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Ikemen GO bug reports (Read 478472 times)

Started by Gacel, September 09, 2019, 11:26:09 pm
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Re: Ikemen GO bug reports
#201  November 21, 2021, 10:12:11 pm
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  • Why,
Hey, can i help, or maybe i need help
Re: Ikemen GO bug reports
#202  November 22, 2021, 11:26:45 am
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Re: Ikemen GO bug reports
#203  November 29, 2021, 02:15:52 am
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In the versus screen 3VS3 tag team is not possible choose the orderselect. is there some problem with this new version 98.1?

I have read the Order select topic, but it seems don't work yet for me, Where would I must put the lines to work correctly? Help us please...

orderselect.enabled = 1

p1.teammenu.next.key = "$D"
p1.teammenu.previous.key = "$U"
p1.teammenu.add.key = "$F"
p1.teammenu.subtract.key = "$B"
p1.teammenu.accept.key = "a&b&c&x&y&z"
p1.teammenu.skip.key = "s"

p2.teammenu.next.key = "$D"
p2.teammenu.previous.key = "$U"
p2.teammenu.add.key = "$B"
p2.teammenu.subtract.key = "$F"
p2.teammenu.accept.key = "a&b&c&x&y&z"
p2.teammenu.skip.key = "s"

Last Edit: November 29, 2021, 04:00:22 am by Mazemerald.
Re: Ikemen GO bug reports
#204  November 29, 2021, 03:59:26 am
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BUG REPORT : Every time you finish a tag team battle the last character to defeat dies and the stage camera goes up in an abrupt way bringing the other 2 team members of the superior part of the stage in a clumsy change of camera.
Re: Ikemen GO bug reports
#205  November 29, 2021, 04:08:11 am
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  • WIP: Tons and tons of IKEMEN stages
BUG REPORT : Every time you finish a tag team battle the last character to defeat dies and the stage camera goes up in an abrupt way bringing the other 2 team members of the superior part of the stage in a clumsy change of camera.
First time I've heard of this.

Please give links to the characters and stages you used so authors can replicate this.
Current release: SF vs MK, fully interactive
https://www.youtube.com/watch?v=7bM9DpmVXOA
Re: Ikemen GO bug reports
#206  November 29, 2021, 08:58:12 am
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In the versus screen 3VS3 tag team is not possible choose the orderselect. is there some problem with this new version 98.1?

I have read the Order select topic, but it seems don't work yet for me, Where would I must put the lines to work correctly? Help us please...

orderselect.enabled = 1

p1.teammenu.next.key = "$D"
p1.teammenu.previous.key = "$U"
p1.teammenu.add.key = "$F"
p1.teammenu.subtract.key = "$B"
p1.teammenu.accept.key = "a&b&c&x&y&z"
p1.teammenu.skip.key = "s"

p2.teammenu.next.key = "$D"
p2.teammenu.previous.key = "$U"
p2.teammenu.add.key = "$B"
p2.teammenu.subtract.key = "$F"
p2.teammenu.accept.key = "a&b&c&x&y&z"
p2.teammenu.skip.key = "s"

working example of order select is implemented in mugen 1.0 screenpack (data/mugen1/system.def). Just copy values.
Re: Ikemen GO bug reports
#207  November 29, 2021, 12:42:58 pm
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Mazemerald use the default tag system of ikemen go 0.98.1 version. Are your characters with add004?
Re: Ikemen GO bug reports
#208  December 06, 2021, 06:22:18 am
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Every time we beat a char, it gets pulled to the top of the screen in an abrupt way and even worse when it's tag battle, it causes a camera switch with awkard gravity.
Re: Ikemen GO bug reports
#209  December 06, 2021, 03:01:39 pm
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Mazemerald, if you're reporting something always provide a way to reproduce the problem. In this case a link to character that showcases the issue is needed.

As for the tag camera, in next build it will no longer follow defeated team members, if there is still some alive character ready to enter the screen.
Last Edit: December 06, 2021, 03:16:16 pm by K4thos
Re: Ikemen GO bug reports
#210  December 08, 2021, 05:02:17 am
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I think I ran into a bug in Training Mode.  I've got a bunch of slots that are for secret characters until specific unlock criteria is reached.  Until then, they're supposed to be treated as random slots.  When I move the P2 character select icon over these slots in Training Mode, then still act as a random slot, but instead of saying "Random", the character name displayed is the name of the secret character.  Note that I removed the default training character from the config.json file so I could manually select a character to train against.

Also note that I am using a custom motif.

EDIT: I tried a few other modes and it happens there too:
  • Quick Match with P2 cursor.
  • Watch Mode with P1 and P2 cursor.
Last Edit: December 08, 2021, 05:07:30 am by Bane84
Re: Ikemen GO bug reports
#211  December 08, 2021, 08:42:48 pm
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I think I ran into a bug in Training Mode.  I've got a bunch of slots that are for secret characters until specific unlock criteria is reached.  Until then, they're supposed to be treated as random slots.  When I move the P2 character select icon over these slots in Training Mode, then still act as a random slot, but instead of saying "Random", the character name displayed is the name of the secret character.  Note that I removed the default training character from the config.json file so I could manually select a character to train against.

Also note that I am using a custom motif.

EDIT: I tried a few other modes and it happens there too:
  • Quick Match with P2 cursor.
  • Watch Mode with P1 and P2 cursor.

fixed, thanks
Re: Ikemen GO bug reports
#212  December 17, 2021, 12:09:11 am
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    • www.mediafire.com/folder/bn6ymdvllj9lf/Mugen_Stages
In this stage (and variations) the locomotive doens't show off just the wheels animation.
Tested in 98.1
Worked fine in older Mugen.



BTW i couldn't manage to set the priority in this vs screen

I did see that's possible in YT. Am i doing something wrong?

Code:
[VS Screen]
fadein.time = 0
fadeout.time = 0
time = 250

p1.num = 1
p1.spacing = 0, 0
p1.padding = 0


p1.pos = 0, 0
p1.spr = 9000, 1
p1.offset = 0, 0
p1.facing = 1
p1.scale = 1.0, 1.0
p1.window =


p1.face2.spr =
p1.face2.anim = 19001 ; my anim for confirm choice
p1.face2.offset = 55, 210
p1.face2.facing = 1
p1.face2.scale = 1.0, 1.0
p1.face2.window =

Thanks for any help.
Last Edit: January 01, 2022, 02:46:20 am by Reginukem
Re: Ikemen GO bug reports
#213  December 29, 2021, 05:53:22 pm
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I put 1 animated portrait and 1 big portrait on the back, as for the big portrait, I need the platform made for the animated portrait to be on top of the big portrait, how do I get the platform to be on top of the big portrait, but underneath the animated portrait?

if i want to put a bg sprite under the char name how do i make it work?
Re: Ikemen GO bug reports
#214  December 29, 2021, 08:58:44 pm
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I put 1 animated portrait and 1 big portrait on the back, as for the big portrait, I need the platform made for the animated portrait to be on top of the big portrait, how do I get the platform to be on top of the big portrait, but underneath the animated portrait?

if i want to put a bg sprite under the char name how do i make it work?

spr/anim/text layering works exactly the same as mugen, which means you can't change rendering order of any of these elements from within screenpack (although in ikemen it's not hardcoded, so technically it's possible to change the order by rewriting code directly in Lua scripts, but it's not something recommended to do outside fullgame environment)

In this stage (and variations) the locomotive doens't show off just the wheels animation.
Tested in 98.1
Worked fine in older Mugen.

Stage here: https://www.mediafire.com/file/9q53gg4x9d8rktg/ff3_yamazaki.zip/file
already fixed, so should work correctly in upcoming 0.98.2

Quote
BTW i couldn't manage to set the priority in this vs screen

I did see that's possible in YT. Am i doing something wrong?

Code:
p1.face2.anim = 19001 ; my anim for confirm choice

this element has different purpose. Quoting recently updated system.base.def:
Quote
   ; Additional portrait layered under standard ones. Limited to 1 portrait per
   ; team side. Character that will fight first takes priority (portrait may
   ; change depending on order selection)

What you've seen on youtube was likely order selection since that's the only thing that can change portrait from normal to "done" variant in versus screen (there is no change for single team mode). Mugen 1.0 screenpack distributed with engine has order selection implemented, so refer to it.
Last Edit: December 29, 2021, 09:16:23 pm by K4thos
Re: Ikemen GO bug reports
#215  January 01, 2022, 02:17:28 am
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    • www.mediafire.com/folder/bn6ymdvllj9lf/Mugen_Stages
Quote
already fixed, so should work correctly in upcoming 0.98.2

Quote
What you've seen on youtube was likely order selection since that's the only thing that can change portrait from normal to "done" variant in versus screen (there is no change for single team mode). Mugen 1.0 screenpack distributed with engine has order selection implemented, so refer to it.

Thank you again and a happy new year for everyone.

Re: Ikemen GO bug reports
#216  January 10, 2022, 01:56:57 am
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Hi guys, i'm having trouble with some animated portraits, can you help me please?

I have seen a similar issue with some animated portraits on the select and versus screen being drawn with the wrong color palette. In all cases I noticed the very first sprite of the sff had a palette deviating from the main character sprites and it was being applied to the animation instead. I could solve the problem by deleting or moving the sprite to the end of the sff instead.

I can't provide any of the problem characters for testing, but just now I could recreate the issue by taking any character and inserting a randomly color indexed sprite at the beginning.

Ken before:


Ken after inserting a random sprite:


Ikemen GO version 0.98.1, same issue on computers running Linux Mint and Windows 7.

Re: Ikemen GO bug reports
#217  February 17, 2022, 10:28:11 pm
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The sound of the entire game of IKEMEN GO may be momentarily interrupted. (The sound is also interrupted by character selection).

This is a bug that has been occurring since IKEMEN.
Is there any way to fix it?
Re: Ikemen GO bug reports
#218  February 19, 2022, 05:21:45 am
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    • Colombia
The sound of the entire game of IKEMEN GO may be momentarily interrupted. (The sound is also interrupted by character selection).

This is a bug that has been occurring since IKEMEN.
Is there any way to fix it?

Sounds like a OpenAL problem.
We are planning in the future to migrate to another audio library-
But wait!! We haven't made the Suave Dude character yet!!
Re: Ikemen GO bug reports
#219  March 06, 2022, 06:34:32 am
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P1.face.spr = 9000,3
P1.face.offset = 5,343      ;Position to put big portrait
P1.face.scale = 0.3125,0.3125
P1.face.facing = 1
P1.face.done.spr = 9000,3
P1.face.spacing = 0, -50

P1.member1.face.slide.speed = 8,0
P1.member1.face.slide.dist = 70,0

P1.face2.spr = 9000,1
P1.face2.offset = -14,4      ;Position to put big portrait
P1.face2.scale = 0.3125,0.3125
P1.face2.facing = 1
P1.face2.padding = 1

How to make P1.face2 use   slide.speed and slide.dist ? thanks
Re: Ikemen GO bug reports
#220  June 25, 2022, 05:33:41 pm
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Are stages limiited at 1414? At after that it shows change stage 1?! What?
Hey, can i help, or maybe i need help