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Old Screenpack Threads (Read 79179 times)

Started by Laxxe23, July 02, 2008, 06:56:21 PM
Re: shades of manhatten screenpack and lifebars
#21  July 03, 2008, 10:19:09 AM
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Being a full game, as said, it's "easily" possible to go beyond Mugen's normal limitations, and build something not possible out a full game, especially in stuff such as lifebars, powerbars, screenpack, etc.

The kind of things which could really make it look more like a full game (although being only aesthetical stuff) would be interactive portraits for example. Something like : when character is in stance, crouch, you display the normal portrait. When he's attacking, display an angry portrait, and when he's getting hit, display a portrait where he's getting hurt. Stuff like that isn't very hard to do via state-2, and would add more "life" to the game I guess.

I personally prefer powerbars on the bottom of the screen.
Re: shades of manhatten screenpack and lifebars
#22  July 05, 2008, 12:23:40 PM
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am i allowed to try to make some lifebars for you??
Re: shades of manhatten screenpack and lifebars
#23  July 05, 2008, 02:27:07 PM
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what would they look like?
since we already have a good set right now being made, ill take a look at yours and decide, hey if you wanted you could even seperately release em and we could have interchangable lifebars XD
Shades 2 site:Shades of Manhattan
Re: shades of manhatten screenpack and lifebars
#24  July 05, 2008, 09:13:53 PM
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Nice!, maybe you can work on MS life bars! :D lol.
Re: shades of manhatten screenpack and lifebars
#25  July 06, 2008, 02:06:28 AM
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Sean, I haven't forgot about posting the updated bars. I have been under the weather and had something for breakfast that really didnt agree with me. Sorry about the delay but ill need probably a day or two extra before I can show something. I told Laxxe over msn as well.

* Ninno -29- lays back down in bed and watches a movie.
Re: shades of manhatten screenpack and lifebars
#26  July 07, 2008, 01:01:34 AM
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???
Re: shades of manhatten screenpack and lifebars
#27  July 07, 2008, 03:30:16 AM
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IMO those lifebars don't fit the theme of this game.
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Re: shades of manhatten screenpack and lifebars
#28  July 07, 2008, 06:20:31 AM
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yea...... i know.......
Re: shades of manhatten screenpack and lifebars
#29  July 11, 2008, 01:44:48 PM
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Re: shades of manhatten screenpack and lifebars
#30  July 11, 2008, 03:18:37 PM
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thanks =]
now i just need to learn how to code them lol ;P
Re: shades of manhatten screenpack and lifebars
#31  July 12, 2008, 06:10:56 PM
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Updated the bars a bit, We were on msn talking about having custom meters implemented and we came to the conclusion of having a guard crush so I did a small tweak and combined both the powerbars and guard crush meter as one.

From my understanding, when Sean's chars reaches a level of power, an afterimage appears as that lvl's color, so since we are making the bottom meter as a helper/explod, the power meter will fill up and when fill it will be one lvl of power, and the level name will change from power lvl 1 to power lvl 2 a it increases. Its only going to be three levels from what I was told, anyway that was just to give you an idea.

Dunno about the name fonts though, Sean likes them but I am not to happy with them, its his call anyway.
Re: shades of manhatten screenpack and lifebars
#32  July 12, 2008, 06:20:01 PM
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 :sugoi:
Re: shades of manhatten screenpack and lifebars
#33  July 12, 2008, 09:01:15 PM
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Quote
when Sean's chars reaches a level of power, an afterimage appears as that lvl's color,

Well, that's not exactly what I meant. I meant that the afterimage that appears during the super move is a different color depending on the level of super move being done. Still works though, and I can't wait to see those lifebars in our game.

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Re: shades of manhatten screenpack and lifebars (UPDATED!!!)
#34  July 16, 2008, 08:29:34 PM
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The main title screen makes me imagine that at any moment the chars will start passing by , walking casually in blue tint.
Re: shades of manhatten screenpack and lifebars (UPDATED!!!)
#35  July 16, 2008, 08:37:43 PM
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first post updated
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Re: shades of manhatten screenpack and lifebars (UPDATED!!!)
#36  July 16, 2008, 11:20:20 PM
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The title header IMO can use some work, it looks too plain to me. "The text part"
The menu selection still looks "Mugen-ish"
Just my Opinion.

If needed I am off from work Sunday, Gotta work all Saturday morning and afternoon >_<, I can take a crack at it possibly graphic but mostly text wise.
Re: shades of manhatten screenpack and lifebars (UPDATED!!!)
#37  July 16, 2008, 11:22:53 PM
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Suggestion, put the options to the left, together with the title, scale up some sprites of your main characters strolling, tint them blue and place them walking on the side of the screen, waist up only, have them shifting out of view after some seconds being replaced by other characters, perpetually.
Re: shades of manhatten screenpack and lifebars (UPDATED!!!)
#38  July 16, 2008, 11:37:36 PM
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hehehehe, you just gave me an idea for the menu Iced.

Perhaps if Laxxe or Sean is online now, im logging on to msn, Ill ask for a walking sprite from one of his chars with his city bg and I think I can whip up a photoshopped demo image.
Re: shades of manhatten screenpack and lifebars (UPDATED!!!)
#39  July 27, 2008, 12:56:09 PM
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damn i love those gauges
Re: shades of manhatten screenpack and lifebars (UPDATED!!!)
#40  July 29, 2008, 10:43:37 AM
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