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Koldskool's Edits (updated 10-28-2019) (Read 207685 times)

Started by Koldskool, May 22, 2012, 02:50:01 AM
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Re: Koldskool's Edits (updated 6-3-2012)
#41  June 04, 2012, 02:27:48 AM
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Spider-Man released. See first post for info and download.
Re: Koldskool's Edits (updated 6-3-2012)
#42  June 04, 2012, 04:17:11 AM
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    • mugenguild.com/forum/topics/lord-kains-small-portraits-140580.0.html
Holy shit that was quick! Downloading now
"Given the choice; whether to rule a corrupt and failing empire or to challenge the Fates for another throw a better throw against one's destiny... what was a king to do?
Re: Koldskool's Edits (updated 6-3-2012)
#43  June 04, 2012, 04:18:31 AM
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Wow, you're just cranking em out here! I am very impressed with Spidey here. Plays very slick, better than either Iron Man or Cap. I like the alterations you make a lot! And keeping the Separation Anxiety Hyper was awesome! Only one real gameplay thing I noticed: His throw is still the strong punch/forward instead of weak+med punch.

I do have a question about the palettes, though: Do palettes for the orignal characters you edited work with your edits? No offense, but some of the palettes aren't quite as awesome as the gameplay. Especially some of the latest ones from Spidey.

Keep it up!
Re: Koldskool's Edits (updated 6-3-2012)
#44  June 04, 2012, 04:24:01 AM
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yeah and the portrait's big as far as I can tell
Re: Koldskool's Edits (updated 6-3-2012)
#45  June 04, 2012, 05:48:16 AM
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then fix it yourself...
"Given the choice; whether to rule a corrupt and failing empire or to challenge the Fates for another throw a better throw against one's destiny... what was a king to do?
Re: Koldskool's Edits (updated 6-3-2012)
#46  June 04, 2012, 02:09:35 PM
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Wow, you're just cranking em out here! I am very impressed with Spidey here. Plays very slick, better than either Iron Man or Cap. I like the alterations you make a lot! And keeping the Separation Anxiety Hyper was awesome! Only one real gameplay thing I noticed: His throw is still the strong punch/forward instead of weak+med punch.

I do have a question about the palettes, though: Do palettes for the orignal characters you edited work with your edits? No offense, but some of the palettes aren't quite as awesome as the gameplay. Especially some of the latest ones from Spidey.

Keep it up!

Yes, the original palettes will work, but Iron's original palettes are pretty messy. The palettes included with Spidey are the ones included in the original, I didn't do any new ones for him.

NoZ

Re: Koldskool's Edits (updated 6-3-2012)
#47  June 04, 2012, 03:05:03 PM
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Awesome work as usual Kold 8)
Re: Koldskool's Edits (updated 6-3-2012)
#48  June 05, 2012, 03:51:50 AM
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My last post only addressed the palette question because I was at work on my phone. I'll address the other stuff, now.

Seth Zankuten's Spidey was already well done, but he had a few new moves that I felt made him kind of cheap. So, most of the credit for Spidey's slick gameplay all goes to him. I really do appreciate all the positive feedback, though.

In MvC, throws are executed by pressing Forward+HP or Forward+HK when close to the opponent. And I personally prefer it that way.

The portraits are done with mugen 1.0's default screen pack in mind (because I use a slightly modified version of it). The versus screen shows the portraits in a "window" in the traditional 120x140 pixel size. I have my win screen portraits set as the same sprite as the main portrait, so the full image is shown on the win screen, like so:
Spoiler, click to toggle visibilty
Last Edit: September 16, 2012, 02:42:22 AM by Koldskool
Re: Koldskool's Edits (updated 6-3-2012)
#49  June 05, 2012, 05:01:45 AM
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In MvC, throws are executed by pressing Forward+HP or Forward+HK when close to the opponent. And I personally prefer it that way.

Right, it's just inconsistent compared to your other two Marvel edits which used the two punches/two kicks throw scheme. Only real reason I asked.

I've got a few purely visual nitpicks of Iron Man too, nothing really gameplay based. Take them with a grain of salt, of course, both are rather minor really, and I'm just nitpicking on things that personally bug me a bit.

[rant] The first is personal, please, please, oh my dear got please, if at all possible, if it exists, find a replacement for his high kick launcher. It is one of my least favorite animation frames ever, that stupid looking "foot in the air levitation" looks stupid as all hell, it doesn't ever even remotely look like he is repulser kicking the opponent, it always, always, always looks stupid. God damn it that is an awful launcher, damn you Capcom, shit![/rant]Sorry. I just really, really hate that animation. If you havr some other sprite that could be repurposed as a new launcher that would be really, really cool.

My second thing is pretty minor, I think the explosion fx for things like the missile and the smart bombs could do with being a bit less transparent. The hitsparks look really nice that way I think, but not so much the explosions. They kind of end up looking like out of phase Cheeto puffs or something. Again, sorry to be on your case about something that I'm sure is mainly about your personal preference, but they are so close to really, really slick releases, I just want to provide some feedback.

Spidey is very fun to play as! Gonna russle up a handful of cool palettes and he'll be pretty much perfect!
Re: Koldskool's Edits (updated 6-3-2012)
#50  June 05, 2012, 08:38:59 PM
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Unless someone wants to sprite a new kick launcher for Iron Man, it's here to stay, though I agree that it looks weird. And I love phasing cheetos. They're a hell of a lot better than that orange styrofoam that passes for cheetos these days.

Oh, and expect updates for Cap and Iron before I begin working on my next edit.
Last Edit: June 06, 2012, 04:03:22 AM by Koldskool
Re: Koldskool's Edits (updated 6-3-2012)
#51  June 06, 2012, 02:33:23 PM
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(Not sure if could do this since it doesn't balance the character)

Can you do Cyclops by Reza (The latest/ up to date version) The character feels right already but there was this awesome custom move he had in BETA 8, its called Exceed Optic Rage. You think you can add that move back in, since he removed it for his final release?

I just think that custom move was very interesting for Cyclops.

Maybe replace "Hyper Optic Slam" at 500 life and does to "Exceed Optic Rage" instead or something? (Just throwing out ideas)
Re: Koldskool's Edits (updated 6-3-2012)
#52  June 06, 2012, 09:40:47 PM
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Buckus already did a phenomenal Cyclops, so I won't be doing a Cyclops edit.

NoZ

Re: Koldskool's Edits (updated 6-3-2012)
#53  June 07, 2012, 01:00:36 AM
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Jin saotome is a good one Kold,God knows that guy needs love ;P
Re: Koldskool's Edits (updated 6-8-2012)
#54  June 08, 2012, 03:23:05 PM
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Captain America, Iron Man, and Spider-Man have all been updated today.

Details:
Spoiler, click to toggle visibilty
Re: Koldskool's Edits (updated 6-8-2012)
#55  June 08, 2012, 03:38:14 PM
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Is there a good (6 button) Hulk?
Re: Koldskool's Edits (updated 6-8-2012)
#56  June 08, 2012, 04:36:27 PM
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Re: Koldskool's Edits (updated 6-8-2012)
#57  June 08, 2012, 06:30:14 PM
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Hey Koldskool...any chance you'd like to consider giving your edits MvC2 Hyper Portraits in Hires?

I have been pumping them out like rabbits since yesterday and just wanted to give you the heads up.

Spoiler, click to toggle visibilty

I haven't really got the chance yet to sit down and fully enjoy your all your edits so far, but I did have a decent run with your Ironman the other night and it was quite fun.

Keep them coming.  8)
"We need other people in order to create the circumstances for the learning that we are here to generate" RIP Adam Yauch aka MCA
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Re: Koldskool's Edits (updated 6-8-2012)
#58  June 08, 2012, 11:12:48 PM
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Those are f'n sweet. And Spidey actually lacks a hyper port in his current version. Right now, I'm working on other things, but I would definitely use some of that hires awesomeness if you're willing to contribute.
Re: Koldskool's Edits (updated 6-8-2012)
#59  June 09, 2012, 01:18:06 AM
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That's an automatic yes on my behalf.

The only issue is that the only source art that I have for the specific characters you have edit/coded will take me longer to tinker with because of their smaller resolutions and crappy jpeg filtering.

Here are my sources...I've touched up the first 2 a bit:
Spoiler, click to toggle visibilty

Give me about a month and I shall be able to produce at least 2 or all 3 in Hires.
"We need other people in order to create the circumstances for the learning that we are here to generate" RIP Adam Yauch aka MCA
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Last Edit: June 09, 2012, 01:23:43 AM by MaxBeta
Re: Koldskool's Edits (updated 6-8-2012)
#60  June 09, 2012, 03:57:48 AM
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There's no rush. Take your time.