Eureka guys! i'm quite sure I found a new fast and easy method to convert snk sprites in cvs/capcom style- here is krauser stance from kof98 I changed the palette shading by simplyfing the colors gradations and by reducing the contrast, hence i increased a bit ratio in feet and face as well this is result snk cvs/capcom
demongorne said, October 23, 2022, 07:40:04 pmEureka guys! i'm quite sure I found a new fast and easy method to convert snk sprites in cvs/capcom style- here is krauser stance from kof98 I changed the palette shading by simplyfing the colors gradations and by reducing the contrast, hence i increased a bit ratio in feet and face as well this is result snk cvs/capcom Interesting.But to me this is still very KOF-ish with different palette and small edits.I'm not sure this is close to CVS work.Have a look at Dampir's take at Krauser. It(s not perfection, but it still looks more CVS.Sure we all dream of a script / automatised method to convert KOF sprites into CVS, but the truth usually the result lacks something and looks too much KOF like
Sure we all dream of a script / automatised method to convert KOF sprites into CVS, but the truth usually the result lacks something and looks too much KOF like[/quote]Indeed I always thought the same thing, it should be exist a program that convert snk spriites in capcom size.
demongorne said, October 23, 2022, 07:59:59 pmSure we all dream of a script / automatised method to convert KOF sprites into CVS, but the truth usually the result lacks something and looks too much KOF likeIndeed I always thought the same thing, it should be exist a program that convert snk spriites in capcom size.[/quote]If it's just for scalling you should try "Rotsprite"Initially made for rotation. It can also scale sprites without blurry stuff or big pixels.BUT you have to work manually after it.I personnally don't focus on character s who have already a good CVS spriteset (usually by Dampir)I think other characters need it : Jhun Hoon, Hwa Jai, Hinako... I wish such characters can look as CVS as Kim Kaphwan, Joe, Athena...
I made a pretty good attempt with June hoon then i dealed with other chars but not continuosly i overlooked mugen and lately.
demongorne said, October 23, 2022, 09:40:43 pmI made a pretty good attempt with June hoon then i dealed with other chars but not continuosly i lookedover mugen and lately. Initially, Jhun Hoon kof sprites are made with Kim's sprites.So, I think CVS Jhun Hoon should be as close as Kim's sprites (in term of style etc...)
demongorne said, October 23, 2022, 09:40:43 pmI made a pretty good attempt with June hoon then i dealed with other chars but not continuosly i lookedover mugen and lately. personally, I don't think its a problem finding methods to make the initial spriting faster, but I really think you should spend some time to clean each sprite and give it that "je ne sais quoi" that ive seen from you before
NateBoi said, October 24, 2022, 04:13:02 amdemongorne said, October 23, 2022, 09:40:43 pmI made a pretty good attempt with June hoon then i dealed with other chars but not continuosly i lookedover mugen and lately. personally, I don't think its a problem finding methods to make the initial spriting faster, but I really think you should spend some time to clean each sprite and give it that "je ne sais quoi" that ive seen from you beforeHello fella, yes it is still raw but the overall result is pretty decent IMO, may be hair needs to be retouched and some lil things for it's pants.Now then, I retouched a bit pants and hair and updated the armor shading -
It would be cool to see the Real Bout Special sprite get this love. That Krauser looks beefy and badass.
It seems passable, but the armor is currently rather unpleasant with just 2 colours, but I think it would be improved if you add some sort of outline to it which I think is the most jarring omission.
All right, got it, I will add a bit of outline effects in the armor, the most difficult to me is the whole anim intercalation so i' m tring to make as less modifacations as possible in order to avoid any issues.There - I modified the palette again -
demongorne said, October 24, 2022, 05:37:40 pmAll right, got it, I will add a bit of outline effects in the armor, the most difficult to me is the whole anim intercalation so i' m tring to make as less modifacations as possible in order to avoid any issues.There - I modified the palette again - its getting there. Id try and reference other cvs art, Dampir's Krauser, or this art from LuisChamat
This last looks very good, he looks to combine real bout version and kof sprite, i did something similar by editing some dampir sprites.little edit to the pants shading -
You're really not going to make it feel like a CvS sprite through palette changes alone. You'll have to reshade his entire body in order for it to feel legit. Right now this just looks like a compressed KOF sprite.
That needs so much work that I don't even know where to start.Maybe you should make the proportions look better at the least; make his legs longer or something?