YesNoOk
avatar

Goku Z2 by Cybalthazar - Updated 30/08/2011 (Read 101253 times)

Started by Cybaster, August 30, 2011, 12:05:46 am
Share this topic:
Goku Z2 by Cybalthazar - Updated 30/08/2011
#1  August 30, 2011, 12:05:46 am
  • ******
  • Limited time to use Infinite power !
    • France
    • network.mugenguild.com/cybaster/
Hi folks,

Four months after the initial release of Goku's early beta, here comes the long awaited update !!! :sugoi:
Balthazar and I have worked our ass off to deliver the best Goku possible.

There really is too much to list for this new version, so I'll just post the essential :
- Sprites fully updated by Balthazar.
- A Challenge Mode to practice and win prizes.
- 3 new follow-ups for Kaiyoken.
- New variations for several specials and supers.
- Full game features : Beam Collision, Chou Kamehameha Fatality, etc.
- Many new intros and winposes, with several hidden ones. Will you find them all !?
- Tons of palettes (see the palette chart), as well as winquotes, new FX, new sounds, etc.
- Graphic overhaul on many moves so they feel better.
- Tons of gameplay fixes: no more infinites, more balance, more combos, more fun!

Read the very extensive and informative readme to get full information on the update, but also on the new features and how to use Goku Z2 to his maximum.



LINK : http://network.mugenguild.com/cybaster/

Keeping the old mirrors here just because :
CVG United (temp host until my MFG ftp comes back).
Sendspace
Rapidshare

C&C appreciated, as usual. :)
Last Edit: October 04, 2011, 12:20:32 am by Cybaster
Re: Goku Z2 by Cybalthazar - Updated 30/08/2011
#2  August 30, 2011, 12:10:29 am
  • ****
  • commissions open bang my line
    • USA
    • https://www.paypal.com/paypalme/xtayisblackx?country.x=US&locale.x=en_US
 
Quote
Chou Kamehameha Fatality
LOLWUT
 :???:
My stages folder:
https://app.mediafire.com/g5pnpb2im4lqa

Want a screenpack ported to ikemen? DM's open
Want a stage remade with parallax & possible super jump? DM's open
Re: Goku Z2 by Cybalthazar - Updated 30/08/2011
#3  August 30, 2011, 12:14:58 am
  • ******
  • I am hilarious
  • and you will quote everything I say
    • USA
Watch the Cell saga of DBZ and you'll get it. That's all I'm saying.
Re: Goku Z2 by Cybalthazar - Updated 30/08/2011
#4  August 30, 2011, 12:18:35 am
  • ****
  • commissions open bang my line
    • USA
    • https://www.paypal.com/paypalme/xtayisblackx?country.x=US&locale.x=en_US
OOO that thing. Okay gotcha.
My stages folder:
https://app.mediafire.com/g5pnpb2im4lqa

Want a screenpack ported to ikemen? DM's open
Want a stage remade with parallax & possible super jump? DM's open

MDD

Re: Goku Z2 by Cybalthazar - Updated 30/08/2011
#5  August 30, 2011, 12:26:36 am
  • ******
  • OG Pallette Goon
  • Only here for one night let me put it on ya face
Nice char + 1
Re: Goku Z2 by Cybalthazar - Updated 30/08/2011
#6  August 30, 2011, 12:44:52 am
  • ***
  • behold my power
    • USA
HELL YEAH
You guys are truly a devastating combination, I hope to see more of your teamwork in the future.  Thanks for all your hard work! :sugoi:

so many hdd crashes QQ
Re: Goku Z2 by Cybalthazar - Updated 30/08/2011
#7  August 30, 2011, 12:48:45 am
  • ******
    • Netherlands
    • network.mugenguild.com/balthazar/index.html
YES! We did work our asses off, it's time to say goodbye to Goku (but not forever). I hope everyone can appreciate all the hard work we put into this, and indeed make him not only the best Goku for mugen, but simply one of the best mugen character creations PERIOD. Now go, download and enjoy!

GLB

Re: Goku Z2 by Cybalthazar - Updated 30/08/2011
#8  August 30, 2011, 01:16:06 am
  • avatar
  • *****
    • network.mugenguild.com/glb/
Thank you VERY MUCH.

I've been waiting for this for a while now. I'm happy to finally be able to use it.
Re: Goku Z2 by Cybalthazar - Updated 30/08/2011
#9  August 30, 2011, 01:17:17 am
  • **
  • Finally learning how to code mugen. Wish me luck
T_T i will miss looking forward to goku updates! But I will enjoy playing as him and trying to get as good as you guys at spriting and coding


My none Mugen Project: One Piece Tag Battle
http://gmc.yoyogames.com/index.php?showtopic=510722
Re: Goku Z2 by Cybalthazar - Updated 30/08/2011
#10  August 30, 2011, 01:20:23 am
  • ******
  • 日本は素晴らしい国です。
T_T i will miss looking forward to goku updates! But I will enjoy playing as him and trying to get as good as you guys at spriting and coding
time to look forward to vegeta.


I had a great time, loved all the new winposes, even setup my arcade mode with more fights to get more wishes.
Also, why not changing it from ten fights, to eight?  and make it a thing that happens anytime you win arcade.
Re: Goku Z2 by Cybalthazar - Updated 30/08/2011
#11  August 30, 2011, 01:21:14 am
  • ******
  • SNK is life
Balthazar

Congratulations on your hard work resulting in such beautiful sprites. From one spriter to the other I must say your work is respectable and I appreciate the great effort you've put into this project.

!!
Re: Goku Z2 by Cybalthazar - Updated 30/08/2011
#12  August 30, 2011, 01:24:22 am
  • ******
  • Limited time to use Infinite power !
    • France
    • network.mugenguild.com/cybaster/
1) Also, why not changing it from ten fights, to eight?
2) and make it a thing that happens anytime you win arcade.
1) I don't see the point. :P Well, 10 was chosen as a random number that felt fine.
2) That was the plan at the beginning, making it happen ONLY when you win Arcade mode, but it turns out you can't trigger this kind of sutff in Mugen. :( That's why I went with the "every 10 matches" thing.
Re: Goku Z2 by Cybalthazar - Updated 30/08/2011
#13  August 30, 2011, 01:27:29 am
  • ****
Awesome,but just out of curiosity how are you able to position where the challenge requirements appear on screen. It's kind of annoying when your in the middle of a long combo and your combo counter obscures the list.

Other than that all of your hard work has been appreciated. Maybe it'll motivate me to do something too someday.
Re: Goku Z2 by Cybalthazar - Updated 30/08/2011
#14  August 30, 2011, 01:32:31 am
  • ******
  • Limited time to use Infinite power !
    • France
    • network.mugenguild.com/cybaster/
Nope, I didn't add any option to change the placement of the challenge requirements. Sorry.
If anything, you can probably do a Ctrl+D, Ctrl+L to remove the lifebars (and thus the combo counter).
Re: Goku Z2 by Cybalthazar - Updated 30/08/2011
#15  August 30, 2011, 01:33:54 am
  • ******
  • 日本は素晴らしい国です。
1) Also, why not changing it from ten fights, to eight?
2) and make it a thing that happens anytime you win arcade.
1) I don't see the point. :P Well, 10 was chosen as a random number that felt fine.
2) That was the plan at the beginning, making it happen ONLY when you win Arcade mode, but it turns out you can't trigger this kind of sutff in Mugen. :( That's why I went with the "every 10 matches" thing.
eight dragonballs =p
Re: Goku Z2 by Cybalthazar - Updated 30/08/2011
#16  August 30, 2011, 01:35:36 am
  • ******
  • Limited time to use Infinite power !
    • France
    • network.mugenguild.com/cybaster/
Too bad there are only seven. ::)
Re: Goku Z2 by Cybalthazar - Updated 30/08/2011
#17  August 30, 2011, 01:35:44 am
  • ******
  • DCB | Vato
    • Bolivia
    • www.justnopoint.com/dshiznetz
Seven
Re: Goku Z2 by Cybalthazar - Updated 30/08/2011
#18  August 30, 2011, 01:36:00 am
  • ****
Didn't even think about that  :wall: Thanks
Re: Goku Z2 by Cybalthazar - Updated 30/08/2011
#19  August 30, 2011, 01:42:23 am
  • ******
  • 日本は素晴らしい国です。
Re: Goku Z2 by Cybalthazar - Updated 30/08/2011
#20  August 30, 2011, 01:45:18 am
  • ***
  • You deserve respect and justice, so we demand it!
    • USA
OH cool, an update! :)
Thank you Cybaster.
YouTube | Google

Spoiler: You want to know what really pisses me off? (click to see content)