YesNoOk
avatar

DDS/Texture Tiles? (Read 15634 times)

Started by Demitri, March 02, 2016, 02:01:00 pm
Share this topic:
DDS/Texture Tiles?
#1  March 02, 2016, 02:01:00 pm
  • ****
  • stillRetired.
  • Formerly Known As Genesis
    • USA
    • www.mediafire.com/folder/7j1slkpa7lm0w/Public_Works
I'm kind of asking for help but also understanding on how these things work. If I'm not mistaken, the tiles are broken down by x & y, like one tile is read at 34x32 for example before reading the next part and so on to display an image?
A nice explanation if anyone has one would be great.

Why I want to know is because I ripped the textures or whatever from Skullgirls and the common effects like hitsparks are tiled like this

at the moment, i'm cutting each "row" then imma combine on a largar canvas to try and get the original image, but that ofc takes a while. Is there a way to process them into the orig image?
Re: DDS/Texture Tiles?
#2  March 04, 2016, 03:04:25 am
  • ******
  • Just a butcher on a mission
    • www.justnopoint.com/lbends
You'd need to read and parse the file where the tiling information is stored.  This is the sort of thing you would need to write a special program to do for you.

If programming and reverse engineering aren't your cup of tea, the laborious manual option is your only option.
Re: DDS/Texture Tiles?
#3  March 04, 2016, 07:55:11 pm
  • ****
  • stillRetired.
  • Formerly Known As Genesis
    • USA
    • www.mediafire.com/folder/7j1slkpa7lm0w/Public_Works
Disheartening but I appreciate the info. Back to my caveman methods i guess.