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Rowen's WIPs: Reiji Oyama (Read 107457 times)

Started by RagingRowen, May 13, 2019, 08:36:14 PM
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Re: Rowen's WIPs: Reiji Oyama
#181  November 02, 2021, 05:53:02 PM
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I'm hyped about Tetsu, and by the idea of some customization gimmick...
When I'll have more time, I might try something similar with Kei Okuda. Already tried some CVS design update for her... ^^

I can see Tifa is in your list too.
what graphics base will you use?

YAMAKICHI's sprites are the most used but I don't wanna use them since they're too Hi-Res. There's KOF-style sprites out there, but there aren't enough frames from what I've seen.

So true about Yamakichi. I always felt the same about it.
Yes, you're talking about Kayui Uma's version, original style between kof and CVS sprites.

Actually I saw an interesting version based on KU's version, but with some extra sprites and animations on it.
using it with potential missing ones from KU's original Tifa would be the best deal.
I already did some palette test, and the result is pretty good to match a CVS look-a like design.
"Tanic2KXX" is the name of the editor/creator.
Re: Rowen's WIPs: Reiji Oyama
#182  November 02, 2021, 07:14:49 PM
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You have link for THIS TIfa?
Re: Rowen's WIPs: Reiji Oyama
#183  November 03, 2021, 09:38:15 AM
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MCX

Re: Rowen's WIPs: Reiji Oyama
#184  November 03, 2021, 03:42:23 PM
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If you do Leona, I can help you, retouching the sprites
Re: Rowen's WIPs: Reiji Oyama
#185  November 03, 2021, 04:27:27 PM
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Re: Rowen's WIPs: Reiji Oyama
#186  November 03, 2021, 04:39:49 PM
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If you do Leona, I can help you, retouching the sprites

I'm eager to send you them now in case you lose interest at a later date. Could you provide an example?
Re: Rowen's WIPs: Reiji Oyama
#187  November 03, 2021, 05:03:18 PM
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Re: Rowen's WIPs: Reiji Oyama
#188  November 03, 2021, 08:03:19 PM
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Re: Rowen's WIPs: Reiji Oyama
#189  November 03, 2021, 08:06:29 PM
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Re: Rowen's WIPs: Reiji Oyama
#190  November 09, 2021, 06:27:02 PM
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Not a major advance (I'm more focused on stuff like SF All-Stars), but I've finished all his main Normals (Command Normals aren't done yet):
https://streamable.com/i76fbs
Re: Rowen's WIPs: Reiji Oyama
#191  November 25, 2021, 09:59:13 AM
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Re: Rowen's WIPs: Reiji Oyama
#192  November 25, 2021, 04:06:54 PM
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I'm not sure exactly what would be viable feedback on my end since he's still in Alpha, but I can maybe offer some suggestions and other things I noticed to maybe pad things out a bit?

-At a very specific distance, the last hit of EX Gekishouhadouha [That's a name o-o] will miss the opponent
 It might be exclusive to Reiji mirror matches though since I'm only testing with FF Training mode atm.
- Normals don't have guard sparks.
- Only light Koga Rengeki fully works. Medium and Heavy "work" in the sense that Reiji does the animation by himself without taking the opponent with him.
- Shouenbu can only be canceled from his air lights and air medium punch. Probably intentional but still wanna mention it just to be safe.
- No alt command for Raikoukyaku?
- Not sure if he's supposed to have an air throw but if he is, only the AI can do it. If not, well, the AI can air throw lol
- A suggestion, maybe instead of having EX Ryuenshou hit twice on each punch, loop the animation of him punching a second time?
Edit: One more thing I just noticed: No matter how late you do it after an EX Shouenbu, the initial punch on EX Ryuenshou only hits once.

Like I said, with him being in Alpha, I'm not sure how much of this is actually viable, but I do like what's here otherwise. Is there a CS planned for him? If not, I might just whip up a few palettes for him.
Re: Rowen's WIPs: Reiji Oyama
#193  November 25, 2021, 07:50:36 PM
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I'm not sure exactly what would be viable feedback on my end since he's still in Alpha, but I can maybe offer some suggestions and other things I noticed to maybe pad things out a bit?

-At a very specific distance, the last hit of EX Gekishouhadouha [That's a name o-o] will miss the opponent
 It might be exclusive to Reiji mirror matches though since I'm only testing with FF Training mode atm.
- Normals don't have guard sparks.
- Only light Koga Rengeki fully works. Medium and Heavy "work" in the sense that Reiji does the animation by himself without taking the opponent with him.
- Shouenbu can only be canceled from his air lights and air medium punch. Probably intentional but still wanna mention it just to be safe.
- No alt command for Raikoukyaku?
- Not sure if he's supposed to have an air throw but if he is, only the AI can do it. If not, well, the AI can air throw lol
- A suggestion, maybe instead of having EX Ryuenshou hit twice on each punch, loop the animation of him punching a second time?
Edit: One more thing I just noticed: No matter how late you do it after an EX Shouenbu, the initial punch on EX Ryuenshou only hits once.

Like I said, with him being in Alpha, I'm not sure how much of this is actually viable, but I do like what's here otherwise. Is there a CS planned for him? If not, I might just whip up a few palettes for him.

Fixed the Guard Spark thing, I didn't realize it wasn't in the SFF.
About the Koga Rengeki, I haven't changed the others since it's added over Ken's Geri code and I've still to change the command.
Well traditionally it's only lights, but I didn't wanna go overboard by getting heavys and other mediums into it.
He may get an Air Throw in the future, but I need to import the sprite and check the game.
I'll see about the alt Raikoukyaku command, if you're referring to Chun's alt, I think that was an SFV thing.
I've just fixed the EX Ryuenshou thing, but I may have to adjust the damage since I don't think it's normal for DPs to do full damage and hits on juggle.

I doubt that there's gonna be a CS, sadly, unless someone's eventually willing to do so.
Re: Rowen's WIPs: Reiji Oyama
#194  November 26, 2021, 12:10:50 AM
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I could CS it for you. haven't touched fighter factory in 5 years but it'll come back
Re: Rowen's WIPs: Reiji Oyama
#195  December 02, 2021, 10:08:15 AM
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So kof-e-boi250 managed to get the CS out. Here it is for the palette people:


I had to re-add the FX since it was all messed up, though.
Re: Rowen's WIPs: Reiji Oyama
#196  December 02, 2021, 06:10:09 PM
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I tried the beta.
I like the result.

I'm still not a big fan of the way normal attacks are animated in PIM and ROTD, but the project is interesting.
Re: Rowen's WIPs: Reiji Oyama
#197  December 02, 2021, 08:37:14 PM
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Someone said PALETTES!?!?!? :truestory:

Power Instinct 1 Reiji

Power Instinct 2/Legends Reiji

And of course... Ryu (CVS version) :mlol:

I was thinking to make a Blizzard palette, but nah XD I hope you like them, I didn't want to make something for FX since they look cool as that
Re: Rowen's WIPs: Reiji Oyama
#198  December 02, 2021, 08:40:37 PM
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Someone said PALETTES!?!?!? :truestory:

Power Instinct 1 Reiji

Power Instinct 2/Legends Reiji

And of course... Ryu (CVS version) :mlol:

I was thinking to make a Blizzard palette, but nah XD I hope you like them, I didn't want to make something for FX since they look cool as that

Oh hey! Decent stuff. I'll grab them when the time comes.
Re: Rowen's WIPs: Reiji Oyama
New #199  December 02, 2021, 10:26:03 PM
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[
kazuya

ken

kairi street fighter ex

custom
will post more later
Last Edit: December 03, 2021, 12:08:26 AM by The kof-e-boi250
Re: Rowen's WIPs: Reiji Oyama
#200  December 02, 2021, 10:50:27 PM
  • *****
  • It's about time to show my work and projects...
  • A.K.A. NED
Someone said PALETTES!?!?!? :truestory:

Power Instinct 1 Reiji

Power Instinct 2/Legends Reiji

And of course... Ryu (CVS version) :mlol:

I was thinking to make a Blizzard palette, but nah XD I hope you like them, I didn't want to make something for FX since they look cool as that

Wait ! they are very good!
Give a different look to his PIM sprites!