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Old WIP Threads (Read 102487 times)

Started by Sean Altly, May 11, 2009, 05:22:05 am
Re: WIP - Ruckus by SeanAltly (Updated June 20th, NEW VIDEO on Page 3!)
#81  June 30, 2009, 12:09:47 pm
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Looks like I have a voice actor for Ruckus, so he should be released within a week or so, with AI to follow (I hope). Can't wait.

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Re: WIP - Byrne (SHADEs 2)
#82  June 30, 2009, 03:51:16 pm
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For that we would need (in game) origional stages I think. 
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Re: WIP - Ruckus by SeanAltly (Updated June 20th, NEW VIDEO on Page 3!)
#83  June 30, 2009, 05:44:52 pm
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Looks like I have a voice actor for Ruckus, so he should be released within a week or so, with AI to follow (I hope). Can't wait.
Voice acting huh? Hey, can I voice act for your next character?
Re: WIP - Ruckus by SeanAltly (Updated June 20th, NEW VIDEO on Page 3!)
#84  June 30, 2009, 05:50:15 pm
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I thought you were [E] !!! ;D

Send him a voice sample of yours, and we'll all see. >:D
Re: WIP - Ruckus by SeanAltly (Updated June 20th, NEW VIDEO on Page 3!)
#85  June 30, 2009, 05:58:30 pm
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Re: WIP - Ruckus by SeanAltly (Updated June 20th, NEW VIDEO on Page 3!)
#86  June 30, 2009, 10:34:04 pm
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Well, I have an actor lined up for Byrne, but I've always thought about giving The Specialist a voice. There's also Squall, whom I might do (I'm thinking about letting Dr. House just do his, and maybe I'll do Irvine or Zell, I'm a huge FF8 fan so I really want to do someone from that game). I could definitely use a voice actor though, my friends would help but my recording equipment is very basic (which is why Wyldestar's voice sounded so muffled). Do you have voice samples or demo reels? Let me know, I'm interested if you're serious. It wouldn't be the first time a fellow Guilder has voiced a character of mine (Chosis voiced Zenith).

Thanks man.

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Last Edit: July 13, 2009, 07:22:13 am by SeanAltly
Re: WIP - Byrne (SHADEs 2)
#87  July 01, 2009, 05:54:05 am
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Hm, this looks very interesting.

Definatly the most original idea for a character I've seen!
WIP - Chad In Black 2009 (Brand New Sprites, New Design)
#88  July 15, 2009, 09:09:43 am
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Judging by this, you may see that I actually have decided to updae all SHADEs charactersto my new spriting style. Chad In Black was first because she needed it desperately. She also may be coded from scratch to fix her gameplay issues, but for rght now, I'm focusing on sprites. I'm still not sure who will get brand new sprites or just updated sprites with anti-aliasing and nicer shading, but as you can see here Chad In Black has a completely different outfit and brand new animations.

You wil notice that I'm using Vanessa and Kain Heinlein as bases for many of her anims.


Stance

Walking

Jump!

Crouch

Summoning a ghost to attack

Another summoning anim for variety

I'm a big fan of thetv show Bones, so her new outfit is inspired by one worn by Emily Deschanel in the episode titled "The Finger in the Nest." Let me know what you guys think so far. I will be posting her new palettes soon as well.

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Re: WIP - Chad In Black 2009 (Brand New Sprites, New Design)
#89  July 15, 2009, 09:12:49 am
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The sprites are so much better than the old ones I almost came. Great job. :2thumbsup:
Re: WIP - Chad In Black 2009 (Brand New Sprites, New Design)
#90  July 15, 2009, 09:41:58 am
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Holy sweet mother.

Those look amazing.

How long did it take to make that?  o_O
Re: WIP - Chad In Black 2009 (Brand New Sprites, New Design)
#91  July 15, 2009, 05:03:00 pm
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Re: WIP - Chad In Black 2009 (Brand New Sprites, New Design)
#92  July 15, 2009, 05:11:48 pm
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As long as there is a normal mugen release, I am pleased.
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Re: WIP - Chad In Black 2009 (Brand New Sprites, New Design)
#93  July 15, 2009, 06:58:04 pm
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The sprites are so much better than the old ones I almost came. Great job. :2thumbsup:

This

:thumbsup:

Damn, things are getting sexy in here. Now the MI guys will have more reason to call us "fags."  ;)

Holy sweet mother.

Those look amazing.

How long did it take to make that?  o_O

Thanks. It hasn't taken too long actually. She'd probably be done by now if I hadn't been working so much lately. I'm kind of in the zone right now. Working on her, working on Byrne, started updating Snow's shading as well. I plan on getting a good bit done tomorrow since I don't have much else to do.

As long as there is a normal mugen release, I am pleased.


Maybe. Her gameplay needs a lot of work though. She was pretty much the worst character in SHADEs 1, sprites and gameplay wise. I'm hoping she turns out better. I'm changing all of her ghosts except for her main one (Klaus), and many of her moves will probably be different. I figure people won't mind since most people I talked to didn't really play as her much.

Thanks guys, I'm pretty proud of her so far and it's great to hear some encouragement. Later!

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Re: WIP - Chad In Black 2009 (Brand New Sprites, New Design)
#94  July 15, 2009, 07:32:28 pm
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Holy crap.  You are awesome.  Those look incredible.
Re: WIP - Chad In Black 2009 (Brand New Sprites, New Design)
#95  July 15, 2009, 08:30:56 pm
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I always had a bit of a soft spot for Chad, just because she handled nothing like the others.

This update looks freaking AWESOME!  I'm really looking forward to using her now... one suggestion though, maybe give her one or two physical attacks of her own, sort of an evolution of her character, she doesn't just have to fall back on the spirits to attack?

Either way, I'm looking forward to seeing the rest of the cast now more than ever.
Re: WIP - Chad In Black 2009 (Brand New Sprites, New Design)
#96  July 15, 2009, 09:03:14 pm
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She looks like a badass now  :2thumbsup:
Re: WIP - Chad In Black 2009 (Brand New Sprites, New Design)
#97  July 16, 2009, 08:14:15 pm
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Thanks for the compliments guys. I hope that she not only looks better, but I hope people realize she's a she now. Too many people thought she was a guy.

I always had a bit of a soft spot for Chad, just because she handled nothing like the others.

This update looks freaking AWESOME!  I'm really looking forward to using her now... one suggestion though, maybe give her one or two physical attacks of her own, sort of an evolution of her character, she doesn't just have to fall back on the spirits to attack?

Either way, I'm looking forward to seeing the rest of the cast now more than ever.

Yeah, she did handle very differently, but a lot of people told me she was slow and felt a bit broken. Also, I do plan on giving her a couple of physical attacks, that's a good idea. It does show a bit of character development and what not. Thanks man.

Anyway, here are the palettes I have:




The fourth palette on the top row is the palette I'm using for color seperation. Her colors are seperated like so:

Hair
Skin
Overcoat
Buttons
Gloves/Boots/Sunglasses
Undershirt/Armbands
Pants

So there should be a fair amount of freedom for anyone who wants to make palettes for her at some point.

More updates to come!

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Re: WIP - Byrne (SHADEs 2)
#98  July 17, 2009, 02:01:06 am
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XD Your character looks like Jeff Hardy. NICE!  :sugoi:
Re: WIP - Byrne (SHADEs 2)
#99  July 17, 2009, 08:28:55 am
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XD Your character looks like Jeff Hardy. NICE!  :sugoi:

Unlike with Ruckus, I can't deny it this time. Byrne's outfit is inspired by what Jeff has been wearing a lot recently (the long sleeved two-tone spandex shirt).

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Re: WIP - Byrne (SHADEs 2)
#100  July 17, 2009, 08:37:32 am
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Agreed. While the idea is superb, it seems a little like you're losing your touch - I mean, you kinda stuck Andy's head on Adel's body and recolored it. Now, I have yet to see any attacks, but the basic states don't seem like much to work with. I'm not trying to be mean just to be mean, and I have nothing but respect for you as a Mugen creator with class and spriting talent. But Byrne's sprites DO seem beneath you.

Off topic, am I the only one who thinks that Ruckus seems a bit....small?