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Training Room Hexagon v.1 UPDATED (Read 30494 times)

Started by IEatRamen, October 05, 2010, 07:53:21 am
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Re: Training Room Hexagon v.1 UPDATED
#21  October 10, 2010, 12:25:45 am
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It never crashed for me. I made sure to remove the ".1" part in the name of the files (probably Mugen may be treating the ".1.def"  and ".1.sff" as extensions) and to fill the [Music] field with the line

Bgmusic =

But I never tested it on WinMugen. I always used in 1.0. I believe that making the procedures above will remove the problems.
Re: Training Room Hexagon v.1 UPDATED
#22  October 10, 2010, 12:28:36 am
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From "TrainingRoomHexagonv.def":

Code:
[BGdef]
spr = stages/TrainingRoomHexagonv.sff
debugbg = 0

[Music]
bgmusic = sound/06-prosperity_(instrumental)-qtxmp3.mp3
bgvolume = 255

and it still crashes. It's not the SFF name as it would tell me "can't find ____.sff", and it's just a standard Windows crash here.
Last Edit: October 10, 2010, 01:21:32 am by Orochi Gill
Re: Training Room Hexagon v.1 UPDATED
#23  October 10, 2010, 01:19:12 am
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well failed.
Me And Grayfox Use Those Hex Brushes For His Upcoming SP
Syn Used That Matrix Brush
Everything Else Is Common, And You Reused The Same Sprites Over And Over, Nothing But Color Changes And Cut Offs.
Sorry
0.5/5
"Gutter Trash."

If you're complaining that the hexagon sprites are used too much, there's a reason why it's called Training Room HEXAGON
The brushes I used are all open source from deviantart, so don't complain about "stealing" sprites when they are open source haha

REAL feedback to fix these problems are needed
Last Edit: October 10, 2010, 01:22:46 am by IEatRamen
Re: Training Room Hexagon v.1 UPDATED
#24  October 10, 2010, 01:29:09 am
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Stolen or not who gives a fuck........

The stage is basically a compilation of random brushes made into layers and warped with the transform tool for a floor like appearance.
Hardly any effort at all.
Re: Training Room Hexagon v.1 UPDATED
#25  October 10, 2010, 01:32:27 am
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Stolen or not who gives a fuck........

The stage is basically a compilation of random brushes made into layers and warped with the transform tool for a floor like appearance.
Hardly any effort at all.

Still need a solution to fix problems, not bashing.
Re: Training Room Hexagon v.1 UPDATED
#26  October 10, 2010, 01:33:29 am
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Re: Training Room Hexagon v.1 UPDATED
#27  October 10, 2010, 01:40:05 am
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Quote
Sorry, I didn't know I was basing your stage, which I wasn't
I just stated the obvious..
.

Why state the obvious if it's "obvious"
I still need feedback on how to fix the crashing problems. Not personal opinions.
Re: Training Room Hexagon v.1 UPDATED
#28  October 10, 2010, 01:50:56 am
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Quote
Sorry, I didn't know I was basing your stage, which I wasn't
I just stated the obvious..
.

Why state the obvious if it's "obvious"
I still need feedback on how to fix the crashing problems. Not personal opinions.

Personal opinions were never stated at all, try reading better next time.
Here is a hint, try cropping your sprites.
Re: Training Room Hexagon v.1 UPDATED
#29  October 10, 2010, 03:22:17 am
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There is a difference between constructive criticism and being a critical dick.  When making observations, or pointing out problems, if something you say causes the person to get defensive, you're either being provocative or the person is just an insecure fleck.  In other words, no fingers pointed at anyone, let's just get this stage working.  It's a community, right?  Please. 
Re: Training Room Hexagon v.1 UPDATED
#30  October 10, 2010, 03:33:03 am
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Cool story bro
Re: Training Room Hexagon v.1 UPDATED
#31  October 10, 2010, 08:50:07 pm
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  • Splowshunsz :D
Quote
Personal opinions were never stated at all, try reading better next time.
Here is a hint, try cropping your sprites.

All sprites are cropped. I just need someone to cut some images up, ill do the rest of the work.