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[OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Read 4729362 times)

Started by OHMSBY, August 09, 2020, 05:26:17 am
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Which Ganondorf would you Prefer?

Ocarina of Time
23 (56.1%)
Tears of the Kingdom
18 (43.9%)

Total Members Voted: 41

Voting closed: October 21, 2023, 06:22:52 am

Re: [OHMSBY Thread]: Adachi quick update (7/25/21)
#581  July 26, 2021, 05:47:02 am
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Fixed.

EDIT: Couple more bugs were discovered and fixed for Adachi:

Quote
Adachi
-Fixed an error where the Heat Riser effect would share Adachi's palfx
-Fixed an error where Vorpal blade wouldn't count as a combo when used consecutively
Last Edit: July 27, 2021, 06:17:06 am by OHMSBY
Re: [OHMSBY Thread]: Adachi quick update (7/26/21)
#582  July 29, 2021, 09:55:17 am
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Since you are going to launch the NOY update on the rest of your characters, I have some more feedback on Yukiko and Mitsuru,

Yukiko:
-Her Standing A, all of the B and Air C commands cannot be cancelled.
-Her Force Breaks cannot be cancelled, nor both of her Distortion Drives.

Mitsuru:
-Artemesia shares the same palfx as her after cancelling Bufudyne.
-Her Astral Heat can be cancelled in training mode.

Hope that help.
Re: [OHMSBY Thread]: Adachi quick update (7/26/21)
#583  July 29, 2021, 08:00:09 pm
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My little request for Kirby's cloned abilities:

Bleach:
Ichigo Kurosaki = Sword(It is very obvious why)
Renji Abarai = Yo-yo(His Zanpakuto can stretch and stretch like a whip.)
Toshiro Hitsugaya = Ice(his Zanpakuto has ice powers)

Naruto:
Naruto Uzumaki = Ninja(It is very obvious why)

SamSho:
Kyoshiro Senryo = Spear
Shizumaro Hisame = Sword(I was going to put an umbrella but since it wasn't there, I decided that it should be that.)

Cartoon:
Dexter = Bean
Re: [OHMSBY Thread]: Adachi quick update (7/26/21)
#584  July 30, 2021, 03:33:50 am
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Talking about his copy abilities, i'll add some of them.

Code:
p2name = "Youmu_K" || p2name = "Youmu_RP" || p2name = "Youmu_THIZ"
Add "Youmu Konpaku" for Nep Heart's Youmu

Code:
p2name = "Reisen_RP" || p2name = "Reisen_THIZ"
Add "Reisen Udongein Inaba" for Nep Heart's Reisen

And here's a new one I suggest: Haruka Amami by HaloVeli = Beam ability
p2name = Haruka_Amami

Also the ability error is back again and it's on "Sword" section.

Code:
trigger68 = p2name = "Yuuki" || p2name = "Yuuki Konno"
trigger69 = p2name = "Genjuro Kibagami" || p2name = "Genjuro"
trigger20 = p2name = "Spinal"
trigger71 = p2name = "Anna"

That's why the copy ability didn't work on Nep Nep and Uzuki after I updated Kirby.
Re: [OHMSBY Thread]: Kirby quick update (7/29/21)
#585  July 30, 2021, 04:48:11 am
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Updated Kirby

Quote
Kirby
-Fixed an error within the Copy ability list and added more triggers for other characters




Noted. Yukiko will be among the upcoming update batch and Mitsuru will be updated later.



Re: [OHMSBY Thread]: Kirby quick update (7/29/21)
#586  July 31, 2021, 03:33:28 am
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Thanks for another update Ohmsby. I'm gonna have to teach my kids how to stay up to date on your chars after I have some and when they're older. Just kidding, I hope lol.
Re: [OHMSBY Thread]: Kirby quick update (7/29/21)
#587  July 31, 2021, 06:00:56 am
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Hey OHMSBY, how do you pick which characters to make? Is there a decision making process or do you just whatever character you feel like doing at the time?
"If you take three glasses of water and put food coloring in them, you have many different colors, but it's still the same old water. Make the connection."
Re: [OHMSBY Thread]: Kirby quick update (7/29/21)
#588  August 01, 2021, 02:59:31 am
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Awesome stuff!
Re: [OHMSBY Thread]: Ky Kiske Released + 10 Characters updated (8/2/21)
#589  August 03, 2021, 05:52:19 am
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Ky Kiske has been released.



Spoiler: More Screenshots (click to see content)

Direct Link for Ky:
https://drive.google.com/file/d/1p9OKi1q7HxyvAlm7ffIPqT_NOiLxNWMG/view?usp=sharing

Erika Wagner, Shirai Kuroko, Es, Quote, Saya, Iori Yagami, Shantae, Jin Kisaragi, Yukiko Amagi,  and Charlotte have all received the NOY update.

Quote
All 10 Characters
-New Mechanic: Not Over Yet
-Upon reaching 35% health or below and not being in a hurt state, you will receive the following benefits for the rest of the round:
 -All Distortion Drives deal 20% more damage (Stacks with Ultra Burst's damage buff)
 -Immediately Gain 500 Meter
 -Slowly gain meter overtime
 -Gain a defense buff that scales up to 35% according to how much health you currently have (Less health means more defense)
-Only triggers once per round
-New Mechanic: Ultra Dead Angle (Burst while Guarding)
 -Using this will cancel your guard stun and make you invulnerable for ten frames after the super pause. This also puts you into the Ultra Burst state, but it will only last a third of the time it would if you were to Ultra Burst normally.
-Ground throw now has 5 frames of startup, Dash Grab now has 3 frames of startup
-Stationary, Forward, and air dodges now have less invul time against physical attacks
-Invul time upon air recovery lasts a little longer and control is regained a little sooner
-Distortion Drives can now be triggered with any combination of A, B, and C rather than just A+B (Example: QCF B+C, QCB A+C)
-Changed default Liedown time to 15 frames
-A red X now appears over the Burst Icon when in a situation where it is not usable
-Added an Invalid Combo Indicator
-General Aesthetic Changes

Es, Iori, Jin, Yukiko, and Charlotte
-5C is now special cancelable on hit

Kuroko
-Added 5AAAA
-Second hit of 5AAA can now be chained from
-The Camera now holds still during a grounded throw
-Sped up startup for Passionate Kiss

Es
-Fixed an error where EX Breunor would launch the opponent in the wrong direction when hitting from behind

Quote
-5C No Longer Knocks down on grounded hit
-The Camera now holds still during a grounded throw
-Booster v2.0 can now be used twice before landing
-Changed 5A auto-combo series
-Old 5A is now 4A

Saya
-5C No Longer Knocks down on grounded hit

Iori
-jC is now special cancelable on hit during the landing animation
-It is now possible to chain into 5C from 5BB on hit

Yukiko
-Fixed an error where the B Fans sometimes couldn't be chained from and where certain helper based attacks sometimes couldn't be rapid canceled

You can download all of the updated characters in one bundle here:
https://drive.google.com/file/d/1KviZOIVvPgaH45ozXWF45kByfWPh5XNb/view?usp=sharing

Spoiler: And my next character is... (click to see content)

Have fun.



Hey OHMSBY, how do you pick which characters to make? Is there a decision making process or do you just whatever character you feel like doing at the time?

You have asked this question before:
Hey OHMSBY, is there a process that goes behind the characters you pick? Do you just pick characters at random or that you prefer at the certain time, or is there a specific pattern to it?
In general, if a character presents an opportunity to try something new in terms of coding then I tend to go for that. In Carmine's case, it would be coding his Dissolves.
Re: [OHMSBY Thread]: Ky Kiske Released + 10 Characters updated (8/2/21)
#590  August 03, 2021, 06:09:15 am
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@OHMSBY Oops. My bad. Thanks for reminding me dude.
"If you take three glasses of water and put food coloring in them, you have many different colors, but it's still the same old water. Make the connection."
Re: [OHMSBY Thread]: Ky Kiske Released + 10 Characters updated (8/2/21)
#591  August 03, 2021, 06:20:15 am
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Quote's Spur FX (both levels) still appears after getting hit by some Distortion Drives. (like Ragna, Yu, Adachi, etc.)
Re: [OHMSBY Thread]: Ky Kiske Released + 10 Characters updated (8/2/21)
#592  August 03, 2021, 07:29:14 am
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Fixed.
Re: [OHMSBY Thread]: Ky Kiske Released + 10 Characters updated (8/2/21)
#593  August 03, 2021, 09:26:14 am
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The direct link on the 1st post just leads to the screenshot.
WIP Schedule:
The next Street Fighter All-Stars update
Re: [OHMSBY Thread]: Ky Kiske Released + 10 Characters updated (8/2/21)
#594  August 03, 2021, 09:38:18 am
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I was about the post feedback on the updated characters a few minutes after Paulo S posted, but I was not finished with it. Here it is:

General:
-For some reason after their astral heats hits successfully, they slowly gain meter for a few seconds during them (As certain ones don't hide the lifebars after winning a match, they don't stay completely empty on their winpose).
-Speaking about astral heats, some also completely block the KO animation on certain lifebars.

The characters that already got the NOY update may apply to them too. Even though it's minor, thought I point it out.

Wagner:
-Rapid canceling backwards on any attacks on the ground, the back dash's palfx would override the rapid cancel's palfx.
-The hitspark and guard spark of her jA and jC is misaliged when it hits the opponent on the ground.
-The strong ground shockwave when the opponent hits the ground on EX Kugel Blitz could be a little higher.
-Storm Brecher could use the old air dash effect and sound when charged.
-The sound effect on Hitze Falke continues playing after rapid canceling.

Iori:
-The large sliding dust is still present alongside the new dodge dust on his back dash.
-Ura 108 Shiki: Yasakazuki gains a tiny bit of meter if the projectile connects.
-The hitspark and guard spark of Ura 108 Shiki: Yasakazuki is misaligned when it hits the opponent in the air.
-You can still see the Burst icon during his astral heat when it connects.
-The Burst icon during Ura 1029 Shiki: Homurabotogi is still present on the first few hits (Since it's already layered correctly as it disappears once the opponent is grabbed, you should put the black background the moment it connects so it's not seen for the entire astral heat).

Saya:
-Feast of Flesh gains a portion of meter on the last hit.
-The Burst icon during Sin can still be seen during each hit.

Jin:
-The Burst icon during Rengoku Hyouya is still present.

Quote:
-The wall bounce effect on B Polar Star seems to be misaligned as it's slightly farther away from the wall.
-The strong ground shockwave when the opponent hits the ground from his jC is slightly lower to the ground.

Kuroko:
-On her Super Sexy Teleport, would it be better if you used the new air dash instead? I asked because I originally suggested Ichida to make the old air dash to Miyuki on her Gungnir bigger as it's mostly used for attacking and no longer the default effect, but he ended up opted to using the new one for it. For Miyuki's case, it actually looks nice. But I don't know if the same applies to Kuroko since she can use the move on the ground and in the air.
-For EX Super Sexy Teleport, is it possible to make her drain meter when the force break effect plays? For some reason, the NOY update made the move more predictable as the moment the opponent they see the meter goes down a bit, you know they're using it. But I can understand if not as it activates the moment it is used.
I will still do detail and aesthetic feedback for the rest.
Last Edit: August 03, 2021, 02:27:49 pm by ZolidSone
Re: [OHMSBY Thread]: Ky Kiske Released + 10 Characters updated (8/2/21)
#595  August 03, 2021, 05:26:46 pm
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who's lina from exactly?
Re: [OHMSBY Thread]: Ky Kiske Released + 10 Characters updated (8/2/21)
#596  August 03, 2021, 06:13:12 pm
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Re: [OHMSBY Thread]: Ky Kiske Released + 10 Characters updated (8/2/21)
#597  August 03, 2021, 06:39:42 pm
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you're next character is who... Lina or Lambda-11?
Re: [OHMSBY Thread]: Ky Kiske Released + 10 Characters updated (8/2/21)
#598  August 03, 2021, 06:43:38 pm
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*Phew!* I just got done getting all the updates for OHMSBY's Character's! *Sees that KY has been released and more characters are updated* ....*Crumbles into pieces* thank god for bulk download extensions.
Re: [OHMSBY Thread]: Ky Kiske Released + 10 Characters updated (8/2/21)
#599  August 03, 2021, 07:48:48 pm
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Re: [OHMSBY Thread]: Ky Kiske Released + 10 Characters updated (8/2/21)
#600  August 03, 2021, 07:55:41 pm
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Fixed.


All fixed. I added a solid red background for the flashes during Iori and Saya's Astrals since it's pretty much the only way to hide the burst icon for both players.

Using the new air dash effect didn't look right when using the grounded version of Kuroko's Sexy Teleport, so I kept the old effect, same goes for the air version for consistency.

It is possible to have the meter decrease at a certain instance during the move, but I prefer to keep it the way EX Sexy Teleport is now so it can have a tell to distinguish it from the start up of her other teleports. Its also not unlike Terumi's venomous bite, where the meter is immediately spent without the flash effect whether or not it successfully counters.


To make things easier, you can also follow this link to the Google Drive for my characters, which gives you the option to download them all simultaneously:
https://drive.google.com/drive/folders/1zytFiEf6PHGmB_MIfDNM_0coTV54sVpb?usp=sharing

In fact, I should probably put that link in the first post.