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SF3 Evil Ryu  (Read 54311 times)

Started by vyn, June 18, 2018, 04:30:50 AM
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Re: SF3 Evil Ryu
#101  April 25, 2019, 02:48:15 AM
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<- I exercise and dance like that regularly!

vyn

Re: SF3 Evil Ryu
#102  January 20, 2020, 01:25:09 AM
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Since Terry is finished (just waiting for SW´s AI) I figured I would go back to my unfinished works and of all those this guy is the one with more progress.

Decided to start changing a few effects, here is hadoken (loved the hadoken) and tatsu. Also decided to stick with blue energy colors since the version I made so many years ago also had blue energy, I wanted to make it like Reu´s (rip) Evil Ryu back then and figured I would do that again.





Previous FX:





Re: SF3 Evil Ryu
#103  January 20, 2020, 02:34:11 AM
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I am so glad that you decide to continue making him  :woeh:
<- I exercise and dance like that regularly!

vyn

Re: SF3 Evil Ryu
#104  January 27, 2020, 04:24:30 AM
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About halfway done with the specials.

Im not 100% sold on the shoryuken yet.



Re: SF3 Evil Ryu
#105  January 27, 2020, 05:17:51 PM
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Wow, very powerful !
Re: SF3 Evil Ryu
#106  January 29, 2020, 06:39:45 AM
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Looking good.

vyn

Re: SF3 Evil Ryu
#107  February 02, 2020, 04:24:38 AM
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Worked on Denjin and Dive kick

Re: SF3 Evil Ryu
#108  February 03, 2020, 04:09:27 AM
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There's something bothering me about those effects for a while. For some reason, I feel like there's not enough transparency for them. If you are using any version of Fighter Factory, are you using "Addition 50%" for the transparency? Because I think just "Addition" instead would look better because they way you made them look like solid objects such as the projectiles.
Re: SF3 Evil Ryu
#109  February 03, 2020, 08:51:51 AM
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I feel like the fireball's rotation speeds up while it's hitting P2. It's probably an optical illusion but it feels a little off.
Are you using a helper or a projectile?
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