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Spudley has been updated! (10-13-2023) (Read 26066 times)

Started by Genosan742, October 13, 2022, 04:30:04 pm
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Spudley has been updated! (10-13-2023)
#1  October 13, 2022, 04:30:04 pm
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Hello everyone. For some folks, long time no see, I guess. For others, it's a pleasure to meet you.

Anyways, I am aware that it's been a VERY long while (a little over 5 years to be exact) since I've last released a M.U.G.E.N character for the whole world to enjoy. Then, a few months ago, somebody offered to make an edit to my Potato M.U.G.E.N character (whom I had long since renamed "Spudley"). Even though I rejected the offer, I told that person that I would allow the second version of the previously-mentioned M.U.G.E.N creation once he's been released, and so, I've decided to give him a long-overdue update, complete with a revised gameplay that is a mixture of the gameplay styles of Phantom.of.the.Server's and OHMSBY's M.U.G.E.N characters, as well as new attacks, new sprites and animations, and numerous adjustments to the content found in the previous version.

Here's a preview of his stance animation:



Any constructive feedback would be appreciated, and that I apologize for not having a video preview for Spudley (I deactivated my YouTube account back in 2019, and don't plan on doing M.U.G.E.N videos anymore). Also, please do note that this might be my last M.U.G.E.N creation (that is, for now), as I would like to devote more of my time to my other personal projects afterward.

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Last Edit: October 13, 2023, 05:38:49 pm by Genosan742
Re: Potato (now Spudley) has been updated! (10-13-2022)
#2  October 13, 2022, 06:12:02 pm
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    • network.mugenguild.com/pots/
Lovely surprise, this char. Here's what I found:

- You could make a forward throw by playing the anim forward then reverse, as a ground slam
- Power charge aura seems a bit misplaced. Maybe bring it further down and to the left
- The rolls could use afterimages so it's not mistaken for walking/dashing
- It can super jump vertically but not forward or backward
- Jumping attacks should hit overhead
- Special moves could have A/B/C variations
- Damage output seems very low overall. Other than the level 3
- State 3000 has a part where Spudley is airborne but the statetype is S
- States 3103 and 4000 should also be statetype A
- Trojan Potato (nice name and concept) could be unblockable since it's slow. But then you'd have to lower the damage, so I guess it's either one or the other
- Trojan Potato should have movecamera = 1, 0
- Trojan Potato should progress immediately if the timer runs out
- Maybe let Trojan Potato be hittable by P2 and transition to the drop if so. Mostly so it can't stall the round
- Could have a few more chain routes. Plain old A, B, C for instance
- Needs some cancellable normals
- Maybe flip the big portrait horizontally?
- Could use a turning animation. And use that frame before and after the back walk
- Taunt could use a "voice"
- [Size] constants are still from KFM
- Could use more palettes
- This is a very unlikely scenario but may be worth mentioning: Spud Bomb kamikaze lifeadd should be disabled if the round has already ended
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.
Re: Potato (now Spudley) has been updated! (10-13-2022)
#3  October 13, 2022, 08:47:21 pm
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Lovely surprise, this char. Here's what I found:

- You could make a forward throw by playing the anim forward then reverse, as a ground slam
- Power charge aura seems a bit misplaced. Maybe bring it further down and to the left
- The rolls could use afterimages so it's not mistaken for walking/dashing
- It can super jump vertically but not forward or backward
- Jumping attacks should hit overhead
- Special moves could have A/B/C variations
- Damage output seems very low overall. Other than the level 3
- State 3000 has a part where Spudley is airborne but the statetype is S
- States 3103 and 4000 should also be statetype A
- Trojan Potato (nice name and concept) could be unblockable since it's slow. But then you'd have to lower the damage, so I guess it's either one or the other
- Trojan Potato should have movecamera = 1, 0
- Trojan Potato should progress immediately if the timer runs out
- Maybe let Trojan Potato be hittable by P2 and transition to the drop if so. Mostly so it can't stall the round
- Could have a few more chain routes. Plain old A, B, C for instance
- Needs some cancellable normals
- Maybe flip the big portrait horizontally?
- Could use a turning animation. And use that frame before and after the back walk
- Taunt could use a "voice"
- [Size] constants are still from KFM
- Could use more palettes
- This is a very unlikely scenario but may be worth mentioning: Spud Bomb kamikaze lifeadd should be disabled if the round has already ended

Thanks for the feedback. I will update him as soon as I can.
Re: Potato (now Spudley) has been updated! (10-13-2022)
#4  October 13, 2022, 11:39:03 pm
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Spudley has just been updated. By the way, I fixed at least some of, but not all, of the issues that PotS found within Spudley. The rest will be fixed hopefully before this year ends.
Last Edit: October 14, 2022, 12:07:03 am by Genosan742
Re: Potato (now Spudley) has been updated! (10-13-2022)
#5  October 14, 2022, 07:53:33 am
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That potato looks cute. And it's been 5 years ago to released that I'm waiting along time.
Re: Potato (now Spudley) has been updated! (10-13-2022)
#6  October 16, 2022, 10:47:45 am
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    • network.mugenguild.com/pots/
Another thing I only noticed after posting is that he should be able to attack while running.
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.
Re: Potato (now Spudley) has been updated! (10-13-2022)
#7  October 18, 2022, 08:13:54 pm
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    • matrerog@yahoo.com.ar
Is a nice and very interesting char. Thanks.
Re: Potato (now Spudley) has been updated! (10-13-2022)
#8  November 30, 2022, 01:41:55 am
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    • Genosan94@gmail.com
Spudley has just been updated again!
Re: Spudley has been updated! (10-13-2023)
#9  October 13, 2023, 05:40:18 pm
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I just gave Spudley an obligatory "1-year-anniversary" update!