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Old Screenpack Threads (Read 79097 times)

Started by Laxxe23, July 02, 2008, 06:56:21 PM
Re: shades of manhatten screenpack and lifebars (UPDATED!!!)
#41  July 30, 2008, 04:21:58 AM
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So this.... this is the beginning of something awesome!

http://www.youtube.com/watch?v=TBGN4pLDqSE

I support real hip hop.
Re: shades of manhatten screenpack and lifebars (UPDATED!!!)
#42  August 08, 2008, 11:10:39 PM
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ignore the layering issues for the power bar/guard bar

i will be coding the power/guard bars into into the individual characters
for full game puposes, so before that there will be a release of updated characters (if sean feels like it)
Shades 2 site:Shades of Manhattan
Re: shades of manhatten screenpack and lifebars (UPDATED!!!)
#43  August 10, 2008, 05:18:28 AM
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Looks pretty sharp.
Re: shades of manhatten screenpack and lifebars (UPDATED!!!)
#44  August 11, 2008, 12:46:58 AM
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Please add ,,A on the timer bg effects animation.

How did you forget that? :P
Re: shades of manhatten screenpack and lifebars (UPDATED!!!)
#45  August 11, 2008, 01:14:25 AM
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old screenshot is old
Shades 2 site:Shades of Manhattan
Re: shades of manhatten screenpack and lifebars (UPDATED!!!)
#46  August 11, 2008, 01:56:32 AM
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Update then!

Anyway were you able to place the codes to the characters for the lower meters?
Re: shades of manhatten screenpack and lifebars (UPDATED!!!)
#47  August 11, 2008, 03:18:34 AM
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yeah, im just waiting on afew things to add em all
Shades 2 site:Shades of Manhattan
Re: shades of manhatten screenpack and lifebars (UPDATED!!!)
#48  September 26, 2008, 05:23:56 AM
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I think the lifebars would look much better with all that bevel on them. Also there a bit monotone, a bit more colors wouldn't hurt.

Screenpack Thread
#49  February 19, 2009, 11:33:56 PM
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Woot final design for the lifebars and the power/guardbars
ignore them being backwords and ignore the font
Big thanks to Anjel for the powerguardbar design and to Suitman for the lifebar design

New versions above
Old versions below

As of now these lifebars are very basic, with the only intersting thing about them being the timer, ive had suggestions, but i couldnt get them to fit with what i was going for, anyone want to help or suggest something?

New version above
Old version below


Suggestions listened to so far ditch diagonals
Suggestions tried, add wires or roots at the end of em (sorry didnt work out right)
Shades 2 site:Shades of Manhattan
Last Edit: March 03, 2009, 12:57:39 PM by Shades team
Re: Wip Lifebars for shades 2.0
#50  February 19, 2009, 11:56:17 PM
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The timer has me thinking of pistons. >_>

But I say you should have a sort of futuristic look, like have the smallpics be their current movements, if that is even possible.
Re: Wip Lifebars for shades 2.0
#51  February 20, 2009, 12:39:39 AM
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Diagonal lifebars aren't cool IMO
Re: Wip Lifebars for shades 2.0
#52  February 20, 2009, 02:37:05 AM
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Too gaudy looking, and I'm not liking the name font either. Power/Guard bar looks too boxy I think.
Re: Wip Lifebars for shades 2.0
#53  February 20, 2009, 09:40:09 AM
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Power/Guard bar looks too boxy I think.
From the V1 of the game.

I don't like diagonal lifebars either. Custom portraits please, with a special shape.
Also, why not code the lifebars into the characters, to allow gradient color change for example ?
Re: Wip Lifebars for shades 2.0
#54  February 20, 2009, 11:16:20 AM
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Power/Guard bar looks too boxy I think.
From the V1 of the game.

I don't like diagonal lifebars either. Custom portraits please, with a special shape.
Also, why not code the lifebars into the characters, to allow gradient color change for example ?
person that helps me with that stuff is too busy now

Too gaudy looking, and I'm not liking the name font either. Power/Guard bar looks too boxy I think.
stuff your complaining about is from version 1.0
Shades 2 site:Shades of Manhattan
Re: Wip Lifebars for shades 2.0 updated
#55  February 20, 2009, 03:18:27 PM
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First post updated
Shades 2 site:Shades of Manhattan
Re: Wip Lifebars for shades 2.0 updated
#56  February 20, 2009, 03:23:12 PM
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What are your plans exactly, because it really looks like an alpha design. Missing outlines, additional borders and lines to make it crisp, etc.

If you want to make nice stuff at the end of the lifebars, I'd suggest to do some vectorization, which will give cleaner results than what you'll be able to sprite.
Re: Wip Lifebars for shades 2.0 updated
#57  February 20, 2009, 03:29:02 PM
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honestly it is just an alpha design, i just want to have suggestions on what to do next as im not to sure on what i should do.  The thing is we had a bunch of complaints about the previous lifebars, so i thought id work on em this time, unfortunately im not the best of people to think up design ideas
Shades 2 site:Shades of Manhattan
Last Edit: February 20, 2009, 03:54:45 PM by CCI [walt]
Re: Wip Lifebars for shades 2.0 updated
#58  February 20, 2009, 04:04:41 PM
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So, I've been watching Heroes lately, and when I started watching the Sylar part, I couldn't help but remember this project's intro storyboard. It's a pretty cool concept all in all, the story and background I mean. New York city, night, cloudy skies, It's all pretty cool.

Now IIRC the guys were all submitted to experiments and were being held in tanks with green fluid. How about incorporating the green tanks into the lifebar design? Or even a more cybernetic look (I'm thinking MGS) of the display, black, green, square boxes, diagonal shapes just to continue horizontal or vertical lines, like the Printed Circuit Boards.

Also, I think you guys should ditch that gray/blue font thing, I really disliked it, looks pretty "generic photoshop font", needs more personality IMO. I think it's pretty awesome what is being done, and there's a lot potential to be reached.
Re: Wip Lifebars for shades 2.0 updated
#59  February 20, 2009, 04:11:29 PM
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Re: Wip Lifebars for shades 2.0 updated
#60  February 20, 2009, 07:52:04 PM
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I fiddled some with it.

I also made a bar code which changes the color of the bar.
But it looked a weird with diagonal lifebars (even the little diagonal thing in the end of the bar fucked it up).
My shitty mugen stuff: