Alex (Read 18365 times)

Started by A$AP Buckus, March 05, 2014, 09:20:41 PM
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New #1  March 05, 2014, 09:20:41 PM
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  • ^First attempt ain't so bad......

Health: 1100
Combo Bar: 40
Air Jump: 0
Air Dash: 0
Chain Series: Stronger

 *Hard attacks won't combo on ground from light or med attacks

Command Moves

Spoiler: pics (click to see content)
-lifts enemy in the air a bit
 -cancels into special moves

Special Moves

Flash Chop
Spoiler: pics (click to see content)
- turns enemy around
 - speed and stun determined by button

Powerbomb [Air OK]
Spoiler: pics (click to see content)
- command grab (unblockable)
 - reach and damage determined by button (LP has longest range, least damage. HP has shortest range, most damage. MP in between range and damage)
 - becomes suplex if enemy is not facing(ground only)
- can combo in air

Slash Elbow
Charge B, F+Attack
Spoiler: pics (click to see content)
- Light doesn't knockdown. Med causes soft knockdown. Hard causes Wall Bounce.

Air Stampede
Charge D, U+Attack
Spoiler: pics (click to see content)
- overhead
 - distance determined by button
 - hits OTG and causes ground bounce

Air Knee Smash [Air OK]
F, D, DF+Attack
Spoiler: pics (click to see content)
- command grab (unblockable)
 - only hits airborn enemy
 - range determined by button


Boomerang Raid - Lvl 1

Stun Gun Headbutt - Lvl 1

Hyper Bomb - Lvl 3

 - Slash Elbow (Hard)
 - Air Knee Smash (Hard)
 - Air Stampede (Light)

Alex is a force to be reckoned with. Especially with his command grabs, ground bounce, lots of ways to get inside, high damaging combos - you'll want to keep distance against him. He does lack mobility and is a big target, but has above average health. Assists are pretty good as well. I'm thinking of giving his HP Slash Elbow wall bounce properties like TvC, but I think Air Stampede causing ground bounce makes up for it. Or give him the Dropkick command after Slash Elbow and make that wall bounce instead of snap back. C&C are welcome.
Last Edit: July 25, 2015, 07:11:52 PM by A$AP Buckus
Re: Alex
#2  March 23, 2014, 05:33:30 AM
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  • ^First attempt ain't so bad......
I'm coding Stun Gun Headbutt, and I'm thinking that what button you hold during the superpause will determine the distance he will travel (hold LP for short, MP for mid and HP for long). I like this better than using what 2 buttons were pressed, as pressing x+z can be weird sometimes. How does this sound?
Re: Alex
#3  March 23, 2014, 07:29:29 AM
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Sounds good. Im probably going to do something similar for him in CFJ2. Do you have beta testers yet?

thanks again Vans/Jesuszilla!
Re: Alex
#4  March 23, 2014, 08:35:01 AM
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  • ^First attempt ain't so bad......
I have some, but could definitely use another one :).
Re: Alex
#5  September 02, 2014, 07:06:32 PM
  • ***
  • ^First attempt ain't so bad......
Scraped the new Level 3 idea and bump Hyper Bomb up from Level 2. Gonna increase the damage and changed the command to 360+2p.