I'm kind of asking for help but also understanding on how these things work. If I'm not mistaken, the tiles are broken down by x & y, like one tile is read at 34x32 for example before reading the next part and so on to display an image?A nice explanation if anyone has one would be great.Why I want to know is because I ripped the textures or whatever from Skullgirls and the common effects like hitsparks are tiled like thisat the moment, i'm cutting each "row" then imma combine on a largar canvas to try and get the original image, but that ofc takes a while. Is there a way to process them into the orig image?
You'd need to read and parse the file where the tiling information is stored. This is the sort of thing you would need to write a special program to do for you.If programming and reverse engineering aren't your cup of tea, the laborious manual option is your only option.