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Old Updates/Progress Threads (Read 73132 times)

Started by Laxxe23, July 02, 2008, 07:06:15 PM
Old Updates/Progress Threads
#1  July 02, 2008, 07:06:15 PM
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this is straight from sean's freewebs page
Quote
S.H.A.D.E.s of Manhattan
Well, before you read this, you should know that I created the storyline and characters in High School (I'm almost 23 now), so the massive similarities it bares to the basic premise of Heroes were not a problem then, because Heroes didn't exist yet.

Anyway, the story is that a small pharmaceutical company called Maddicorp (located in Manhattan) is taken over by the late owner's son, Moses Maddigan, who allows the company to succumb to outside pressure and begin to develop biological weapons, allowing the company to grow financially and become a world-wide super power in the industry. An illegal experiment is conducted deep in the bowels of the Maddicorp complex, called "S.H.A.D.E." (Synthetic Heightening of Attributes and Dynamics Experiment), in which a team of geneticists worked hand in hand with another team of scientists to create a synthetic gene that could be manually spliced into a living human's DNA. The gene causes the subject to develop special abilities, unique to each person depending on their existing genetic structure. All of the subjects were either volunteers who were at rock bottom in their lives, or people taken from prisons, asylums, or off the streets that would not be missed.

  -Moses Maddigan concept art

So the experiment is going well until one subject, Kane Kelly, who has unfortunately managed to remain conscious during his 2-year incubation in a liquid-filled stasis chamber, basically is driven insane. The liquid in the stasis chambers, which usually had been emptied, filtered, and refilled by machine periodically, needed to be sanitized manually due to a programming error. Kelly saw his chance during this and broke out of his chamber using his new-found abilities (he could manifest a nigh-invulnerable and super strong ethereal being that was bonded to his body), killing nearly every scientist involved in the project. He awoke every other subject and opened their chambers before leaving, allowing them to slowly regain consciousness and escape.

The game takes place a few years after this. Moses Maddigan now has a team of mercenaries dubbed "The Collection Agency," who search for and capture the subjects. Snow and Sabotage are the main protagonists.

- Sabotage and Snow concept art

 

I will be releasing updated versions of every character soon (with in-depth bios, EX Moves, and other tweaks), along with two more unreleased characters (The Specialist and Vesper).
Shades 2 site:Shades of Manhattan
Last Edit: July 02, 2008, 07:12:02 PM by Laxxe23
Re: Background
#2  July 02, 2008, 08:43:35 PM
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:O This is just awesome!
Getting close to a release!!!
#3  October 23, 2008, 10:55:57 AM
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I thought I'd make a new topic on here so no one would miss the update. The game is very, very close to a release. All we are waiting on is our custom guard sparks by Rikard, and then Laxxe23 will pack it up and get it ready for release. Just a quick rundown of what the game features:

-Main Cast of 11 Characters

Snow
Sabotage
Moses Maddigan
Bloodtide
Chad In Black*
Adamas
Specialist*
Zenith*
Vesper*
Fray
Thirteen

-4 Bonus Characters
EX Snow
EX Sabotage*
EX Adamas*
Solid Snake

-Each character has chain combos, EX Moves (excluding Snake and Thirteen), Super Combos, and Desperation Moves (performed at 250 health or less). The gameplay puts a heavy emphasis on utilizing chain combos, launchers, and air combos.

-All 11 Main Characters, plus EX Adamas, have custom AI by Kamekaze. Snake utilizes the AI created by LuwiigiMaster.

-Custom Hit Sparks created by Rikard!

-20 Stages

Check out screenshots below of each stage. I'd put them here but the forum has a problem with so many images in one post.

-Guard Crush System by Syn

-Winquote System by Rednavi

-Grapple Cancel System by Laxxe23

-Endings for each of the 11 Main Characters

-Custom Intro, Logo, and Credits sequences

-The game will come with one notepad document outlining the general background of the game, the characters, and providing a complete movelist. Think of it as your game manual.

I feel very confident that this game will be a success. I hope everyone is looking forward to it as much as I am! I'm even dorking out and printing out an instruction manual and back cover for a jewel case. I'm a nerd.

-SeanAltly & SHADEs Team

*Denotes a previously unreleased character.

Download Last Bout now!
Last Edit: October 23, 2008, 08:23:06 PM by seanaltly
Re: Getting close to a release!!!
#4  October 23, 2008, 10:59:36 AM
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Thirteen's Stage. A dark Alley in the "bad part of town."


This is an extra stage I made. It is an abandoned subway. Spooky. An edited version of the same stage from Rage of the Dragons.


This is a version of the abandoned subway with lighter coloring. The characters don't stick out so sorely on this one. I may leave the darker version out of the final game.


The Alaska Base stage created by MOTVN specifically for my Solid Snake.


EX Snow's stage. A different version of the Rooftop stage.


Bloodtide's stage. A drive-in movie theatre. Basically a slightly edited version of the same stage from rage of the Dragons, coded by me.


An extra stage included in the game. Created by Yusuke and used with permission!


Specialist's stage. I'm proud of this one. It's a speeding train going through a bridge being chased by a news helicopter, while a reporter tries to film the fight.


EX Adamas' stage. A garbage dump. Created by MGBenz (edited from a stage in KoF 2000) and used with permission!


Adamas' stage (he's a conman). A gypsy/middle-eastern market in the snowy alleys of NYC. A place like this may or may not actually exist, but I like to think it does. Inspired by Gogol Bordello's song "The Gypsy Part of Town."

Download Last Bout now!
Last Edit: October 23, 2008, 11:29:38 AM by seanaltly
Re: Getting close to a release!!!
#5  October 23, 2008, 11:14:59 AM
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Chad In Black's stage, dubbed by me as "Hollowed-Out Hallowed Grounds." Basically the stage "Nude Place' from SVC Chaos, coded by me.


Moses Maddigan's stage, created by Yusuke (used with permission). Has a sweet sorta-techno sounding remix of Moonlight Sonata as the BGM. Probably one of the coolest stages I've ever seen, so props to Yusuke.


Snow's stage, a rainy rooftop with a great view of the NYC skyline. Has aweseomely atmospheric music.


An extra stage, basically just a sewer. It's the second half of the Manhattan stage from X-Men vs. Street Fighter, because I always wanted a stage with just this part instead of the whole crumbling-ground deal.


Zenith's stage. A steel tower that I think is great as a place for the enigmatic Zenith to spend his time alone. Created by Kung Fu Man and used with permission.


Fray's stage. The Noise Factory! I love this stage from Rage of the Dragons and had to include it. I removed the annoying bald guy wearing a red skirt from the crowd in the BG because I hated him.


An extra stage that I really like. I edited this together and spent quite a bit of time on the main forefround part (the boardwalk). I'm almost sure that a place like this does not exist, but I like the idea of a little boardwalk underneath the Manhattan Bridge.


Sabotage's stage. A late afternoon version of the previous stage. Actually this is the first version created.


EX Sabotage's stage. A night-time version of the previous stages. Uses the same BG from the title screen, but I couldn't resist using those sprites in a stage.


Vesper's stage, called "Urban Glow" and created by MOTVN. Used with permission, naturally! One of my favorite stages.

I'm aware that the WTC is visible in many of these stages, but I've always imagined the game taking place when I first created the characters, around 2000, so I didn't go through the trouble of editing it out. Plus, I've never been one for removing it from images and what not.

Download Last Bout now!
Last Edit: October 23, 2008, 11:24:20 AM by seanaltly
Re: Getting close to a release!!!
#6  October 23, 2008, 11:26:51 AM
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Congratulations on completing your game.
Last Edit: October 23, 2008, 12:14:33 PM by K.O.D
Re: Getting close to a release!!!
#7  October 23, 2008, 12:12:36 PM
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congrats man
it's almost there huh

exiting!
Spoiler, click to toggle visibilty

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Lord Canti Says:
i was playing FFVII and I accidently named Red XIII Cyanide D:
Re: Getting close to a release!!!
#8  October 23, 2008, 03:15:19 PM
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this game will go down in mugen history. you bet we're all exited.

p.s.; there is a 'gypsy market' on the outskirts of downtown new york, but it looks more like a farmers market. i'm guessing manhattan would have a similar deal. and creative liberties make everything better.
holy crap, i'm back and stuff... if anyone cares.
Re: Getting close to a release!!!
#9  October 23, 2008, 03:32:21 PM
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Congratulations, I'll be waiting for it !!! ;D

OZ

Re: Getting close to a release!!!
#10  October 23, 2008, 04:00:35 PM
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I'll be waiting.  :ninja:
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Re: Getting close to a release!!!
#11  October 24, 2008, 03:13:42 PM
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Re: Getting close to a release!!!
#12  October 25, 2008, 11:39:35 PM
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got the sprites adding em to the fightfx
Shades 2 site:Shades of Manhattan
Re: Getting close to a release!!!
#13  October 26, 2008, 02:59:11 AM
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These stages look nice. I mean, the concept behind the whole thing is good.
Re: Getting close to a release!!!
#14  October 27, 2008, 02:10:07 PM
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im sending to the beta testers now....errr once they log on, then comes the official release
Shades 2 site:Shades of Manhattan
Re: Getting close to a release!!!
#15  October 28, 2008, 12:30:17 PM
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the suspence...
Spoiler, click to toggle visibilty

Quote
Lord Canti Says:
i was playing FFVII and I accidently named Red XIII Cyanide D:
Re: Getting close to a release!!!
#16  October 30, 2008, 01:16:33 AM
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I'm looking forward to this game!
And great idea including Snake in it.
Re: Getting close to a release!!!
#17  October 31, 2008, 12:01:33 AM
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This is gonna be great  ;D. What music will Snake's and Chad In Black's stage have btw?
To play or not to play: That is the question...
Re: Getting close to a release!!!
#18  October 31, 2008, 03:09:35 AM
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Snake's has a song from MGS that came with it (I can't remember what exactly off the top of my head), and Chad In Black's uses "Red Handed Sleight of Hand" by Cursive.

Download Last Bout now!
Re: Getting close to a release!!!
#19  November 01, 2008, 12:56:14 AM
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Tested your Beta. Presentation is great, I admire your hard work. My Feedback is based mostly on Aesthetic preferences, so it's pretty much take it or leave it for you at this point in the development:

(1) Lifebars look weird in that diagonal fashion, I guess something more squareish / robotic would have worked good.  (2) the Shades logo on the Title screen should be on the Top layer, over the fog. Under the fog seems to substract importance. (3) Snow, while looking badass on the portraits, is *very* skinny on the sprites, plus it looks like he's crosseyed, and it kinda stands out too much as being inferiorly sprited than Zenith (based on Hayato, I assume). (4) Power/Guard bars are too dark, to the point where I couldn't even tell if my bar was full or not, maybe you should make it lighter. (5) Moses Madigan walk anim should show his eyes, instead of having them covered completely by his hair. (6) The chaining combos are easy to pull off, but after them trying to chain into specials feels kinda hard. (7) Shades Team logo should have horizontal gradient instead of Vertical, edges look too dark.

You're 7 steps into the right direction. Congrats.
Last Edit: November 01, 2008, 01:01:58 AM by Zombie Dracula [Walter]
Re: Getting close to a release!!!
#20  November 02, 2008, 06:57:15 AM
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Quote
(1) Lifebars look weird in that diagonal fashion, I guess something more squareish / robotic would have worked good.  (2) the Shades logo on the Title screen should be on the Top layer, over the fog. Under the fog seems to substract importance. (3) Snow, while looking badass on the portraits, is *very* skinny on the sprites, plus it looks like he's crosseyed, and it kinda stands out too much as being inferiorly sprited than Zenith (based on Hayato, I assume). (4) Power/Guard bars are too dark, to the point where I couldn't even tell if my bar was full or not, maybe you should make it lighter. (5) Moses Madigan walk anim should show his eyes, instead of having them covered completely by his hair. (6) The chaining combos are easy to pull off, but after them trying to chain into specials feels kinda hard. (7) Shades Team logo should have horizontal gradient instead of Vertical, edges look too dark.

1. Well, it's a stylistic preference, but I'm starting to wish our lifebars looked like the super/guard meter, for uniformity's sake.
2. Well it is on top of it, it's just got transparency effects added to it.
3. Well, he was my first character, so my spriting has naturally gotten better since then. If you look closely he's not crosseyed, the white-part of his far eye just sort of blends in with his pale skin tone.
4. I fixed the guard bar in the official release by making it brighter. I never thought the red one was too dark, but that can be fixed in a later update as well.
5. Well, that's a sprite thing, but with his hair-do you wouldn't see his eyes. He'd have to brush it behind his ear before walking or something.
6. Well I make the combos the same way for every one, using the auto feature in Fighter Factory where I choose a move that the state can be triggered in, so I'm not sure why it would feel harder.
7. I personally prefer the horizontal gradient, I like the dark edges. Like you said, that's aesthetic and a personal preference issue.

Thanks for testing for us. I wish you'd caught the problems with Snow's required sprites before we released it, lol! Oh well, thanks though. You should DL the official release and see if you can find anymore problems.

Download Last Bout now!