn't go down. he's almost immortal. it's already difficult to beat him, but if his life recovers after a while it's impossible to beat him, can you make a version without this?
Re: Superman MDS_GEIST Edit & MatreroG Metropolis Stage Release
#11  July 07, 2022, 02:39:38 AM
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could you remove this?: when you damage superman his life goes up again, it doesn't go down. he's almost immortal. it's already difficult to beat him, but if his life recovers after a while it's impossible to beat him, can you make a version without this?

When I have time maybe over the weekend I'll make a version that has no health regen and power regen

Re: Superman MDS_GEIST Edit & MatreroG Metropolis Stage Release
#12  July 21, 2022, 04:50:40 AM
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I have been meaning to say for this release, this is a great edit, hoping you guys can come through with a "less comic respecting/more balanced" edition for those that want him toned down a bit. My only complaint is that while the added special and hyper moves are a lot of silly fun, his base gameplay is still that clunky and old, but very well functioning Superman from back in the day. Do you have plans to "soup" up his basic attacks/MvC Aerial Raves system in any way in future updates, or was it intentionally left like that for "a potential weakness"?