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The Great Sprite Updatening (Updated Sept 3rd w/Sabotage) (Read 75300 times)

Started by Sean Altly, December 12, 2009, 09:53:28 AM
The Great Sprite Updatening (Updated Sept 3rd w/Sabotage)
#1  December 12, 2009, 09:53:28 AM
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I have finally begun the odyssey of updating the old sprites. This will be a stickied topic where I will constantly update the first post to show the progress of the sprite updates.

***December 12th 2009***

The first chracter I've decided to update is Vesper. As you can see, she has undergone a slight outfit change as well as updated colors and details. She now has ditched the more familiar Cammy riding boots in favor of thigh-high leather boots. Fits the character more if you ask me.


She's about 10% updated as of now. This is actually moving along pretty quickly, so the characters who aren't getting outfit updates and are just getting the new detail and color should move even faster.

Comparison, old version on left:


Check this topic to see more updates as I chug along.

**December 15th***

Vesper is officially done. That went a lot faster than I thought it would. On to the next character, probably Bloodtide or Sabotage. Woohoo!

Here's a video of her:
http://www.youtube.com/watch?v=TJV4_M3sSCg

**December 26th**

I just finished up Moses Maddigan after the family went home on Christmas. My roommates all had to work so I didn't have much else to do, so I went ahead and put the finishing touches on Moses Maddigan's updated sprites. Not only does he have added detail and the extra color depth of Byrne, Ruckus, etc., but I also made a small cosmetic change to him, by having his tie tucked into his vest. Here are a few gifs:


Stance

Standing MP

Walk

Event hough these are only three of the animations, ALL of his sprites are now updated. Here's a quick sprite comparison from old to new, including the change in default palette:



I will post a Youtube video soon showing him off, and then move on to my next character, probably Thirteen since he's so popular.

***January 2nd***

Officially began updating Thirteen. I'm through most of his standard animations (stance, walk, crouch, jump, etc.) and all of his required sprites are updated. Here's his stance:



Up close comparison:


Been running into weird palette issues, but with some tweaking I think I solved them, for now.

***January 16th***

Finished Thirteen, released in the main section (http://mugenguild.com/forumx/index.php?topic=111130.0). Adamas is next for updates, then Snow or Sabotage. Progress may be slow due to school starting up again, but I'll try my best.

***June 2nd 2010***

Been awhile since I updated this. Finished Adamas and released him, now I'm working on The Specialist. Here's a side by side comparison of his old sprites and new:


Old on left, New on Right




He should be a quick update to do, since he doesn't have as high of a frama count as some of the others or my newer characters. The goal is to make sprites blend in first and foremost, but I may add a few frames of animation here and there to smooth things out. Sabotage or Snow should be after him. School's out so I should have more free time to do this.

***Big Update June 28th***

So not only is The Specialist done, I went ahead and updated Zenith too. All the way. So now that he's out of the way, that leaves only the following characters to update (I've included details on their updates):

-Snow - Should be an easy one lik ethe previous two. I think I've been purposely putting this off because I felt like if I updated the character based on me first it would be vain.
-Sabotage - He's not only getting the shading update, but his shirt is being changed to a looser fitting buttun-up shirt with the sleeves rolled up and the front and tail of the shirt hanging out.
-Wyldestar - Dreading this one. High frame count + small size/less room for details = Headache and the possibility her sprites will look cluttered and messy.
-Kane - High frame count, but otherwise an easy update. He's never been released before so I could still make changes to his design.
-Bloodtide - In need of all new sprites. She's too small and her sprites are ugly compared to everyone else, and simple editing won't be enough. Sigh.

And that will be it. Then I can focus on the last new character and the screen pack. Wee!

Here's a sprite of Zenith updated as well as what Sabotage will now look like:





Further Updates will appear in posts further down the thread. This post is huge so I won't keep adding to it.

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Last Edit: September 04, 2010, 05:38:46 AM by SeanAltly
Re: The Great Sprite Updatening (Updating Constantly)
#2  December 12, 2009, 10:04:45 AM
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looks excellent, always nice to see your game /character creations developing into something even better as before
Re: The Great Sprite Updatening (Updating Constantly)
#3  December 12, 2009, 04:36:22 PM
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It was always a pain fighting Vesper, but I seemed to rather enjoy it.
The update looks good.
Re: The Great Sprite Updatening (Updating Constantly)
#4  December 12, 2009, 11:17:37 PM
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Looking good so far Sean! I can't wait to see Zenith's updated sprites.
Re: The Great Sprite Updatening (Updating Constantly)
#5  December 14, 2009, 02:01:04 AM
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With the way you work, those sprites will be updated in no time. Let's prepare for S.H.A.D.E.S. of Manhattan 2.
Re: The Great Sprite Updatening (Updating Constantly)
#6  December 14, 2009, 02:16:56 AM
she's too clinched up in the neck possibly due to the left deltoid being so high up. I would say heighten the neck by a pixel or so. It would look alot better.
Re: The Great Sprite Updatening (Updated Dec 15th)
#7  December 16, 2009, 09:09:37 PM
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Video added to first post.

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Re: The Great Sprite Updatening (Updated Dec 16th w/Video Goodness)
#8  December 21, 2009, 04:33:11 PM
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When I say I like something, it means keep it up, but when I say I like it and it's getting even better then I imagined, this is my reaction. The sprites and the improvements are minor but they add to S.H.A.D.E.s themselves. And offtopic, am I the only one who thinks Snow's SHADES 1 stance is extremely identical to Robert's Stance in KOF2k3?

But are there truly grown men in this world?!
Re: The Great Sprite Updatening (Updated Dec 16th w/Video Goodness)
#9  December 21, 2009, 04:36:00 PM
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That would be because (sorry sean for breaking your trade secrets sean) its based off the stance animation movements. 
Shades 2 site:Shades of Manhattan
Re: The Great Sprite Updatening (Updated Dec 16th w/Video Goodness)
#10  December 26, 2009, 11:11:51 AM
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When I say I like something, it means keep it up, but when I say I like it and it's getting even better then I imagined, this is my reaction. The sprites and the improvements are minor but they add to S.H.A.D.E.s themselves. And offtopic, am I the only one who thinks Snow's SHADES 1 stance is extremely identical to Robert's Stance in KOF2k3?

Well, it's not "extremely identical" because Snow's arm placement is different, but yes, Robert's 2K3 form is the base for most of his animations. I'm good with proportioning (most of the time), the actual spriting, and I have the drive and time to work on whole character's worth of sprites that many don't, but I am no good at making my own animations. They always look bad, so I use other characters' animations as bases. I still sprite the whole character (save for some hands and feet), which is hard work, but yes, the animations can be easily recognized most of the time. I try to mix things up and change things as much as I can so that they're unique enough, but that's not always the case. Thanks for the support!

**See first post for update!**

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Re: The Great Sprite Updatening (Updated Dec 26th w/Moses Maddigan)
#11  December 26, 2009, 12:02:48 PM
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Moses = :2thumbsup:
Re: The Great Sprite Updatening (Updated Dec 26th w/Moses Maddigan)
#12  December 26, 2009, 10:43:27 PM
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Dude, nice job.  I'm looking forward to any and all updates for this project. Keep up the good work. :)
Re: The Great Sprite Updatening (Updated Dec 26th w/Moses Maddigan)
#13  December 26, 2009, 10:44:52 PM
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Good to hear guys. Hey, Shockdingo, I never got around to sending you stuff to voice Kane Kelly. Would you still be interested? My big problem was coming up with things for him to say, but I think I could figure it out now.

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Re: The Great Sprite Updatening (Updated Dec 26th w/Moses Maddigan)
#14  December 26, 2009, 11:48:30 PM
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Sure thing, I'd be up for voicing and brainstorming some attack speech.
Re: The Great Sprite Updatening (Updated Dec 26th w/Moses Maddigan)
#15  December 27, 2009, 12:18:32 AM
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Once again, improved sprites are putting a smile on my face, Mr. Altly.

But are there truly grown men in this world?!
Re: The Great Sprite Updatening (Updated Dec 26th w/Moses Maddigan)
#16  January 01, 2010, 02:23:24 PM
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Re: The Great Sprite Updatening (Updated Dec 26th w/Moses Maddigan)
#17  January 01, 2010, 03:06:27 PM
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haha nice moses is badass one question tho in the end was he suppose to catch evil ryu?

also i never really liked your choice of color for your afterimages, just never felt right.
Re: The Great Sprite Updatening (Updated Dec 26th w/Moses Maddigan)
#18  January 01, 2010, 05:22:40 PM
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haha nice moses is badass one question tho in the end was he suppose to catch evil ryu?
Yeah, he was supposed to. Maybe because Evil Ryu got killed it caused a little problem ? Maybe SeanAltly could make it so that the move only kills on the last smash, for more dramatic effect.
Re: The Great Sprite Updatening (Updated Dec 26th w/Moses Maddigan)
#19  January 02, 2010, 01:33:16 AM
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I think at the very end of this you should give the old 2008 Fray the same treatment. Plus, it had some odd issues, like the taunt being invincible and giving power to Fray.
Re: The Great Sprite Updatening (Updated Dec 26th w/Moses Maddigan)
#20  January 02, 2010, 05:56:34 AM
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Well, the taunt was supposed to give power (everyone's was supposed to), but it wasn't supposed to be invincible. Oops.

Also, I hated those old sprites for her, so I probably won't update those.

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Re: The Great Sprite Updatening (Updated Dec 26th w/Moses Maddigan)
#21  January 03, 2010, 03:47:56 AM
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Double post so people will see the new message:

As soon as Kamekaze finishes updating his AI, I will be releasing the updated Moses Maddigan. I'm proud of how he's turning out, so I wanted to share him with all of you. Look out for him in the next couple of days!

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Re: The Great Sprite Updatening (Updated Dec 26th w/Moses Maddigan)
#22  January 03, 2010, 03:49:37 AM
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Awesome.

How is Wyldestar coming along? She was actually pretty fun.
Re: The Great Sprite Updatening (Updated Dec 26th w/Moses Maddigan)
#23  January 03, 2010, 03:58:41 AM
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I haven't started updating her yet, but I'll get to her eventually. A lot of people didn't like her, it's nice to hear that someone did!  :sugoi:

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Re: The Great Sprite Updatening (Updated Dec 26th w/Moses Maddigan)
#24  January 04, 2010, 04:25:07 AM
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I haven't started updating her yet, but I'll get to her eventually. A lot of people didn't like her, it's nice to hear that someone did!  :sugoi:

I liked Wyldestar too.

Also, I'm definatly looking forward to trying out the new Moses Maddigan :D
Re: The Great Sprite Updatening (Updated Dec 26th w/Moses Maddigan)
#25  January 04, 2010, 06:39:42 AM
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Last Edit: January 04, 2010, 06:43:40 AM by Orochi Gill
Re: The Great Sprite Updatening (Updated Dec 26th w/Moses Maddigan)
#26  January 04, 2010, 06:52:22 AM
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I thought Ruckus was the funnest (is that a word?) character I'd created yet. He's so lively, fast, and full of personality and awesome wrestling references. Different Strokes I guess.

I really, really don't like those sprites, I'm sorry. That's why I made completely new ones (along with the storyline change). The person she's based on (a friend of mine) hated them as well.

On an unrelated note, Moses Maddigan has been released! Check here: http://mugenguild.com/forumx/index.php?topic=110449.0

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Re: The Great Sprite Updatening (Updated Dec 26th w/Moses Maddigan)
#27  January 04, 2010, 07:03:45 AM
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I don't think funnest is a word actually, I just say "most fun"

and it's alright, it's not a big deal if you don't redo them, I just didn't want her to be left out (though she did get a complete overhaul, so...yeah)
Re: The Great Sprite Updatening (Updated Dec 26th w/Moses Maddigan)
#28  January 05, 2010, 06:19:41 AM
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Could always try editing a bit yourself Gill and make some kind of patch I know you can do something cool, if thats cool with SeanAltly that is :p

But on topic the new sprites look great, but when I comepare Moses to other fighters, like the fighter his sprites are based on for ex., he seems really short, but I think all your fighters are like this for the full game, so its mostly likey me being odd.
Stuff
Re: The Great Sprite Updatening (Updated Dec 26th w/Moses Maddigan)
#29  January 05, 2010, 10:36:34 PM
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Moses now looks more refined and high-class, especially with his tie tucked in, the updates are nice, and I like green better then blue on moses anywho.

But are there truly grown men in this world?!
Re: The Great Sprite Updatening (Updated Dec 26th w/Moses Maddigan)
#30  January 05, 2010, 10:43:36 PM
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Re: The Great Sprite Updatening (Updated Dec 26th w/Moses Maddigan)
#31  January 05, 2010, 10:55:20 PM
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the new Thirteen RULEZZZZ!
Re: The Great Sprite Updatening (Updated Dec 26th w/Moses Maddigan)
#32  January 06, 2010, 04:07:49 AM
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Could always try editing a bit yourself Gill and make some kind of patch I know you can do something cool, if thats cool with SeanAltly that is :p

But on topic the new sprites look great, but when I comepare Moses to other fighters, like the fighter his sprites are based on for ex., he seems really short, but I think all your fighters are like this for the full game, so its mostly likey me being odd.

I wish I could get some help updating these things. It's a very daunting task, and it seems like someone out there could do something like adding anti-aliasing and cleaning up the sprites. I remember c00per helping me a bit on getting Byrne to look nice.

Also, yes, he is a bit short. I always list him at being 6'4'', but compared to other characters from other games he looks quite short. Compared to other SHADEs characters, not as much, though he still looks shorter than 6'4''. Thanks for the compliments!

Moses now looks more refined and high-class, especially with his tie tucked in, the updates are nice, and I like green better then blue on moses anywho.

Yeah, I went with green because of it's association with Money. That way, bright blue is reserved for Sabotage and can be associated with being heroic.

the new Thirteen RULEZZZZ!

Why thank you. Your avatar is awesome as well!

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Re: The Great Sprite Updatening (Updated Dec 26th w/Moses Maddigan)
#33  January 16, 2010, 06:49:11 AM
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Re: The Great Sprite Updatening (Updated Dec 26th w/Moses Maddigan)
#34  April 08, 2010, 11:10:48 AM
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Sean, I've been playing Shades of Manhattan lately and just wanted to say, great game! it can be a bit difficult at times with that ruthless AI but overall really fun to play. Congratulations on all the hard work, When I first looked at Mugen I was very iffy about it, after finding your game I wanted to aspire to creating something original like you have!

Thankyou very much for the inspiration!
Re: The Great Sprite Updatening (Updated Dec 26th w/Moses Maddigan)
#35  April 08, 2010, 11:15:25 AM
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I'm very glad to hear that. I've been working hard on the characters and stages for SHADEs 2, and I hope you'll check it out when it's done. I know the first one wasn't the best, the sprites were a bit flat and the AI was brutal, but it's still great to hear that people liked it so much. Makes it all worthwhile.

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Re: The Great Sprite Updatening (Updated Dec 26th w/Moses Maddigan)
#36  April 08, 2010, 11:22:18 AM
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What I love the most is the originality and playing with every character to see what they can do and even what they say!

I for one know it takes a long time to even create a character concept let alone cohesive story to bind them all together, By the way, I hope you do one day do the comic you originally intended.

I have a feeling I'm going to be learning a lot about how to utilise Mugen just by reading your forum.
Re: The Great Sprite Updatening (Updated Dec 26th w/Moses Maddigan)
#37  May 10, 2010, 10:23:04 AM
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the SHADES characters are quite nice, although I remember receiving a pretty big smackdown with Moses Maddigan using I think it was Black Friday on me. Thirteen is a personal favorite reminds me of what would happen if you combined Baraka with Wolverine, his bone blade special is really combo friendly to.

Anyways, this is good game if I do say so myself. Keep up the good work!

On a side note, I've fallen in love the Rorschach model Sean. He is really, really well made. His combo system, albeit a little cheap with the grapple hook, still makes him a unique character and a definite keeper. Props.
Re: The Great Sprite Updatening (Updated June 2nd w/The Specialist)
#38  June 03, 2010, 12:13:21 AM
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Thanks a lot guys. Rorschach is one of my favorite comic characters, so I had to make him. The reason I don't make more characters like that is because they have to be characters I truly love, or else investing that much time on a character that's not my own feels too much like work. Snake and Rorschach are characters I have passion for. Thanks for the compliments.

Updated first post with Specialist sprite updates!

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Re: The Great Sprite Updatening (Updated June 2nd w/The Specialist)
#39  June 12, 2010, 06:34:42 AM
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I might be a little late to the party, but are there any plans for EX Snow, as well as EX Adamas/EX Sabotage outside of the fullgame (doubt it).
Re: The Great Sprite Updatening (Updated June 2nd w/The Specialist)
#40  June 12, 2010, 08:39:38 AM
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Once I get Snow and Sabotage's sprites updated, their EX versions will be updated as well. EX Adamas is just waiting for me to get around to updating. If I'd thought ahead, I'd just be able to use Adamas' .sff, but unfortunately EX Adamas has a different .sff with altered sprites. I do plan on releasing them, I just don't know when. Right now I'm just dreading updating Wyldestar because her sprites are so small it will be hard to add detail without it looking messy. Right now I have 13 fully updated, SHADEs 2-ready characters.

Adamas
Chad In Black
Specialist
Byrne
Ruckus
Fray
Moses Maddigan
Exile
Thirteen
Vesper
Apollo
EX Vesper
EX Apollo

I still need to update the following 10:

Snow
Sabotage
Wyldestar
Bloodtide
Zenith
Kane Kelly
EX Snow
EX Sabotage
EX Adamas
EX Wyldestar

I'm also working on the sprites for the last new character as well as editing Specialist's sprites for a Collection Agency mini-game type deal. Luckily, Snow and Wyldestar do share the same .sff as their EX counterparts, so once one is done the other will be too. I think I can get these sprites updated by the end of the summer, with sporadic releases as I finish them. If there is enough people interested, I can release the EX versions outside the full-game.

I just uploaded this vid of Specialist and Chad In Black updated and in action:
http://www.youtube.com/watch?v=FHxBYZG8pb8

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Re: The Great Sprite Updatening (Updated June 2nd w/The Specialist)
#41  June 12, 2010, 10:32:01 PM
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Excellent. I'd definitely like to see the EX versions outside of the game.
Re: The Great Sprite Updatening (Updated June 2nd w/The Specialist)
#42  June 13, 2010, 03:45:32 AM
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Re: The Great Sprite Updatening (Updated June 28th w/Zenith and Plans)
#43  June 29, 2010, 07:27:32 AM
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Updated the first post!

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Re: The Great Sprite Updatening (Updated June 28th w/Zenith and Plans)
#44  June 30, 2010, 06:44:59 PM
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zenith looked great in that new video you posted. looking forward to whenever the updated version is released.
Re: The Great Sprite Updatening (Updated June 28th w/Zenith and Plans)
#45  July 06, 2010, 09:47:22 PM
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 Yay! New sabotage outfit! Is there a guide or something i can find for him? He is my favorite character, yet im not all that good at playing as him.

 Will there be new moves for old characters? That would be nice.
Re: The Great Sprite Updatening (Updated June 28th w/Zenith and Plans)
#46  August 09, 2010, 06:53:54 AM
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***August 9th, 2010***

Just released the updated Snow/EX Snow (go to this topic: http://mugenguild.com/forumx/index.php?topic=119129.0). On to Kane Kelly, than all that's left is Sabotage, Bloodtide, and Wyldestar.

Seriously, if there's anybody that is adept or competent at the CVS-Style of spriting that would be willing to help me with these last characters' updates, I would greatly appreciate it. All it consists of is updating old sprites to the new style. The pictures above give you an idea of how they are updated, so it's not a tremendous amount of work, it's just that I'm getting so tired of updating these old sprites. I could have made like 3 or 4 new characters in the time it's taken me to do this. My own fault, I know, but still, I'm ready to work on other stuff, and I'm so close to done that I can't stop now. I would try to make it up to you, if I could.

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Re: The Great Sprite Updatening (Updated June 28th w/Zenith and Plans)
#47  August 09, 2010, 09:33:28 PM
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Just boredom but I can't sprite all sheet because I'm so busy with the university and I'm so lazy :'(
Last Edit: August 09, 2010, 09:37:25 PM by †Hades†
Re: The Great Sprite Updatening (Updated June 28th w/Zenith and Plans)
#48  August 25, 2010, 12:20:13 PM
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Just boredom but I can't sprite all sheet because I'm so busy with the university and I'm so lazy :'(


That looks pretty decent from afar. I wish someone could help me out with these though. Don't worry though, when SHADEs 2 is finished, I will be updating Snake and Rorschach's sprites just like I have for the SHADEs characters.

Anyway, here's a new update.

***August 25th Update***

I've finished updating all of Kane's sprites, as well as his gameplay. This probably doesn't mean much to most of you since Kane was never released, but I'm pretty proud of it because I thought Kane would take forever, and I managed to get all of his sprites updated in about 4 days (not straight obviously). Here's how he turned out:



Sprite Comparison:

Old ------------------------------------------------ New

Note that I changed his palette a bit, and also redrew his face using the suggestions Walt made in his character thread. So credit to him for that, because it does look better IMO.

Since then, I've moved onto updating Wyldestar's sprites. There's a bit of history with this character, so I'm being careful. She's also got a brand new voice, done by Rina-Chan (not the stock voices she posted, but actual original voice work). Here's how she's looking:




Old ------------------------------------------------ New

Her stance may change so it's not the exact same stance that Annie from ROTD has. A lot of specials will change because I've realized over time that she is too much like Annie. So, rather than redesign her character or change all those sprites, I've decided to change many of her moves. I figure if she's going to look so much like Annie, she should at least play differently.

Let me know what you guy's think.

Download Last Bout now!
Re: The Great Sprite Updatening (Updated August 25h w/Kane and Wyldestar)
#49  August 25, 2010, 12:29:31 PM
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Thanks :)

Great updates, but... the Wyldestar's face, I don't like it :(
So... I try... :ninja:


And another question, any news of Sabotage? ;D
Re: The Great Sprite Updatening (Updated August 25h w/Kane and Wyldestar)
#50  August 25, 2010, 12:37:59 PM
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I think you made her eyes too big, personally. Thanks though!

Also, Sabotage will be next, after Wyldestar is done. I saved him and Bloodtide for last since they are getting more extensive updates. Then all that will be left to do in the sprite department is finishing the sprites for Det. Laurel.

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Re: The Great Sprite Updatening (Updated August 25h w/Kane and Wyldestar)
#51  August 25, 2010, 12:48:49 PM
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Big eyes FTW! ;P

She looks more cool with big eyes! :2thumbsup:

Oh, k (about Sabotage) :sugoi:
Re: The Great Sprite Updatening (Updated August 25h w/Kane and Wyldestar)
#52  August 26, 2010, 02:57:45 AM
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Personally I'm more interested in Kane since he never got a standalone release (embarrassingly I never got myself to play SHADES 1, despite playing with what was standalone released and loving it. :innocent:), but hey, Wyldestar was nice.
Re: The Great Sprite Updatening (Updated August 25h w/Kane and Wyldestar)
#53  August 26, 2010, 05:21:25 PM
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kane looks pretty good, and i always liked how wlydstar looked before anyway.

regarding updating rorschach's sprites. what needs updating? to me he has always seemed perfect.
Re: The Great Sprite Updatening (Updated August 25h w/Kane and Wyldestar)
#54  August 27, 2010, 03:23:50 AM
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Trust me, you'll like how Kane plays. I can say this after testing. :thumbsup:
Re: The Great Sprite Updatening (Updated August 25h w/Kane and Wyldestar)
#55  August 27, 2010, 03:58:58 AM
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kane looks pretty good, and i always liked how wlydstar looked before anyway.

regarding updating rorschach's sprites. what needs updating? to me he has always seemed perfect.

The sprites themselves need updating. More color depth and anti-aliasing like my latest sprites would look good on him, and would make him blend in better with other comic book characters floating around. He also could use some other gameplay updates and some bug fixes. Thanks for the praise though!

Download Last Bout now!
Re: The Great Sprite Updatening (Updated August 25h w/Kane and Wyldestar)
#56  August 27, 2010, 04:08:54 AM
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he's one of my favorite characters, so you deserve all the praise, plus some!!

and if your planning on making him better, then i totally cannot wait :)
Re: The Great Sprite Updatening (Updated August 25h w/Kane and Wyldestar)
#57  September 04, 2010, 05:28:49 AM
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***Update 9/3/2010 - Sabotage***

Kist thought I'd share with you guys that not only have I started updating Sabotage's sprites, but he's been given a redesign. Not completely redesigned, but more or less I've made his outfit mor einteresting while still keeping the general look and style of the old one. I'm going to post three versions, with the three palettes I'm trying to decide on for his default palette. I can't decide which I like better, so I'll let you guys give me some input. I've included some of his completed animations so you can compare them more thoroughly:





Let me know what you guys think.

Download Last Bout now!
Last Edit: September 04, 2010, 05:34:35 AM by SeanAltly
Re: The Great Sprite Updatening (Updated Sept 3rd w/Sabotage)
#58  September 04, 2010, 06:25:38 AM
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Those sprites are fantastic! The animations are very smooth.

I like the 2nd palette.
Re: The Great Sprite Updatening (Updated Sept 3rd w/Sabotage)
#59  September 04, 2010, 06:28:00 AM
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Palette two but with the color set of palette 1 (switched) would be my personal choice.
Re: The Great Sprite Updatening (Updated Sept 3rd w/Sabotage)
#60  September 04, 2010, 08:06:46 AM
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Palette two but with the color set of palette 1 (switched) would be my personal choice.

I'm not sure I understand. Are you saying you like #2 but you would rather me do palette #1 but with the blue and white switched? Just trying to clarify.

Download Last Bout now!
Re: The Great Sprite Updatening (Updated Sept 3rd w/Sabotage)
#61  September 04, 2010, 08:21:42 AM
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You got it right
Re: The Great Sprite Updatening (Updated Sept 3rd w/Sabotage)
#62  September 04, 2010, 11:35:44 AM
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I prefer palette 3. Well, I guess all three are great. ;P
Great animations.
Re: The Great Sprite Updatening (Updated Sept 3rd w/Sabotage)
#63  September 05, 2010, 12:21:28 AM
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Great, I like it! 2nd! ;D
Re: The Great Sprite Updatening (Updated Sept 3rd w/Sabotage)
#64  September 07, 2010, 08:41:39 AM
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mega cool beans you got here, great improvement!!! :2thumbsup:
Re: The Great Sprite Updatening (Updated Sept 3rd w/Sabotage)
#65  September 08, 2010, 07:36:16 AM
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Thanks guys. He's coming along slowly since there's more detail involved in his updates than just adding colors and shading.

Anyway, here you go Gill, I made a version like you suggested. How does it look?


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Re: The Great Sprite Updatening (Updated Sept 3rd w/Sabotage)
#66  September 08, 2010, 11:59:16 AM
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Hmmm... sorry but... this version is more cool than the others! :kugoi:
Re: The Great Sprite Updatening (Updated Sept 3rd w/Sabotage)
#67  September 08, 2010, 07:22:17 PM
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Quote

crazy shoulder :P
Re: The Great Sprite Updatening (Updated Sept 3rd w/Sabotage)
#68  September 08, 2010, 07:24:26 PM
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Re: The Great Sprite Updatening (Updated Sept 3rd w/Sabotage)
#69  September 08, 2010, 07:37:09 PM
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Re: The Great Sprite Updatening (Updated Sept 3rd w/Sabotage)
#70  September 16, 2010, 11:45:22 AM
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Download Last Bout now!
Re: The Great Sprite Updatening (Updated Sept 3rd w/Sabotage)
#71  October 02, 2010, 02:28:17 PM
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^God I wish I had your patience dude.
Been following your project for a while and I'm lovin this Sabotage.
Keep up the good work Sean.
Re: The Great Sprite Updatening (Updated Sept 3rd w/Sabotage)
#72  October 02, 2010, 04:00:19 PM
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I wouldn't really play as sabotage but, after seeing this vid. I want to play as him as soon as he is out.

Trying to make a comeback
Re: The Great Sprite Updatening (Updated Sept 3rd w/Sabotage)
#73  October 02, 2010, 09:15:52 PM
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Thanks guys, and yeah, I definitely have to have patience for this. Not just to do all this spriting, but also to put up with douchebags like the one who commented on this video:

http://www.youtube.com/watch?v=ftDeCLN-de8

Some person I've never heard of before posted a comment saying:
Quote
Looks like crap, as expected of Moogen. Ugly sprites, terrible effects, shitty presentation, horrible voice work, and garbage gameplay and moves, spells for an ultra combo of shit.

Nice, huh? But yeah, patience...must have patience... ;D

Download Last Bout now!
Re: The Great Sprite Updatening (Updated Sept 3rd w/Sabotage)
#74  October 03, 2010, 12:05:58 AM
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Its just business. Nice. Progress!
Spriting is hard.
Re: The Great Sprite Updatening (Updated Sept 3rd w/Sabotage)
#75  October 05, 2010, 03:49:06 PM
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Thanks guys, and yeah, I definitely have to have patience for this. Not just to do all this spriting, but also to put up with douchebags like the one who commented on this video:

http://www.youtube.com/watch?v=ftDeCLN-de8

Some person I've never heard of before posted a comment saying:
Quote
Looks like crap, as expected of Moogen. Ugly sprites, terrible effects, shitty presentation, horrible voice work, and garbage gameplay and moves, spells for an ultra combo of shit.

Nice, huh? But yeah, patience...must have patience... ;D

That, my friend, is an example of one of the worst kinds of trolls in mugen.  Don't let that asshole get to you.  Someone like that, who can't even raise a remotely valid point, deserves only this.

http://www.youtube.com/watch?v=5hfYJsQAhl0
GOH: bmc would tell birds that they're broken because they shouldn't air recover.
Re: The Great Sprite Updatening (Updated Sept 3rd w/Sabotage)
#76  October 05, 2010, 09:52:24 PM
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Lol, Billy Madison for FTW.
Going into the sig :sugoi:
Re: The Great Sprite Updatening (Updated Sept 3rd w/Sabotage)
#77  October 05, 2010, 10:29:22 PM
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Thanks guys, and yeah, that clip is perfect as a response to what that guy said.

To update everyone though, I should note I have finished Sabotage's updates. The only thing I'm waiting on now is his voice.

Download Last Bout now!
Re: The Great Sprite Updatening (Updated Sept 3rd w/Sabotage)
#78  October 05, 2010, 10:42:22 PM
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nice work on the updates as for the voice, I sent it to you but you never replied back to tell me if I needed to do it over again (cause I hate ALL of my vocal work)  :-\
http://www.youtube.com/user/MrEric3000 <----Click it...you know you want to, Mugen and Fandubs...ORLY!?
Re: The Great Sprite Updatening (Updated Sept 3rd w/Sabotage)
#79  October 05, 2010, 11:00:50 PM
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Yeah! C'mon... how long would the voice for? :ninja:
Re: The Great Sprite Updatening (Updated Sept 3rd w/Sabotage)
#80  October 06, 2010, 09:33:22 AM
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Got the voice work, just have to implement it. Expect a release in a couple of days, maybe sooner.

Download Last Bout now!
Re: The Great Sprite Updatening (Updated Sept 3rd w/Sabotage)
#81  October 07, 2010, 03:22:37 AM
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Nice, though I STILL hate the voice clips I did. >:(  After the release I may redo the voice and put it for download
http://www.youtube.com/user/MrEric3000 <----Click it...you know you want to, Mugen and Fandubs...ORLY!?

BC

Re: The Great Sprite Updatening (Updated Sept 3rd w/Sabotage)
#82  October 28, 2010, 04:51:11 PM
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Quote

Nice improvments looks much better. I like this animation.
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