(air, any) 236wK, sWP, sWK, sMP, sHP, 236HP
--- a very basic bread & butter combo, very easy to land due to raikosen being an excellent combo opener which can be used universally
sMK is deliberately left out since it has very short range. If you are somewhere around <= 50 dist to the opponent, you can easily incorporate that
(crouching, close) cWK, cMK, cHP, 8, jWP, jWK, jMP, jHP
--- a basic low to launcher combo, dealing relatively low damage however
(standing, medium range) 236MK, 623HK, .. 623HP, (air)236HP
--- a medium range all special combo with decent damage for no bar. You may have to delay 623HP a little for optimal follow up range / dmg.
If you're feeling comfortable you can also weave in sHP after 623HK for more damage.
(air, any) 236wK, sWP, sWK, sMP, sHP, 236MK, 623HK, sHP, 236HP
--- a relatively easy combo to set up with decent damage and hard knock back to opponent
(standing, close) sWP, sWK, sMP, sHP, 236MK, 236KK
--- very easy B&B combo for one bar
(standing, close) sWP, sWK, sMP, sHP, 236MK, 623HK, 236PP ...623HP, (air)236P
--- decent one bar combo. Timing on super is a bit tighter due to falling opponent. Follow up to hyper for maximum damage and knockdown.
(air, any) 236wK, sWP, sWK, sMP, sMK, sHP, 236MK, 623HK, sHP, 214HP, . 214PP
--- Timing on the final Super is depending on distance and opponent height. Should be around 480 damage.
(crouching, close) cWK, cMK, cHP, 8, jWP, jWK, jMP, jMK, 236WK, ...?
--- this combo is a set up for more damaging combos. You can either cHP and repeat the combo, or you can sHP into pretty much any special.
Mind your juggle points however.
Here is a follow up: cHP, 214MP or HP, 214PP should do 500+ damage for one bar. In corner you can also 236PP and follow up, or even 236236KK for 750+ damage.
- The complete Combo: cWK, cMK, cHP, 8, jWP, jWK, jMP, jMK, 236WK, (ground) . cHP, 214MP or HP, 214PP
I'm pretty sure there's a good bit more to find, though!
