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Dragon Ball Z Buyu Retsuden Mugen Edition. (Read 713167 times)

Started by vlad_alucard, August 01, 2020, 01:05:43 am
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Dragon Ball Z Buyu Retsuden Mugen Edition.
#1  August 01, 2020, 01:05:43 am
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This is not a screenpack and chars added randomly. I present to you the first attempt to emulate as faithfully as possible with some licenses to the Sega Genesis game. All the chars and their movements try to emulate the game. Mugen's flaws that don't allow for things like the split screen were replaced with mechanics made to enhance the gaming experience.

https://mega.nz/folder/TJxX2DCQ#amNG87SVVEKexSmpG45p1w









Now they will think why make a game that is hyper-faithful to the original if I can emulate it or play the original. Well, taking the theme off the screen, I try to make the ultimate Dragon Ball Z game. I have previously uploaded my last attempt but I promise this one is better in every way.
* 12 Characters 11 from the original game 1 extra from Super Butoden2
* Improved color palettes, improved sprites and separate colors for easy editing.
* 9 original levels of the game + 2 Extras made for this
* Improved interface and more in line with a fighting game.
* Dialogues during the intro of each combat.
* Continue animation
* Sounds and effects faithful to the original.
* All chars have one or two corresponding new attacks with their Super Butouden 2 counterpart or another game to balance the amount for each character.

My Chars are 100% Open Source and can be freely edited without any permission.

Missing things:

Victory screen with its corresponding text.
Intro animation only has the logo animation and the one in the folder will be replaced.
The rocking of the characters is going to be something constant so the more reviews they leave me the more they help me improve.

Things in progress:
In addition to what I mentioned above, the final version will be expanded into content based on Super Butouden3. The Chars that are coming are:

Majin Vegeta
Adult Gohan
Goten
Trunks
Dabra
Majin Buu
Super Buu (sprites made by me)
Vegetto ?? (Edited Sprites of Goku)
FutureTrunks (Skin)
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Last Edit: August 01, 2020, 01:13:21 am by vlad_alucard
Re: Dragon Ball Z Buyu Retsuden Mugen Edition.
#2  August 01, 2020, 01:23:33 am
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I'm really glad such a project exists!
And the fact it concentrates on making the game close to the source !

Very refreshing to play a DB game where transformation doen't mean a fiesta of yellow, red, blue, pink, white hair... ^^


Only flaw I see right now is.
-changing the main screen menu font ?
Re: Dragon Ball Z Buyu Retsuden Mugen Edition.
#3  August 01, 2020, 02:04:34 am
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I'm really glad such a project exists!
And the fact it concentrates on making the game close to the source !

Very refreshing to play a DB game where transformation doen't mean a fiesta of yellow, red, blue, pink, white hair... ^^


Only flaw I see right now is.
-changing the main screen menu font ?

The font used by the original game is too big for an aesthetic mugen menu. That's because the original has a side shift.
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Re: Dragon Ball Z Buyu Retsuden Mugen Edition.
#4  August 01, 2020, 02:28:40 am
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The font really stand out and not in a good way. You could probably find good font from another dbz game. I think the legacy of goku game or the snes rpg should be good ressources. Great job on the presentation beside that!
-STREET FIGHTER VI WAITING ROOM-
-DRAGON QUEST XII WAITING ROOM-
Re: Dragon Ball Z Buyu Retsuden Mugen Edition.
#5  August 01, 2020, 10:38:06 am
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I tried it, and.. I LOVE it !

One more time it's very refreshing to play such a mugen game.

Piccolo seems to use one or more Broly speech in his voice set.
sounds strange.

Nice surprise to see you added extra stages / musics

I'm mixed between these 2 ideas
-Keeping it somewhat accurate to buyuu retsuden. (even if these snes music can sound out of place)
or
-Keeping the base of buyuu retuden and add some more content (perhaps other characters from sb1 sb2 sb3)
would be nice to make them match the megadrive color type...

both choices would be great to me!
Re: Dragon Ball Z Buyu Retsuden Mugen Edition.
#6  August 01, 2020, 07:07:32 pm
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The font really stand out and not in a good way. You could probably find good font from another dbz game. I think the legacy of goku game or the snes rpg should be good ressources. Great job on the presentation beside that!


On that I tried but I don't know how to handle fonts. Stages visualization cost me a lot of work. If you or someone else finds a resource that can help me, you are free and welcome to pass it on to me.


The font really stand out and not in a good way. You could probably find good font from another dbz game. I think the legacy of goku game or the snes rpg should be good ressources. Great job on the presentation beside that!

On that I tried but I don't know how to handle fonts. Stages visualization cost me a lot of work. If you or someone else finds a resource that can help me, you are free and welcome to pass it on to me.
I tried it, and.. I LOVE it !

One more time it's very refreshing to play such a mugen game.

Piccolo seems to use one or more Broly speech in his voice set.
sounds strange.

Nice surprise to see you added extra stages / musics

I'm mixed between these 2 ideas
-Keeping it somewhat accurate to buyuu retsuden. (even if these snes music can sound out of place)
or
-Keeping the base of buyuu retuden and add some more content (perhaps other characters from sb1 sb2 sb3)
would be nice to make them match the megadrive color type...

both choices would be great to me!


I am working on it I found a version of the super butou in the 3 games made with genesis / megadrive sound my only problem is the amount of colors of the stages I am going to keep the original colors so as not to ruin it.

I leave 4 chars that are already 70% finished




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Re: Dragon Ball Z Buyu Retsuden Mugen Edition.
#7  August 01, 2020, 09:13:54 pm
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OMG, so good!
I like !

I only hope we will avoid what many ppl do in dbz mugen games.
(Putting 4 goku, 3 gohan, 2 broly, 6 majin buh... ^^)

I think you're taking the right way!

And please, tell me it will not go farther than DBZ (no GT or S)
Re: Dragon Ball Z Buyu Retsuden Mugen Edition.
#8  August 01, 2020, 09:31:05 pm
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Nice to see the classic sprite and gameplay DBZ styles get some love again. ^_^
Re: Dragon Ball Z Buyu Retsuden Mugen Edition.
#9  August 01, 2020, 10:31:20 pm
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OMG, so good!
I like !

I only hope we will avoid what many ppl do in dbz mugen games.
(Putting 4 goku, 3 gohan, 2 broly, 6 majin buh... ^^)

I think you're taking the right way!

And please, tell me it will not go farther than DBZ (no GT or S)

If I added a GT character it would be Pan just to add another girl, I will not add characters outside of Z, the closest thing would be to add an extra palette of Goku and Vegeta so they can be chosen as Blue. I still can't decide whether to create normal Goku and Majin Vegeta but they would be the only variables. I don't think it will but if I added other versions it would be just skins to choose them but the same character only with changed sprites I have to consider it if I dare to add the story mode in some future.

About ova and movies characters I would only do so when the game is 100% complete. We could consider them free DLC if it happens.

Another thing if you have any suggestions for dialogues between characters, let me know that they are not perfect and I would love to improve them. About Piccolo if I saw that in some dialogues he seems evil especially with Krillin this is done to represent the fight that happens in the tenkaichi budoukai in the first Dragon Ball.
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Re: Dragon Ball Z Buyu Retsuden Mugen Edition.
#10  August 01, 2020, 10:39:15 pm
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I already have the ready-to-use sheets of the following characters there, I will also put their status:

Majin Buu 70%
Super Buu 70%
Dabura 70%
Adult Gohan 70%
Kid Trunks 0%
Goten 25%

Secrets

Satan (Character without specials made to be a hyper difficult challenge for the player who tries to pass the game as he is not visible on the roster)
Vegetto (Extra Character that will not appear on the roster visibly)

Possible characters for the future I don't have their compatible sprites for now:

Yamcha
TenShinHan
PuiPui
DrGero
Android16
Normal Goku
Majin Vegeta
Pan
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Re: Dragon Ball Z Buyu Retsuden Mugen Edition.
#11  August 01, 2020, 11:49:43 pm
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Good roster !

I have no problem with character variations!
Just not have 5 times Goku face on select screen ;)
It's still possible to give few gameplay variations based on palette choice.

So, Pan will be in the roster.
I would have prefered Videl, and she would fit the roster better, but still good.

About ova movies characters, it's a good news !
I always loved seeing them in super butouden 2
Re: Dragon Ball Z Buyu Retsuden Mugen Edition.
#12  August 02, 2020, 09:45:48 am
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This project deserves a special mention  :hyo:
Re: Dragon Ball Z Buyu Retsuden Mugen Edition.
#13  August 02, 2020, 10:36:45 am
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Super Buu 70%

This will be interesting, I'm sure there are no Super Butouden sprites of him, so the few sources are UB22-27, Shin Butouden and the select screen of Hyper Dimension, if we talk about old games. I can't wait to see how you adapt them. I've seen the one you posted and it's pretty good. ;)

As for some feedback on the game, sometimes when I throw the enemy with his back turned, the enemy will fly the other direction.
Also simul mode is a bit messed up for the intro quotes.
Cell and Frieza teaming up against Goku and Vegeta, the evil duo always wins :mlol: it's funny, not a bug, but perhaps the AI will need some further improvements (or it should be implemented, if it isn't there already).

I like this new version of the game. :thumbsup:
Last Edit: August 02, 2020, 10:40:18 am by AlexSin
Re: Dragon Ball Z Buyu Retsuden Mugen Edition.
#14  August 02, 2020, 05:06:11 pm
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Super Buu 70%

This will be interesting, I'm sure there are no Super Butouden sprites of him, so the few sources are UB22-27, Shin Butouden and the select screen of Hyper Dimension, if we talk about old games. I can't wait to see how you adapt them. I've seen the one you posted and it's pretty good. ;)

As for some feedback on the game, sometimes when I throw the enemy with his back turned, the enemy will fly the other direction.
Also simul mode is a bit messed up for the intro quotes.
Cell and Frieza teaming up against Goku and Vegeta, the evil duo always wins :mlol: it's funny, not a bug, but perhaps the AI will need some further improvements (or it should be implemented, if it isn't there already).

I like this new version of the game. :thumbsup:

About throws if it is a headache to date I did not learn to correct it. The team dialogs if the watch mode is also preserved for those who do not know how to use the ctrl + 1/2 but since I cannot deactivate the sub modes for various characters I had to leave it. Freeza and Cell's AI are more aggressive and have advantages that only work in AI mode but not when handled by the player. Frieza has improved Ki load and Cell the same + regeneration. It is made so that the Arcade mode has more difficulty but without affecting PvP.

About Buu is my first attempt to make a sheet has many errors and several are corrected in terms of proportions already within the SFF but others like walking sprites I do not like how they were I will try to correct it in the future.

Help me i can't change profile picture!!!! D:
Last Edit: August 02, 2020, 05:14:02 pm by vlad_alucard
Re: Dragon Ball Z Buyu Retsuden Mugen Edition.
#15  August 04, 2020, 05:33:00 am
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Genial Brother! te está quedando estupendo!
Por cierto ese super buu se ve de lujo! la intro/win pose del Final Bout te quedó de 10.

Me gustá mucho el estilo, me llena de nostalgia, recuerdos de horas de jugar al Sega xD.

En la lista de chars posibles, que aún no tienes sheets, vi que está A-16, quizás esté te podría servir, mas que el de Super Butoden 1, es la primer versión del que hizo en un principio alguien de DGZ y luego lo mejoró Benhanzard.

https://imgur.com/VTK20KG


No sé si estás abierto a sugerencias o tu intensión es copiar el juego original lo más que se pueda. pero acá te dejo algunas, por si quieres sobrepasar las limitaciones que te da el mugen en cuanto al juego original.

-Algunos sprites no están bien centrados. por ejemplo en la mayoría de los golpes aéreos.
-En cuanto a la jugabilidad, se acerca bastante al juego original.
-Me pareció o los supers físicos, (Meteor atacks) del juego original no están programados aun. es una pregunta mas que una sugerencia.
-En ocasiones el timing para cubrirse de los speciales y supers de Ki, es muy poco.
-La cantidad de frames del Beam de los supers tiene una fluides nula, no estaría mal mejorar eso. ya que de entrada el rayo aparece desde el P1 al P2. Tené en cuenta que estos ataques fueron pensados para una jugabilidad donde se dividía la pantalla, por lo tanto era mayor su trayecto. cosa que no pasa por obvias razones en mugen, mas si es un resolución de 640x480.
Mi sugerencia en cuanto a eso, es que analices pasar a una resolución más alta (1280x720), ya que si ponés el juego en pantalla completa, los sprites se estiran y no se ve muy bien que digamos. y de paso agregarle el zoom out a los stages, para que la cámara se aleje, cuando los personajes se distancien y así le estarás sacando el jugo al motor 1.1. Dado la simplicidad de los stages, podés aplicarle un layerno a los sprites facilmente.  Eso le puede dar un plus innovador y llamativo, que reemplace la antigua división de pantalla. Es más eso te podría servir para darle un poco mas de espectacularidad a los supers. como que la cámara enfoque únicamente al P1 al momento antes de lanzar los Supers, dandole esa especie de cinemática que tenía el juego original.
-No estaría mal modificar los escenarios un poco. animarlos, agregar sprites, etc.
por ejemplo en el escenario de la Isla, el mar de fondo está estático, o en el torneo, no hay ni una nube detrás.
no digo de cambiar su apariencia ni estilo de dibujo, pero se puede darle más vida, a ese estilo, con las herramientas que hay hoy en día. un ejemplo de a lo que me refiero sería una comparación de los escenarios del Sonic 1 de Sega con el Sonic Mania. es una terrible pasada y respetaron el estilo al 100.
-lo mismo con los FX, si les agregas mas fluides creo que quedarían geniales. o mismo la carga de ki.

Sigue así! esperamos ver pronto las actualizaciones, con los nuevos chars
Saludos!

EDIT:
-Olvidé mencionar, hay sprites que no han sido ripeados del juego original aun.
la otra vez jugandolo un poco, vi que había uno que otro movimiento que pueden servir para darle un aire más fresco a los rips de siempre.
Por ejemplo hay una patada de Ginew que no se vio en ningún otro char. que la realiza para rematar su Super que lanza una bola de energía.
entre otros. yo revisaría bien ese personaje almenos. y Quizas Trunks, Vegeta y Piccolo.



Last Edit: August 04, 2020, 08:30:21 am by TapionMG
Re: Dragon Ball Z Buyu Retsuden Mugen Edition.
#16  August 04, 2020, 04:47:45 pm
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Genial Brother! te está quedando estupendo!
Por cierto ese super buu se ve de lujo! la intro/win pose del Final Bout te quedó de 10.

Me gustá mucho el estilo, me llena de nostalgia, recuerdos de horas de jugar al Sega xD.

En la lista de chars posibles, que aún no tienes sheets, vi que está A-16, quizás esté te podría servir, mas que el de Super Butoden 1, es la primer versión del que hizo en un principio alguien de DGZ y luego lo mejoró Benhanzard.

https://imgur.com/VTK20KG


No sé si estás abierto a sugerencias o tu intensión es copiar el juego original lo más que se pueda. pero acá te dejo algunas, por si quieres sobrepasar las limitaciones que te da el mugen en cuanto al juego original.

-Algunos sprites no están bien centrados. por ejemplo en la mayoría de los golpes aéreos.
-En cuanto a la jugabilidad, se acerca bastante al juego original.
-Me pareció o los supers físicos, (Meteor atacks) del juego original no están programados aun. es una pregunta mas que una sugerencia.
-En ocasiones el timing para cubrirse de los speciales y supers de Ki, es muy poco.
-La cantidad de frames del Beam de los supers tiene una fluides nula, no estaría mal mejorar eso. ya que de entrada el rayo aparece desde el P1 al P2. Tené en cuenta que estos ataques fueron pensados para una jugabilidad donde se dividía la pantalla, por lo tanto era mayor su trayecto. cosa que no pasa por obvias razones en mugen, mas si es un resolución de 640x480.
Mi sugerencia en cuanto a eso, es que analices pasar a una resolución más alta (1280x720), ya que si ponés el juego en pantalla completa, los sprites se estiran y no se ve muy bien que digamos. y de paso agregarle el zoom out a los stages, para que la cámara se aleje, cuando los personajes se distancien y así le estarás sacando el jugo al motor 1.1. Dado la simplicidad de los stages, podés aplicarle un layerno a los sprites facilmente.  Eso le puede dar un plus innovador y llamativo, que reemplace la antigua división de pantalla. Es más eso te podría servir para darle un poco mas de espectacularidad a los supers. como que la cámara enfoque únicamente al P1 al momento antes de lanzar los Supers, dandole esa especie de cinemática que tenía el juego original.
-No estaría mal modificar los escenarios un poco. animarlos, agregar sprites, etc.
por ejemplo en el escenario de la Isla, el mar de fondo está estático, o en el torneo, no hay ni una nube detrás.
no digo de cambiar su apariencia ni estilo de dibujo, pero se puede darle más vida, a ese estilo, con las herramientas que hay hoy en día. un ejemplo de a lo que me refiero sería una comparación de los escenarios del Sonic 1 de Sega con el Sonic Mania. es una terrible pasada y respetaron el estilo al 100.
-lo mismo con los FX, si les agregas mas fluides creo que quedarían geniales. o mismo la carga de ki.

Sigue así! esperamos ver pronto las actualizaciones, con los nuevos chars
Saludos!

EDIT:
-Olvidé mencionar, hay sprites que no han sido ripeados del juego original aun.
la otra vez jugandolo un poco, vi que había uno que otro movimiento que pueden servir para darle un aire más fresco a los rips de siempre.
Por ejemplo hay una patada de Ginew que no se vio en ningún otro char. que la realiza para rematar su Super que lanza una bola de energía.
entre otros. yo revisaría bien ese personaje almenos. y Quizas Trunks, Vegeta y Piccolo.





>Es la primera vez que veo ese Sheet de A16 sin duda lo voy a usar ahora que lo tengo después de algunas ediciones.
>Sobre los golpes aereos voy a tomar la sugerencia para el próximo release
>Los Meteor Attacks la mayoria dependen de Grabs para ejecutarlos y se me da terrible hacerlo me encantaría poder agregarlos ya que se sienten vacíos sin el para los que conocemos los juegos originales.
>Con Excepción del bug de Frieza que debo corregir todos son bloqueables o evadibles si usas el air dash en el aire al no haber cinematica del super ataque creo que el tiempo es suficiente como mucho dale un poquito mas de margen pero no tanto o si no siempre serian bloqueados.
>Lo tendré en consideración de hacerlo seria un sistema parecido al que usa Ryon en sus chars debo primero aprender a programarlo correctamente.
>Sobre el Zoom al no ser Stages HD se ven mal con el zoom o al menos asi me paso a mi si sabes de un metodo para evitarlo te lo agradecería
>Sobre la cámara enfocando únicamente al que lanza el super no se como hacerlo sin alterar el fondo con un explod
>Prefiero mantener la estética de los escenarios como el juego original los tienen retoques pero mínimos los mas notorios son la habitación del tiempo donde era necesario darle una nueva apariencia y el torneo donde hice que la plataforma tenga un color propio mas anime acurate.
>Tengo mas sprites de los que hay en los personajes algunos que no fueron usados por que eran animaciones que las hice de otra manera o que simplemente no eran necesarias como las de vuelo o tirar las supers hacia arriba o abajo. Creo que los únicos sprites que no pude rippear aun es la regeneración de brazo de Piccolo si bien no es necesaria por ahora me gustaría tenerla archivada por si la necesito a futuro. La patada de fuego de Ginyu es distinta a la original haciendo un sprite nuevo para ella lo mismo con el rensoku aereo de Vegeta.

Otra cosa que quiero hacer y no se como programarlo es la batalla de golpes de Hyper Dimension como para agregar algo nuevo.

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Re: Dragon Ball Z Buyu Retsuden Mugen Edition.
#17  August 04, 2020, 06:04:06 pm
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English please, outside of the international part of the forum
Nevermind, there's nothing I can do
Bet your life there's something killing you
It's a shame we have to die, my dear
No one's getting out of here alive
This time
What a way to go, but have no fear
No one's getting out of here alive
This time
It's a shame we have to disappear
No one's getting out of here alive
This time, this time, this time
Re: Dragon Ball Z Buyu Retsuden Mugen Edition.
#18  August 04, 2020, 07:03:19 pm
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TapionMG said, about 13 hours ago
Great Brother! you're looking great!
By the way, that super buu looks luxurious! The Final Bout intro / win pose left you 10.

I really like the style, it fills me with nostalgia, memories of hours of playing Sega xD.

In the list of possible chars, that you still do not have sheets, I saw that there is A-16, perhaps this could serve you, more than that of Super Butoden 1, it is the first version of the one that someone from DGZ did at first and then he Benhanzard improved.

https://imgur.com/VTK20KG

I don't know if you are open to suggestions or your intention is to copy the original game as much as possible. but here I leave you some, in case you want to overcome the limitations that the mugen gives you regarding the original game.

-Some sprites are not well centered. for example in most air strikes.
-As for the gameplay, it is very close to the original game.
-It seemed to me or the physical supers, (Meteor atacks) of the original game are not programmed yet. It is a question rather than a suggestion.
-On occasions the timing to cover Ki's specials and supers is very little.
-The amount of frames of the Beam of the supers has a zero fluidity, it would not be bad to improve that. since initially the lightning appears from P1 to P2. Keep in mind that these attacks were intended for a gameplay where the screen was divided, therefore its trajectory was longer. thing that does not happen for obvious reasons in mugen, but if it is a resolution of 640x480.
My suggestion in that regard, is to consider moving to a higher resolution (1280x720), since if you put the game in full screen, the sprites stretch and it doesn't look very good to say. and incidentally add the zoom out to the stages, so that the camera is away, when the characters are distanced and so you will be getting the most out of the 1.1 engine. Given the simplicity of the stages, you can easily apply a layer to the sprites. That can give you an innovative and eye-catching plus, replacing the old screen division. What's more, it could serve to give a little more spectacular to the supers. like the camera only focusing on P1 at the moment before launching the Supers, giving it that kind of kinematics that the original game had.
-It would not be wrong to modify the scenarios a little. animate them, add sprites, etc.
for example, on the Island stage, the swell is static, or in the tournament, there is not a cloud behind.
I am not saying to change its appearance or style of drawing, but you can give more life to that style with the tools that exist today. An example of what I mean would be a comparison of the Sega Sonic 1 scenarios with the Sonic Mania. It is a terrible past and they respected the style 100.
-the same with the FX, if you add more fluids I think they would be great. or even the charge of ki.

Keep it up! we hope to see updates soon, with new chars
Regards!

EDIT:
-I forgot to mention, there are sprites that haven't been ripped from the original game yet.
the other time playing it a bit, I saw that there were the odd movements that can serve to give a fresher air to the usual rips.
For example there is a kick by Ginew that was not seen in any other char. who performs it to finish off his Super that launches an energy ball.
among others. I would review that character well at least. and Maybe Trunks, Vegeta and Piccolo.


> It is the first time that I see that Sheet of A16 without a doubt I will use it now that I have it after some edits.
> About the aerial blows I will take the suggestion for the next release
> The Meteor Attacks most depend on Grabs to execute them and I am terrible at doing it I would love to be able to add them since they feel empty without the one for whom we know the original games.
> With the exception of the Frieza bug that I must correct, they are all lockable or avoidable if you use the air dash in the air since there is no kinematics of the super attack, I think that the time is enough at most give it a little more margin but not so much or if not they would always be blocked.
> I will take it into consideration to make it would be a system similar to the one Ryon uses in his chars. I must first learn to program it correctly.
> About the Zoom as they are not HD Stages they look bad with the zoom or at least this is what happened to me if you know of a method to avoid it I would appreciate it
> On the camera focusing only on the super launcher, I don't know how to do it without altering the background with an explod
> I prefer to keep the aesthetics of the scenarios as the original game have touch-ups but the most notable ones are the room of time where it was necessary to give it a new look and the tournament where I made the platform have its own color plus anime acurate.
> I have more sprites than there are in the characters, some that were not used because they were animations that I did differently or that were simply not necessary, such as flying ones or throwing the supers up or down. I think the only sprites that I couldn't rip yet is Piccolo's arm regeneration although it is not necessary for now I would like to have it archived in case I need it in the future. Ginyu's fire kick is different from the original doing a new sprite for her the same with Vegeta's aerial rensoku.

Another thing I want to do and I don't know how to program it is the Hyper Dimension battle of punches to add something new.
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Re: Dragon Ball Z Buyu Retsuden Mugen Edition.
#19  August 09, 2020, 12:07:37 pm
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About Meteor Attacks: I know they are an important part of these games and I am going to try to add two for each character, their corresponding from BuyuuRetsuden and their counterparts from the Butouden saga, although I am not very good with this type of attack. I will mention the status of the metor to date.

They don't have: Frieza, Krillin, Piccolo, Recoome, AGohan, Dabura, MajinBuu, SuperBuu

They who keep the originals of Buyuu Retsuden:
Ginyu
Vegeta
Cell
F. Trunks
Android18

Meteor Attacks from Super Butouden2:
Goku
Vegeta
K. Gohan

Custom Meteor Attacks
Goku as Genkidama
CellJr as suicide bomb from DBZME2


If someone knows how to program them properly or has chars that allow me to make a copypaste with the meteors as they are in the games, they would do me a great favor

I will leave in my next releases the meteors programmed but deactivated to maintain the balance of the game until everyone has their corresponding.
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Re: Dragon Ball Z Buyu Retsuden Mugen Edition.
#20  December 17, 2020, 05:38:09 pm
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Hello everyone, if I know that it seems that the project is dead but it is not like that I have been working hard on it as much as I could despite several problems at home but to prove it I give you a preview of the changes in the new version.

* Super Butouden aesthetics in both chars and stages I decided to make that change to add more characters and make them look good with others.
* Intro dialogs are disabled for now but will come back in future versions
* Character balancing and changes to their attack patterns to make them more like their superbutouden video game counterparts
* Two custom characters Vegetto and Super Buu Vegetto will use Goku SB3's attacks and Goku will use SB2's attacks since they are very different from each other
* I'm still looking for meteor attacks to be able to program them all, therefore they are deactivated until I can have them
* Majin Vegeta will have a different tackle from the video game so as not to be so clone with normal vegeta
* Trunks and Krillin have Skins that change if they choose the palettes 456 other characters have a color separation that allows them to emulate other outfits. Goku and adult Gohan will also have skins in the future.

I will also make changes to the screenpack to improve it even more and the preview of stages is disabled for the moment but it will also return in future versions. I leave you a screen capture of the current roster.

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Re: Dragon Ball Z Buyu Retsuden Mugen Edition.
#21  December 18, 2020, 12:00:29 am
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I like what I see.
And finally the super butouden sprites style is better! Definitely.

Glad you kept the select portrait style!
Re: Dragon Ball Z Buyu Retsuden Mugen Edition.
#22  December 18, 2020, 01:52:29 am
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This looks really cool! Can you upload it also to Mediafire, please? Or can someone that has the currently released version do it? I can't download from Mega. Thanks

Re: Dragon Ball Z Buyu Retsuden Mugen Edition.
#23  December 18, 2020, 04:02:57 am
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This looks really cool! Can you upload it also to Mediafire, please? Or can someone that has the currently released version do it? I can't download from Mega. Thanks

I have something better to give you:
The beta 5.5 before being finalized for its official launch. He has most of the finished chars except Vegetto and Majin Vegeta.
Some stages are missing and the update of your viewer and screenpack are also missing.
Pre-battle dialogs and other details that will be in beta 6.0 are missing

https://www.mediafire.com/file/eha7zbuvg7ausy3/Beta_5.5.rar/file

only works unziping idk why

You could say that it is 85% complete for launch.
After beta 6.0 I will continue updating while I learn to improve the programming, fixing bugs and from time to time adding some extra and optional char to add to the roster

Then I download the beta 5.0 again, which is considerable as fullgame and upload it to mediafire so that they can download it but I realized that I do not have my copy at hand so possibly tomorrow I will
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Re: Dragon Ball Z Buyu Retsuden Mugen Edition.
#24  December 18, 2020, 04:19:36 pm
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Great and Thanks again!
Re: Dragon Ball Z Buyu Retsuden Mugen Edition.
#25  December 20, 2020, 09:58:40 pm
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Super Buu plays very well! :D
Re: Dragon Ball Z Buyu Retsuden Mugen Edition.
#26  December 21, 2020, 05:09:25 pm
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Dude, been playing with my brother, and it's pretty fun. It's got a really nice retro charm. Usually with Mugen remakes of old games I pay them no attention, but you've done a great job with this. Can´t wait for the update.
And yeah, Super Buu is pretty great.

Re: Dragon Ball Z Buyu Retsuden Mugen Edition.
#27  December 21, 2020, 06:31:55 pm
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  • MUGEN IS MY LIFE /I promise from not to derail.
I am invested in the development of this project!
Esaka rules Beat that.... Or Just Get outta my way
Re: Dragon Ball Z Buyu Retsuden Mugen Edition.
#28  December 22, 2020, 07:42:39 am
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Thank you a lot to all of you guys!!! I will keep working to bring the best game I can for all of you
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Re: Dragon Ball Z Buyu Retsuden Mugen Edition.
#29  December 24, 2020, 06:46:22 pm
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Help me i can't change profile picture!!!! D:
Re: Dragon Ball Z Buyu Retsuden Mugen Edition.
#30  December 24, 2020, 11:49:20 pm
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I played again the old 5.0 version to compare.
I would like to do a feedback about the new version (super butouden style)

I think the select screen can be improved.
Since there is more slots, the big portraits can be moves a bit on the sides (?)

I think the SNES type graphics for characters is a good thing.
But about stages and musics, the base would be better with magadrive standard. (I know, my opinion is weird, but...)
Actually, I enjoyed more the stages with fitting musics in the 5.0.
It's also very good as well in newer version.
I really insist in the idea to have all stages from genesis with genesis fitting music.
And perhaps using the other musics for non genesis stages, for for any stages depending on the opponent.

Exemple genesis stage of tenkaichibudoukai. = a good fitting theme from genesis verision.
But if fighting Majin Buh in this stage, another music will play (?)

It's just that I would like all the music + stages from genesis to be into the game, then adding some other if needed.

Anyway, good luck with this very unique dbz 16bits based full game!
Re: Dragon Ball Z Buyu Retsuden Mugen Edition.
#31  December 25, 2020, 06:12:06 am
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I played again the old 5.0 version to compare.
I would like to do a feedback about the new version (super butouden style)

I think the select screen can be improved.
Since there is more slots, the big portraits can be moves a bit on the sides (?)

I think the SNES type graphics for characters is a good thing.
But about stages and musics, the base would be better with magadrive standard. (I know, my opinion is weird, but...)
Actually, I enjoyed more the stages with fitting musics in the 5.0.
It's also very good as well in newer version.
I really insist in the idea to have all stages from genesis with genesis fitting music.
And perhaps using the other musics for non genesis stages, for for any stages depending on the opponent.

Exemple genesis stage of tenkaichibudoukai. = a good fitting theme from genesis verision.
But if fighting Majin Buh in this stage, another music will play (?)

It's just that I would like all the music + stages from genesis to be into the game, then adding some other if needed.

Anyway, good luck with this very unique dbz 16bits based full game!



I just did that to separate them a little more SBuu MVegeta and Vegetto are like secret characters to make the roster cleaner, this may change later.




About the stages if the genesis stages are going to return with their ost included. but they will have changes in their textures so that they do not differ so much from those of Snes. Do not worry I keep the originals if they do not look as I wish

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Re: Dragon Ball Z Buyu Retsuden Mugen Edition.
#32  December 25, 2020, 11:02:37 am
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Very good news avbout the stage work!!

Also, the select screen looks better now! Characters are well grouped in every row. make's sense!!
I'm OK with the idea of having other characters "hidden"
Re: Dragon Ball Z Buyu Retsuden Mugen Edition.
#33  December 25, 2020, 01:01:37 pm
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Will Trunks have his sword attacks back? One of the older versions of this game had those.
Re: Dragon Ball Z Buyu Retsuden Mugen Edition.
#34  December 25, 2020, 04:14:28 pm
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Help me i can't change profile picture!!!! D:
Re: Dragon Ball Z Buyu Retsuden Mugen Edition.
#35  January 11, 2021, 04:53:57 pm
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I'm back to show a bit of the progress of the game. A new char: Normal Goku that will use SuperButouden1's moveset and custom sprites to avoid looking bad with other fighters. And the stages will have animations that simulate the passage of time during the battle, so as not to fill up with repeated stages with change of palette according to the schedule, now in a single stage there will be the noon and sunset versions of all the stages that have it. And as the last thing to add the victory quotes for now I got some of hyperdbz to test but I will surely change them for the final version.

Android saga Vegeta now has normal state by default and the saiyan armor skin on palettes 4-6 still can be the super saiyan form but in palettes 7-9






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Re: Dragon Ball Z Buyu Retsuden Mugen Edition.
#36  January 11, 2021, 07:56:30 pm
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Nice to see that your project is still making progress.

Mhhh not critic but something I always notice when someone is using SB1 Goku Hair to create a SB2/3 Base Goku, something looks always off for me, probably the shading or something.
Re: Dragon Ball Z Buyu Retsuden Mugen Edition.
#37  January 11, 2021, 10:02:06 pm
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Quote
Also, the select screen looks better now! Characters are well grouped in every row. make's sense!!
I'm OK with the idea of having other characters "hidden"

Totally agree. Very good looking select screen. Could be nicier on Ikemen Go.
Thanks for your work.
Re: Dragon Ball Z Buyu Retsuden Mugen Edition.
#38  February 11, 2021, 02:34:34 pm
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Guys a question which do you think is better? use the system of selectable Skins from in the form of the color palettes or from the roster in the form of secondary chars? Experimenting with the System I found a way to hide the Skin Chars on the roster where you only notice that they are when you move the cursor.
Using the palette system makes the roster cleaner although it makes the chars files at least 3 times heavier for each skin with the advantage that they can appear in arcade mode if the AI can randomly choose palettes but hide the skins. Inside the roster it makes it easier and the chars files are not so heavy and in the victory screen an image will appear that corresponds to the skin used, not the default one, as the palette system would do, in case of using the second skins They would not appear in arcade mode so as not to saturate it with repetitive battles.




Without leaving the topic in question, would someone like to create skins to add to the game? It is not something vital but it would add variety the only condition is to respect the original sprites the rule with which I adhere to create this game with the only exception of adult Gohan because it is too big for what it should really be.
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Re: Dragon Ball Z Buyu Retsuden Mugen Edition.
#39  February 11, 2021, 03:37:25 pm
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  • A.K.A. NED
  • I like to draw fighting game characters...
Guys a question which do you think is better? use the system of selectable Skins from in the form of the color palettes or from the roster in the form of secondary chars? Experimenting with the System I found a way to hide the Skin Chars on the roster where you only notice that they are when you move the cursor.
Using the palette system makes the roster cleaner although it makes the chars files at least 3 times heavier for each skin with the advantage that they can appear in arcade mode if the AI can randomly choose palettes but hide the skins. Inside the roster it makes it easier and the chars files are not so heavy and in the victory screen an image will appear that corresponds to the skin used, not the default one, as the palette system would do, in case of using the second skins They would not appear in arcade mode so as not to saturate it with repetitive battles.




Without leaving the topic in question, would someone like to create skins to add to the game? It is not something vital but it would add variety the only condition is to respect the original sprites the rule with which I adhere to create this game with the only exception of adult Gohan because it is too big for what it should really be.

This skin system is very interesting!
This Trunks design from Bojack OAV is great looking!
Re: Dragon Ball Z Buyu Retsuden Mugen Edition.
#40  February 11, 2021, 03:42:29 pm
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Well If it makes it easier and more practical, the roster seems like the way to go, I would prefer it by selecting palettes, but you gave some good reasons to go for the other

Re: Dragon Ball Z Buyu Retsuden Mugen Edition.
#41  February 11, 2021, 11:07:36 pm
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I think the roster method is the way to go. Nice progress.
Re: Dragon Ball Z Buyu Retsuden Mugen Edition.
#42  February 12, 2021, 02:49:50 am
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Thanks you a lot for the feedback guys I will use the roster method
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Re: Dragon Ball Z Buyu Retsuden Mugen Edition.
#43  February 13, 2021, 11:01:17 am
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Well If it makes it easier and more practical, the roster seems like the way to go, I would prefer it by selecting palettes, but you gave some good reasons to go for the other

Yes, good evolution of the select screen.
It keep the classic feeling and leave some space for the upcoming characters.
Re: Dragon Ball Z Buyu Retsuden Mugen Edition.
#44  February 20, 2021, 11:14:01 am
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Man, this looks amazing! I literally created this account to follow the project. I was playing Shin Butoden these days, and in the search for butoden characters, I ended up finding your project. Do you intend to focus on other characters like from SB1(Cell, Dr.Gero, 16) or Super Butoden 2 (Broly, Zangya, Bojack)? seeing that you will put an SB1 Base-Goku already fills me with happiness in this project!
Re: Dragon Ball Z Buyu Retsuden Mugen Edition.
#45  February 21, 2021, 11:31:50 pm
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Man, this looks amazing! I literally created this account to follow the project. I was playing Shin Butoden these days, and in the search for butoden characters, I ended up finding your project. Do you intend to focus on other characters like from SB1(Cell, Dr.Gero, 16) or Super Butoden 2 (Broly, Zangya, Bojack)? seeing that you will put an SB1 Base-Goku already fills me with happiness in this project!

Thank you very much for your words, I don't know what to say XD. answering your questions. If the characters of SB1 are going to be present at least Goku DrGero and Android16 with custom sprites so as not to clash with Imperfect Cell, it will not be necessary. Movie characters, perhaps with the exception of Broly, will not be in the project unless they are as extra characters once the base game is completely finished. we could consider them dlc. The final roster will include all characters from SB2 and SB3 plus Buyuu Retsuden who are exclusive with a compatible appearance. (Frieza SB1 is replaced by BR's. Maybe I rescued his set of movements for a possible Cooler) And other custom chars that make the roster feel more complete like the ones already shown Vegetto and SuperBuu. Yamcha TenShinHan Nail PuiPui and Android17 are planned for the first DLC. Then we will see the idea is not to repeat characters unless they are two versions from child to adult as with Gohan or Trunks. or Majin Vegeta and normal Goku. The rest if necessary will only be Skins. Mystic Gohan for example is SB3's Adult Gohan Skin.

Help me i can't change profile picture!!!! D:
Re: Dragon Ball Z Buyu Retsuden Mugen Edition.
#46  February 22, 2021, 03:05:09 pm
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Man, this looks amazing! I literally created this account to follow the project. I was playing Shin Butoden these days, and in the search for butoden characters, I ended up finding your project. Do you intend to focus on other characters like from SB1(Cell, Dr.Gero, 16) or Super Butoden 2 (Broly, Zangya, Bojack)? seeing that you will put an SB1 Base-Goku already fills me with happiness in this project!

Thank you very much for your words, I don't know what to say XD. answering your questions. If the characters of SB1 are going to be present at least Goku DrGero and Android16 with custom sprites so as not to clash with Imperfect Cell, it will not be necessary. Movie characters, perhaps with the exception of Broly, will not be in the project unless they are as extra characters once the base game is completely finished. we could consider them dlc. The final roster will include all characters from SB2 and SB3 plus Buyuu Retsuden who are exclusive with a compatible appearance. (Frieza SB1 is replaced by BR's. Maybe I rescued his set of movements for a possible Cooler) And other custom chars that make the roster feel more complete like the ones already shown Vegetto and SuperBuu. Yamcha TenShinHan Nail PuiPui and Android17 are planned for the first DLC. Then we will see the idea is not to repeat characters unless they are two versions from child to adult as with Gohan or Trunks. or Majin Vegeta and normal Goku. The rest if necessary will only be Skins. Mystic Gohan for example is SB3's Adult Gohan Skin.



I see. I also agree that certain characters must be just skins, I literally see no difference between Vegeta Majin and SB2's Super Saiyan Vegeta. Maybe you should consider characters from Shin Butoden as "DLC" too, which in this case are: Great Saiyaman, Gotenks SSJ, Zarbon. Also, i saw a Base-Vegeta with Saiyan Armor in the prints-creens, he gonna be a skin for vegeta too?
Re: Dragon Ball Z Buyu Retsuden Mugen Edition.
#47  February 22, 2021, 03:10:03 pm
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Thank you very much for your words, I don't know what to say XD. answering your questions. If the characters of SB1 are going to be present at least Goku DrGero and Android16 with custom sprites so as not to clash with Imperfect Cell, it will not be necessary. Movie characters, perhaps with the exception of Broly, will not be in the project unless they are as extra characters once the base game is completely finished. we could consider them dlc. The final roster will include all characters from SB2 and SB3 plus Buyuu Retsuden who are exclusive with a compatible appearance. (Frieza SB1 is replaced by BR's. Maybe I rescued his set of movements for a possible Cooler) And other custom chars that make the roster feel more complete like the ones already shown Vegetto and SuperBuu. Yamcha TenShinHan Nail PuiPui and Android17 are planned for the first DLC. Then we will see the idea is not to repeat characters unless they are two versions from child to adult as with Gohan or Trunks. or Majin Vegeta and normal Goku. The rest if necessary will only be Skins. Mystic Gohan for example is SB3's Adult Gohan Skin.

I like that so much.
Yes, variations of slots are OK for different age character. Costume change is better as skin system as you said!
Re: Dragon Ball Z Buyu Retsuden Mugen Edition.
#48  February 22, 2021, 05:06:03 pm
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Man, this looks amazing! I literally created this account to follow the project. I was playing Shin Butoden these days, and in the search for butoden characters, I ended up finding your project. Do you intend to focus on other characters like from SB1(Cell, Dr.Gero, 16) or Super Butoden 2 (Broly, Zangya, Bojack)? seeing that you will put an SB1 Base-Goku already fills me with happiness in this project!

Thank you very much for your words, I don't know what to say XD. answering your questions. If the characters of SB1 are going to be present at least Goku DrGero and Android16 with custom sprites so as not to clash with Imperfect Cell, it will not be necessary. Movie characters, perhaps with the exception of Broly, will not be in the project unless they are as extra characters once the base game is completely finished. we could consider them dlc. The final roster will include all characters from SB2 and SB3 plus Buyuu Retsuden who are exclusive with a compatible appearance. (Frieza SB1 is replaced by BR's. Maybe I rescued his set of movements for a possible Cooler) And other custom chars that make the roster feel more complete like the ones already shown Vegetto and SuperBuu. Yamcha TenShinHan Nail PuiPui and Android17 are planned for the first DLC. Then we will see the idea is not to repeat characters unless they are two versions from child to adult as with Gohan or Trunks. or Majin Vegeta and normal Goku. The rest if necessary will only be Skins. Mystic Gohan for example is SB3's Adult Gohan Skin.



I see. I also agree that certain characters must be just skins, I literally see no difference between Vegeta Majin and SB2's Super Saiyan Vegeta. Maybe you should consider characters from Shin Butoden as "DLC" too, which in this case are: Great Saiyaman, Gotenks SSJ, Zarbon. Also, i saw a Base-Vegeta with Saiyan Armor in the prints-creens, he gonna be a skin for vegeta too?

No Shin Butouden has a completely different sprite style and I suffered enough creating Super Buu sprites to consider the others. Yes the Vegeta of SB3 and SB2 only have one move that differentiates them beyond the meteors, the upward kick on SB3 and the double diagonal kick from SB2. My Majin Vegeta, while keeping all the sprites, has a moveset inspired by SB3 but changed so that its differences with SB2 are big enough to be a char by itself.

The vegeta with the saiyan armor is a skin of SB2's vegeta, he also has another skin with a naked torso like when he trains with Trunks. With Majin Vegeta you can only make VegetaGT palettes but I plan to send it to the hairdresser to have an appropriate Skin. BabyVegeta to be a Majin Vegeta Skin
Help me i can't change profile picture!!!! D:
Re: Dragon Ball Z Buyu Retsuden Mugen Edition.
#49  February 22, 2021, 05:39:58 pm
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Man, this looks amazing! I literally created this account to follow the project. I was playing Shin Butoden these days, and in the search for butoden characters, I ended up finding your project. Do you intend to focus on other characters like from SB1(Cell, Dr.Gero, 16) or Super Butoden 2 (Broly, Zangya, Bojack)? seeing that you will put an SB1 Base-Goku already fills me with happiness in this project!

Thank you very much for your words, I don't know what to say XD. answering your questions. If the characters of SB1 are going to be present at least Goku DrGero and Android16 with custom sprites so as not to clash with Imperfect Cell, it will not be necessary. Movie characters, perhaps with the exception of Broly, will not be in the project unless they are as extra characters once the base game is completely finished. we could consider them dlc. The final roster will include all characters from SB2 and SB3 plus Buyuu Retsuden who are exclusive with a compatible appearance. (Frieza SB1 is replaced by BR's. Maybe I rescued his set of movements for a possible Cooler) And other custom chars that make the roster feel more complete like the ones already shown Vegetto and SuperBuu. Yamcha TenShinHan Nail PuiPui and Android17 are planned for the first DLC. Then we will see the idea is not to repeat characters unless they are two versions from child to adult as with Gohan or Trunks. or Majin Vegeta and normal Goku. The rest if necessary will only be Skins. Mystic Gohan for example is SB3's Adult Gohan Skin.



I see. I also agree that certain characters must be just skins, I literally see no difference between Vegeta Majin and SB2's Super Saiyan Vegeta. Maybe you should consider characters from Shin Butoden as "DLC" too, which in this case are: Great Saiyaman, Gotenks SSJ, Zarbon. Also, i saw a Base-Vegeta with Saiyan Armor in the prints-creens, he gonna be a skin for vegeta too?

No Shin Butouden has a completely different sprite style and I suffered enough creating Super Buu sprites to consider the others. Yes the Vegeta of SB3 and SB2 only have one move that differentiates them beyond the meteors, the upward kick on SB3 and the double diagonal kick from SB2. My Majin Vegeta, while keeping all the sprites, has a moveset inspired by SB3 but changed so that its differences with SB2 are big enough to be a char by itself.

The vegeta with the saiyan armor is a skin of SB2's vegeta, he also has another skin with a naked torso like when he trains with Trunks. With Majin Vegeta you can only make VegetaGT palettes but I plan to send it to the hairdresser to have an appropriate Skin. BabyVegeta to be a Majin Vegeta Skin

Well, that's still great :^) Aw man, I really wish I could help you with the character sheet. I'm good at creating sprites, but I never tried a sprite sheet because it took too much of my time... Making new unique sheets like Super Buu is a big job. Keep up the good work!
 
Re: Dragon Ball Z Buyu Retsuden Mugen Edition.
#50  February 23, 2021, 09:18:18 pm
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Hey Vlad, i'm curious about a thing... I was on the title screen, and I was using my cell phone, and when I looked at the screen Goku was wearing the skin of Black Goku in the demo of the game, I don't know if it went unnoticed by me, but, is there a way to activate this Skin or others that are already in the game? Or haven't you finished yet so they are not programmed to be used by the player?
Re: Dragon Ball Z Buyu Retsuden Mugen Edition.
#51  February 23, 2021, 09:33:24 pm
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Hey Vlad, i'm curious about a thing... I was on the title screen, and I was using my cell phone, and when I looked at the screen Goku was wearing the skin of Black Goku in the demo of the game, I don't know if it went unnoticed by me, but, is there a way to activate this Skin or others that are already in the game? Or haven't you finished yet so they are not programmed to be used by the player?

Black Goku is a Pallete I change the order now but i think is start+c or start+z
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Last Edit: February 23, 2021, 09:40:28 pm by vlad_alucard
Re: Dragon Ball Z Buyu Retsuden Mugen Edition.
#52  February 24, 2021, 12:27:42 am
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I found something that is maybe interresting for you for DLC Characters/Skins/Updates etc.

There is this Game Dragon Ball Z Plug & Play that comes with three Minigames, one of this games is Buto-Retsuden a fighting game that uses sprites that are based on Super Butōden/Buyuu Retsuden.

It contains Characters that appeared in the Super Butōden/Buyuu Retsuden games, SSJ Goku, SSJ Vegeta, Piccolo and Perfect Cell with new stances and some differend animations for some moves.

But the realy interessting part is it also contains Kid Buu in this Sprite style.



So far only Goku has been ripped from that Game.

https://www.spriters-resource.com/plug_play/dragonballz/sheet/115949/

But the game can be emulated with mame and has a debug mode that can still be activated, and the debug mode includes an object check that shows the ingame sprites of characters, you can find some infos on the debug mode on the cutting room floor.

https://tcrf.net/Dragon_Ball_Z_(Plug_%26_Play)

Maybe this is Helpfull for you. ^_^
Re: Dragon Ball Z Buyu Retsuden Mugen Edition.
#53  February 24, 2021, 01:59:03 am
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    • Argentina
I found something that is maybe interresting for you for DLC Characters/Skins/Updates etc.

There is this Game Dragon Ball Z Plug & Play that comes with three Minigames, one of this games is Buto-Retsuden a fighting game that uses sprites that are based on Super Butōden/Buyuu Retsuden.

It contains Characters that appeared in the Super Butōden/Buyuu Retsuden games, SSJ Goku, SSJ Vegeta, Piccolo and Perfect Cell with new stances and some differend animations for some moves.

But the realy interessting part is it also contains Kid Buu in this Sprite style.

[youtube]https://www.youtube.com/watch?v=SSoD2YPb0Vs[/youtube]

So far only Goku has been ripped from that Game.

https://www.spriters-resource.com/plug_play/dragonballz/sheet/115949/

But the game can be emulated with mame and has a debug mode that can still be activated, and the debug mode includes an object check that shows the ingame sprites of characters, you can find some infos on the debug mode on the cutting room floor.

https://tcrf.net/Dragon_Ball_Z_(Plug_%26_Play)

Maybe this is Helpfull for you. ^_^

I know it Tapion, a friend is helping me by ripping it and he made the sheet that I will use for the Android17 that I will use in the future. Maybe I don't use this game sprites, but I want to have archived all the possible graphic material that will help me work.
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Re: Dragon Ball Z Buyu Retsuden Mugen Edition.
#54  February 24, 2021, 06:34:23 pm
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I'm in the process of ripping all the sprites from the game, I was going to post it here, but someone beat me to it. :mlol:

In fact, I ripped Kid Buu from there:


Also you can't get sprites from the obj check. You have to play the game and take screenshots.
Last Edit: February 24, 2021, 08:32:14 pm by AlexSin
Re: Dragon Ball Z Buyu Retsuden Mugen Edition.
#55  February 25, 2021, 01:09:38 am
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I'm in the process of ripping all the sprites from the game, I was going to post it here, but someone beat me to it. :mlol:

In fact, I ripped Kid Buu from there:


Also you can't get sprites from the obj check. You have to play the game and take screenshots.

thank you very much this helps me to increase my graphic databases an important part of the work that I am doing for the game is to collect all possible compatible sprites in a megasheet for each character. I am hoping to have the sprites of that game to complete them even more.I leave an example. If I had the Piccolo from that game it would be even more complete for anyone to use.

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Re: Dragon Ball Z Buyu Retsuden Mugen Edition.
#56  February 26, 2021, 06:56:58 pm
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Hey Vlad, about Skins, why not the Fukkatsu no F clothers with Blue Hair for Goku and Vegeta? If it is too much work, I volunteer to make these Skins!
Re: Dragon Ball Z Buyu Retsuden Mugen Edition.
#57  February 27, 2021, 08:54:24 pm
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Hey Vlad, about Skins, why not the Fukkatsu no F clothers with Blue Hair for Goku and Vegeta? If it is too much work, I volunteer to make these Skins!

With Vegeta it seems unnecessary to apply the correct color palette, it is enough to add so many details and more if it gets done wrong they make the sprite look ugly. With goku it can be done if we take the gt skin with the z color palette applied and then put the trunks boots in blue is in fact easy to do but I would like more to have a skin with a naked torso. I tried copying those of a char but discovered that most were sprites of gohan with the head of goku.

now if you really would like to do it I'll leave you the necessary sheets and once you have it I put it in an sff inside the char folder.


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Re: Dragon Ball Z Buyu Retsuden Mugen Edition.
#58  February 28, 2021, 01:16:41 pm
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Also, do you have Twitter or Discord? I would like to send it directly, since I don't know how to handle these forums so much...
Re: Dragon Ball Z Buyu Retsuden Mugen Edition.
#59  March 01, 2021, 08:12:19 am
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Re: Dragon Ball Z Buyu Retsuden Mugen Edition.
#60  March 01, 2021, 06:07:09 pm
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I'm in the process of ripping all the sprites from the game, I was going to post it here, but someone beat me to it. :mlol:

In fact, I ripped Kid Buu from there:


Also you can't get sprites from the obj check. You have to play the game and take screenshots.

this is great, I had just started ripping Kid Buu too, but looking at your sheet, I see that I was missing some sprites :D

Spoiler, click to toggle visibilty

if you could rip Vegeta out of that game I'd be grateful so I can edit it to be a Jeice.
Re: Dragon Ball Z Buyu Retsuden Mugen Edition.
#61  March 01, 2021, 06:10:40 pm
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I ripped all of them, if Grim uploaded them they should be in Sprite Database.
Re: Dragon Ball Z Buyu Retsuden Mugen Edition.
#62  March 01, 2021, 07:01:11 pm
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Awesome!
To see that some new classic-type content can be availiable to make this great game!
Good job Alex! BTW is it emulated on mame or something ?
Re: Dragon Ball Z Buyu Retsuden Mugen Edition.
#63  March 01, 2021, 07:59:47 pm
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Re: Dragon Ball Z Buyu Retsuden Mugen Edition.
#64  March 01, 2021, 09:14:35 pm
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Re: Dragon Ball Z Buyu Retsuden Mugen Edition.
#65  March 01, 2021, 10:44:07 pm
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Re: Dragon Ball Z Buyu Retsuden Mugen Edition.
#66  May 06, 2021, 08:38:39 am
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Hello guys, I have come to give signs of life, not my absence was not due to the C-virus but I have news about the next month I will have the next build ready. I leave you Screenshots so as not to die forgotten lol

Do not forget to visit the Discord group if you like the project or want to give your contribution to make it grow. https://discord.gg/8rFmArhwBe












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Re: Dragon Ball Z Buyu Retsuden Mugen Edition.
#67  May 06, 2021, 10:45:02 am
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still high quality work!
Good luck to you.
This project have some specific taste I like...
Re: Dragon Ball Z Buyu Retsuden Mugen Edition.
#68  May 15, 2021, 01:16:13 am
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Nostalgia intensifies!
Miyabi did recreate de SFC SB system. This could be very usefull if him shared the codes.
Re: Dragon Ball Z Buyu Retsuden Mugen Edition.
#69  August 31, 2021, 07:22:04 pm
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Last Edit: September 01, 2021, 06:21:39 pm by vlad_alucard
Re: Dragon Ball Z Buyu Retsuden Mugen Edition.
#70  September 01, 2021, 05:14:37 pm
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It has been a long time and I have had many rejections between a damn Trojan on the pc and personal and family problems but here is finally the last public build and the best to date. I'm in trouble so I can't give you screenshots so discover the surprises it contains

https://www.mediafire.com/file/2dxhhjmzhyvykhq/DBZ.rar/file

I don't know if it's a false positive or what, but my antivirus doesn't like this game.

A shame because I want to play it! ^^;
Re: Dragon Ball Z Buyu Retsuden Mugen Edition.
#71  September 01, 2021, 05:44:35 pm
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Can take the .exe from another mugen 1.1 and try it? the guys on the discord tells me what is safe
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Re: Dragon Ball Z Buyu Retsuden Mugen Edition.
#72  September 01, 2021, 06:23:29 pm
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Re: Dragon Ball Z Buyu Retsuden Mugen Edition.
#73  September 01, 2021, 06:52:24 pm
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This is just way to good! Keep going, please!
Re: Dragon Ball Z Buyu Retsuden Mugen Edition.
#74  September 01, 2021, 08:13:53 pm
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Can take the .exe from another mugen 1.1 and try it? the guys on the discord tells me what is safe

THanks! I will!

Actually, I know you have no bad intention, I was sjust not sure about the file itself since you had PC problems.
But yes, I'm glad I can try it!

Your project is a gem! I'm very glad to see an update!

EDIT : some feedback.
I finally tried the game after my antivirus freakout ^^;

Good :
-Awesome graphics, characters, stages (everything looks in 16 bits spirit)
-No flashy effects or similar stuff that make you out of the restro style.
-Extra characters
-Improved gameplay compared to the source games (amost impossible to do combos)
-intro, win quotes
-japanese voices !!! Thanks so much for not giving this game the horrible english dubbing voices (I can understand some like them)
-all musics (including snes ones) in Buyuu Retsuden/Megadrive style . Who did these musics ? is it some sound fonts edit ?

Bad/not that good :
-What happenend to kid Trunks (both his portrait and ingame sprites are very strange compared to the other characters)
-For some reasons, I feel like the Kai world music (from super butouden 3) is not that good in megadrive style
-With some characters, it's not easy to combo normal attacks (because of push back ?) For some, it's easier (Future Trunks, Dabura...)
-Some special moves connect weirdly (exemple adult Gohan's dive kick, some time kicks nothing after first kick)
-Not sure about the "result" music from HYper dimension. (It's good, but sounds definitly too SNES compared to the other themes)
-I regret the absence of some story mode based on the character selected. (but this is a Mugen problem)
-I suggest the video options to be set to default when you upload the game. (I struggled many minutes to remember how to set that) People not that used to mugen would give up very fast I think (?)

Suggestions :
Aftre playing this game with great roster, and great retro feeling, I felt like... I would like to see Bojack, Broly... alternate swaps of regular character too... I hope you can recover your PC and update again this incredible project.

In 20 years of Mugen, this is one of the very few games that makes me forget for some time I was playing a Mugen game! :)
Last Edit: September 02, 2021, 11:29:47 am by Nedflandeurse
Re: Dragon Ball Z Buyu Retsuden Mugen Edition.
#75  September 02, 2021, 04:09:52 pm
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Can take the .exe from another mugen 1.1 and try it? the guys on the discord tells me what is safe

THanks! I will!

Actually, I know you have no bad intention, I was sjust not sure about the file itself since you had PC problems.
But yes, I'm glad I can try it!

Your project is a gem! I'm very glad to see an update!

EDIT : some feedback.
I finally tried the game after my antivirus freakout ^^;

Good :
-Awesome graphics, characters, stages (everything looks in 16 bits spirit)
-No flashy effects or similar stuff that make you out of the restro style.
-Extra characters
-Improved gameplay compared to the source games (amost impossible to do combos)
-intro, win quotes
-japanese voices !!! Thanks so much for not giving this game the horrible english dubbing voices (I can understand some like them)
-all musics (including snes ones) in Buyuu Retsuden/Megadrive style . Who did these musics ? is it some sound fonts edit ?

Bad/not that good :
-What happenend to kid Trunks (both his portrait and ingame sprites are very strange compared to the other characters)
-For some reasons, I feel like the Kai world music (from super butouden 3) is not that good in megadrive style
-With some characters, it's not easy to combo normal attacks (because of push back ?) For some, it's easier (Future Trunks, Dabura...)
-Some special moves connect weirdly (exemple adult Gohan's dive kick, some time kicks nothing after first kick)
-Not sure about the "result" music from HYper dimension. (It's good, but sounds definitly too SNES compared to the other themes)
-I regret the absence of some story mode based on the character selected. (but this is a Mugen problem)
-I suggest the video options to be set to default when you upload the game. (I struggled many minutes to remember how to set that) People not that used to mugen would give up very fast I think (?)

Suggestions :
Aftre playing this game with great roster, and great retro feeling, I felt like... I would like to see Bojack, Broly... alternate swaps of regular character too... I hope you can recover your PC and update again this incredible project.

In 20 years of Mugen, this is one of the very few games that makes me forget for some time I was playing a Mugen game! :)

Thank you very much for the feedback. Now I will clarify the points that you told me.

With Kid trunks there are two sets of sprites, one created by another user and another original from SB3. You can exchange them at will but the portaits unfortunately I have to improve them since they were handmade by me to preserve the style.

The songs in megadrive style are made by a youtuber who made the 3 butouden in that style. I admit that it is not my favorite, I had found a method to create genesis ost based on midis but it is quite arduous work and when they infected my pc I had to eliminate them with time I will be able to remake them.

The problem of Gohan's kick is not a problem of Gohan but of the enemy char that sometimes the hitbox moves away or moves to a place where the kick does not connect especially small chars, he would have to turn that movement into a grab or do end the move if it fails. to the list of activities for the next update.

Only use music in Hyper Dimension on the victory screens I was going to put the SB1 one but it seemed too short and the game would be silent before the player finishes reading the victory phrase

We have planned a story mode in the discord group but it would be a general one as in hyper dimension if it is done although that part is not going to be done by me

The resolution was with the intention of giving a soft effect to the sprites that do not look more pixelated and increase the retro experience when trying to recreate what would be an old tube TV they are free to change it at will if they do not like it or not it's compatible.
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Re: Dragon Ball Z Buyu Retsuden Mugen Edition.
#76  September 03, 2021, 05:18:03 pm
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Re: Dragon Ball Z Buyu Retsuden Mugen Edition.
#77  October 01, 2021, 02:52:43 am
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Hello everyone, this update is to do a search for volunteers. The next release, rather than focusing on the chars, will be an audiovisual upgrade (don't worry, the retro style remains intact) to bring the stages to the highest quality of detail within the standards, but that's not the problem. I am looking for someone who is interested in collaborating with the music of the project. It can be in SNES or Genesis style and as a last resort Arcade. But the idea would be to have all the music in a single style to give the feeling of being all from a single game and thus give it a more professional touch.







Whoever wants to join is more than welcome. I leave you examples of the new versions of the stages, they are not all but most of them will receive a similar treatment to get the best out of them.

Clarifications on the subject of music I know that there are edits on YouTube that can be useful but I am looking for something more attached that does not feel like an external addition, I am sorry to elaborate a lot on that in a redundant way but it is a very important piece to achieve my goal. I leave greetings to all and to those interested I wait for you in the discord
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Re: Dragon Ball Z Buyu Retsuden Mugen Edition.
#78  October 01, 2021, 06:17:12 am
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Re: Dragon Ball Z Buyu Retsuden Mugen Edition.
#79  October 01, 2021, 09:08:43 am
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Re: Dragon Ball Z Buyu Retsuden Mugen Edition.
#80  October 01, 2021, 06:35:22 pm
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congratulations on your project, for me these old games are the best to play

I'm doing a hyper dimension remake

https://www.deviantart.com/bardockrevengedct/art/Hyper-Dimension-Coming-Soon-880109279

and i'm thinking about doing finalbout and ultimate batle 22


if you need any help...

I am the creator of old gokussj2 and majinvegeta ssj2
http://bardockrevenge.rf.gd/chars.html





Wow, it's an honor to meet you. I've played a lot with your chars for a long time, I'm seeing your work in DA. Are you going to make chars with pre-rendered sprites? At the moment my only problem is the ost I have fallen into the need to use those of other non-DB games to maintain the style especially of Sonic with small editions although it is not ideal. The chars still lack Meteors and I would like you to use the HyperDimension ones on my discord. There are two attempts to replicate them but they are more like prototypes of the final Meteors.
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Re: Dragon Ball Z Buyu Retsuden Mugen Edition.
#81  October 01, 2021, 08:16:39 pm
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Quote

Wow, it's an honor to meet you. I've played a lot with your chars for a long time, I'm seeing your work in DA. Are you going to make chars with pre-rendered sprites? At the moment my only problem is the ost I have fallen into the need to use those of other non-DB games to maintain the style especially of Sonic with small editions although it is not ideal. The chars still lack Meteors and I would like you to use the HyperDimension ones on my discord. There are two attempts to replicate them but they are more like prototypes of the final Meteors.



Yes I'm making the chars with these pre-rendered sprites, I've launched Mr.Popo, Cheelai and now Uub End Z, Next will be Goku, maybe Shallot and the game's beta that is well advanced

I tested your game and really liked it, but I think you could take the damage advance (or recoil) of p2 when receiving the punch



with this it is possible to create a combo system , used a lot by komodo characters

http://www.gohanssm.com/komodo.html

take a look at them maybe it will help you

I do not understand about the discord and hyper dimension , can you explain it to me ?




Re: Dragon Ball Z Buyu Retsuden Mugen Edition.
#82  October 01, 2021, 11:57:17 pm
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Yes I'm making the chars with these pre-rendered sprites, I've launched Mr.Popo, Cheelai and now Uub End Z, Next will be Goku, maybe Shallot and the game's beta that is well advanced

I tested your game and really liked it, but I think you could take the damage advance (or recoil) of p2 when receiving the punch

with this it is possible to create a combo system , used a lot by komodo characters

http://www.gohanssm.com/komodo.html

take a look at them maybe it will help you

I do not understand about the discord and hyper dimension , can you explain it to me ?


[/quote]

I know Komodo chars, together with GohanSSM's they were the bases of the first versions of my chars, the problem with their combo system is that it is too aggressive for my taste. Once you corner your opponent it is practically a battle won if he does not have a way to use a counter attack or escape. Also, I could not use all the blows since we use a 3 button attack system being one reserved for ki attacks something more based on Super Butouden and Buyuu Retsuden that depends on the position of the opponent to use the movement

Regarding Discord, we have a channel where together with other users we contribute resources or correct errors together to improve the game.

With Hyper Dimension I meant that as the chars do not have the meteor Attack or also called Desperate Attack, I wanted them to be the ones used in Hyper Dimension.
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Re: Dragon Ball Z Buyu Retsuden Mugen Edition.
#83  October 02, 2021, 02:57:25 am
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Quote

I know Komodo chars, together with GohanSSM's they were the bases of the first versions of my chars, the problem with their combo system is that it is too aggressive for my taste. Once you corner your opponent it is practically a battle won if he does not have a way to use a counter attack or escape. Also, I could not use all the blows since we use a 3 button attack system being one reserved for ki attacks something more based on Super Butouden and Buyuu Retsuden that depends on the position of the opponent to use the movement

Regarding Discord, we have a channel where together with other users we contribute resources or correct errors together to improve the game.

With Hyper Dimension I meant that as the chars do not have the meteor Attack or also called Desperate Attack, I wanted them to be the ones used in Hyper Dimension.



I understand, I also thought it was kind of appealing, so I added a counter attack (zanzoken, teletranport and speed) you can get out of this combo but it uses power

yes I will use ,Desperate Attack but I will just add it when I finish all the chars to be balanced first

Good luck on your rare project to see projects like this today :)
Re: Dragon Ball Z Buyu Retsuden Mugen Edition.
#84  March 05, 2023, 03:02:50 pm
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It's been a long time since I stopped giving news about my project, those who are on the discord were enjoying many advances but I decided this time not to leave them out now that I am in the final stretch to finish it.

I have learned a lot during all this time and what I am here to show you is a beta that exceeds the original project too much when I start.

In-game transformations (It's a cosmetic change in most cases but it's a great addition to the game experience)

The separation of colors in the chars is extreme to the point where they are no longer palettes, they are skins on various characters.

Improved Stages retaining its original charm.

Chars divided by classic fighting game archetypes are no longer just the same type with variable attacks, they all have their own differentiated stats and styles.

I hope you like it and I hope I can give you the final game in a short time, I just need to work on two chars and it will be ready.



https://www.mediafire.com/file/clvpivj7r1k7fhu/DBZ_Butouden_Battle_Beta_6.65.rar/file

If you want to know more, you are invited to my discord.
https://discord.gg/8rFmArhwBe
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