I've run into another compatibility issue between MUGEN and Ikemen GO. Since MUGEN doesn't have native support for stage finishers, I created a workaround using internal character code working in tandem with the stage (in this case: The Pit II by TayBear). The relevant code in the stage.cfg file is as follows:
[Info]
name = "The Pit 2"
author = "Taybear"
mugenversion = 1.0
[Camera]
startx = 0
starty = 0
boundleft = -585
boundright = 585
boundhigh = -150
boundlow = 480
verticalfollow = 1
tension = 80
floortension = 90
[PlayerInfo]
p1startx = -80
p1starty = 0
p1startz = 0
p1facing = 1
p2startx = 80
p2starty = 0
p2startz = 0
p2facing = -1
leftbound = -1000
rightbound = 1000
topbound = 0
botbound = 720
[Scaling]
topz = 0
botz = 50
topscale = 1
botscale = 1
[Bound]
screenleft = 35
screenright = 35
[StageInfo]
zoffset = 212
autoturn = 1
resetBG = 1
Note the boundlow of 480. What's supposed to occur in the stage finisher is a character is uppercut, then they fly up and down past the bottom of the screen where the camera should proceed to scroll downwards a short distance before stopping. Internal character code handles the rest of the finisher.
The issue I'm running into is the difference in how the stage appears:
Mugen 1.1 | |
IKEMEN GO | |
When I perform the finisher despite the camera positioning in IKEMEN, it acts the same as it does in MUGEN. I'm obviously going to have to change some configuration to fix the camera's Y positioning, but I'm not sure what it is.